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› FSDS1 & FSDS2 QUESTION
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FSDS1 & FSDS2 QUESTION (Read 287 times)
May 18
th
, 2003 at 12:15pm
Threadkiller
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London, Ontario
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if i have a model, already tagged and animated in FSDS1 and i import it to FSDS two, the animation frames are imported along, is but the moving range of the animated parts imported as well or do i have to do it all over again???
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May 18
th
, 2003 at 12:26pm
Hagar
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My Spitfire Girl
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Ace. Which sim are you designing for? FSDS2 features the Gmax-style animation. The existing FSDS1.6 animation tags would not be used except for FS2000 aircraft.
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May 18
th
, 2003 at 12:32pm
Threadkiller
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gah!
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Quote:
Ace. Which sim are you designing for? FSDS2 features the Gmax-style animation. The existing FSDS1.6 animation tags would not be used except for FS2000 aircraft.
ya i know, im using it 4 CFS2 and then the user can import it to FS2002 if he feels like it, bur when i open a FSDS1 file in FSDS2 this window comes up sayin that the parts are tagged for and that that is no longer in use, and asks if i want the program to change all the tags for me and put FSDS2 tags on.....
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May 18
th
, 2003 at 1:12pm
Hagar
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OK. The option is to remove the existing tags, not replace them. As this is for CFS2/FS2002 click Yes. This means you will have to reanimate each part individually using the new part naming conventions. Things like retracting gear & sliding canopies will also need keyframe animation. There's a section on this included in FSDS2 Help.
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Reply #4 -
May 18
th
, 2003 at 1:42pm
Threadkiller
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gah!
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Quote:
you will have to reanimate each part individually using the new part naming conventions. Things like retracting gear & sliding canopies will also need keyframe animation.
ok, thanx
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