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parts won't display in fs2002 (Read 456 times)
May 18th, 2003 at 7:21am

f104g   Offline
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Hi there,

I am building a model using fsds v2, and I am finding that there are some elements of the model won't display within FS2002.  

The shot below is from the review screen in fsdsv2 showing the instrument panel in place. I have also build a virtual cockpit using the same instrument panel.

...


Yet with I complied the model and view it in fs2002, the instrument panel is not there ??? ... screenshot below.

No matter what I do, eg re-importing the parts and re-compiling .. nothing works. Not sure what to do next. Please help.

...

also ...

I guess this is not exactly a problem, but the model also leaves a strange shadow on the runway just behind the starboard  undercarriage...  see screenshot below.

Ideas as to why this would be happening is most apreciated. Perhaps it is indicating a error in the compiled model??

...
 
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Reply #1 - May 18th, 2003 at 10:41am

Oz   Offline
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The problem with the panel might be that it needs to be decreased in color depth so that it wont be so large a file. You can use any paint program  to decrease it (except MS paint..) I cant help with the other problems though, sorry
 
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Reply #2 - May 19th, 2003 at 6:07pm

Hagar   Offline
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I supect your problem could be caused by the parts display order. Try this. In Part mode, select the canopy then cut & paste it. (Ctrl + X then Ctrl + V). Now produce the model in FS2002 & see if that fixed it. Please save the modified version under a new name in case it doesn't work or something goes wrong.
 

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Reply #3 - May 21st, 2003 at 5:43pm

f104g   Offline
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Hagar,

thanks for your help. Your suggestion worked.

But I don't fully understand what the 'parts display order' problem is, and how to avoid it in future.

cheers

 
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Reply #4 - May 22nd, 2003 at 2:26pm

Hagar   Offline
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Great. I'm pleased that fixed it.  Wink
Quote:
But I don't fully understand what the 'parts display order' problem is, and how to avoid it in future.

I don't fully understand all the aspects either. I do know the display priority is important for certain parts to display properly. Open your project in FSDS2 & click the Part List icon on the FSDS toolbar. Each part on the list will have a number in brackets like this  f_canopy [22]. The number in the brackets shows the priority on the display order. The next part added will have the number [23]. I assume you added the panel after creating the canopy which gave it a higher number & explains why it didn't show up in the sim. To fix it you need to change the display priority of the canopy to make it further down the order (higher number) than the panel. There are more accurate methods but the quick & dirty way of doing this is the Cut & Paste method I showed you. I hope this rather clumsy explanation helps.  Wink
 

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Reply #5 - May 22nd, 2003 at 2:53pm

Felix/FFDS   Offline
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Typically you want your transparent parts - canopy, windows, etc., drawn "last".  The quick and dirty way is to cut and paste.

Another way that seems to work is to place all your transparent parts in a second model page (sort of like making the VC model, but not checking the VC box).

If you want to keep all your parts in the same main model "page", then you can also use the "parts file merge list" which now can include comments.  Since it's a text file, you can cut and paste the parts in the order you want.

 

Felix/FFDS...
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Reply #6 - May 22nd, 2003 at 10:23pm

f104g   Offline
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thank you both for your assistance and comments.  I understand the problem a bit more now.

I've been working on this model off and on for quite a few months now, and it still looks pretty awful.  I feel like I'm chasing my tail a bit with this sometimes. I add a component, it looks pretty ordinary, so I make some changes and some sort of problem happens. But you live and learn.... ?

But its encouraging to see what other have been able to achieve with their models,  and then to try and test out this model and see if I can do it too.

I think with this model, I try and finish a half decent DVC, re-work the textures a bit more, maybe add a drag chute if I can work out from where it is supposed to deploy from (must have one, practically all 60's jet fighters use one did'nt they??) , and leave it at that. Move on to something else.


thanks again.
 
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Reply #7 - May 22nd, 2003 at 10:42pm

Oz   Offline
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well that jet looks very nice; excellent work and good luck

PS: how bout a good ole F104 afterwards...?  Wink
 
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Reply #8 - May 22nd, 2003 at 10:50pm

f104g   Offline
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yes I Also have an F-104 well on the way to being finished. They're one of my favourite aircraft after all (see my avtar). Just need to decide on textures and add a few more features.

There are quite a lot of F-104's already out in freeware, with just about any textures you can think of ...
 
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Reply #9 - May 22nd, 2003 at 11:00pm

Oz   Offline
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The 104 is also one of my fav jet fighters. Most of the 104s add-ons out there are so-so when compared to todays standards.

PS: Can you make the 60s USAF scheme for it too with different payload variations
PSS: Captain sim is makin a payware 104, you might wanna go to their site to get ideas on your 104  Wink (www.captainsim.com) Good luck, this is one nice plane im really looking forward to have in FS
 
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