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Project Have Blue (Read 3228 times)
Mar 18
th
, 2003 at 10:51pm
Katahu
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I have started a project long ago that involves one aircraft: the F-117/A Have Blue. This aircraft is the predecessor to the F-117 Night Hawk. It is a sleak, revolutionary aircraft that laid the ground to the now-known Night Hawk.
So far, I have completed the external part of the aircraft (the body) except for two things: Movable control surfaces and Landing gear.
The cockpit may be alright, but it still needs some fine-tunning. I need someone who specializes in this field (VCs or DVCs). I am not that good with VCs.
I also need someone who specializes in gear construction and another individual who is good with 2-D panels and gauges. I have an cockpit image of the Night Hawk in case you need it.
And last, but not least, someone who is knows a lot about flight dynamics. I know this aircraft is unstable and some of you have the tendency to alter the dynamics to make it stable, but there could be another way around this habit of yours.
Instead of altering the flight dynamics, why not use the autopilot as some kind of fly-by-wire system? In simviation, there is a Dauphin helicopter that uses A/P (autopilot) to maintain a hover. If that can be achieved, so can the fly-by-wire method.
I am not trying to develope a permanent team here. Just a temperary one that can help me finish this project.
Those who come forward will be given the Have Blue model in GMAX format (I don't have FSDS). A lot of credit will be given to those who help, once this model is completed and posted in Simviation.
The Have Blue model is ready and available for those who choose to help.
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Reply #1 -
Mar 19
th
, 2003 at 9:07am
Felix/FFDS
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Now THIS is an excellent example of "Help Wanted" ...
1. "This is what I want to do"
2. "This is what I have done"
3. "This is what I need help on :"
Now, if I knew a bit more about modelling, etc., with gmax.....
Felix/
FFDS
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Reply #2 -
Mar 19
th
, 2003 at 3:45pm
Katahu
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I understand. It's hard to find good modelers who are good with GMAX.
To give you and idea what I have accomplished in the past, here is an example:
Remember those weapons I have uploaded to simviation (I you've seen them)? They were titled Rifles of War (if I can remember the name). I uploaded another file a month ago at least. Inside was a human character with 2 recently-made weapons. All of those models were made entirely out of boxes.
I always make my vintage models with the usual objects. As for any aircraft that involves stealth, I make those with a Spline.
Hey Felix, in
www.discreet.com
(GMAX website), they have a lot of tutorials (starting from the basics to the advanced). There are more tutorials in
www.onnovanbraam.com
(they also refer to 3Dmax as well).
This should give you an idea of how good I am with GMAX.
PS: The Skyracer I made long ago (Adopt-a-design page) was the first model to come out of my mind.
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Reply #3 -
Mar 22
nd
, 2003 at 8:24pm
Oz
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I could help you make the 2d Panel, im not good with gmax and the rest... If you send me the pic of the cockpit, I can add some gauges to it and make it appear right in the sim.
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Reply #4 -
Mar 23
rd
, 2003 at 4:39am
Oz
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Well, i made a 2d panel from scratch a few hours ago. I do plan to enhance it a bit. I had to find a good pic of the F-117 cockpit and base the panel on it, however this is not photo-realistic. (But very close to the real thing) Please keep in mind that this is just the main panel texture and no gauges are added yet. I just want to know if you like it first so i could then add the gauges [radar,HUD] Well, here it is:
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Reply #5 -
Mar 23
rd
, 2003 at 2:37pm
Katahu
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Nice panel you got there OZ.
It's almost close to the Have Blue version.
I have screenshots ready for you in case you never saw how the Have Blue aircraft really looked like.
The screenshot will only include perspective views. Like I said in the topic of this thread, I'm not good with VC(s).
I only have a cockpit image of the Night Hawk but not of the Have Blue version. So, the cockpit I made was only a guess.
The screenshots should give you an idea on what the panel should look like.
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Reply #6 -
Mar 23
rd
, 2003 at 2:42pm
Katahu
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Oh, one more thing OZ.
What's you e-mail address?
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Reply #7 -
Mar 23
rd
, 2003 at 2:57pm
Oz
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Email is
sabre_alpha1@yahoo.com
Id like to see those cockpit pics so i can modify my panel to make it look more like the Have blue panel.
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Reply #8 -
Mar 24
th
, 2003 at 12:59am
Oz
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Ive modified the panel a bit and have added the gauges. If you dont like the gauges or how they are arranged, tell me and ill fix em. Heres the panel:
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Reply #9 -
Mar 24
th
, 2003 at 5:50pm
Oz
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Ok, ive done some very small modifications (again) and have added the HUD. Tell me if ya like:
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Reply #10 -
Mar 27
th
, 2003 at 7:39pm
Katahu
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Well everyone.
Oz has done a excellent job on the 2-D panel I needed for this project. Now it's time for the next step: the DVC and/or gear animations.
I know there are a lot of you people out there that are good at making DVCs or Gear animations.
The F-117/A Have Blue model (for GMAX only) is still ready for anyone who is still willing to help.
After the physical model is complete (both in scale and features), the final steps will begin.
The final steps are:
1. Surface Textures
2. Flight Dynamics
Guys, don't forget about the autopilot idea I talked about at the beginning of this thread.
One careful note I like to add:
When it comes to flight dynamics, the Assembly-line program [in excel format] will be a good thing to start with. You can find more information about it at the AVHISTORY website.
I thank Oz for his help. All credit for the 2-D panel design goes to Oz.
PS:
www.google.com
is a good place to start with for info (in case you never knew about it).
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Reply #11 -
Mar 27
th
, 2003 at 8:24pm
Oz
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Thanks for the credit katahu
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Reply #12 -
Mar 27
th
, 2003 at 11:38pm
Katahu
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As of now, I have made some improvements on the aircraft's cockpit. I may not know what it looks like exactly, but it closely resembles the kind of cockpit that fits the Have Blue aircraft.
I'll try to post some pics for you people to see. This is the first time I ever try to post even one pic. So, I'll give it a shot.
Still, I need someone who can make this static cockpit into a DVC (dynamic virtual cockpit).
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Reply #13 -
Mar 27
th
, 2003 at 11:48pm
Katahu
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Can you people see it?
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Reply #14 -
Mar 27
th
, 2003 at 11:54pm
Katahu
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The pilot is not my design. If I remember correctly, I might have gotten it from the free flight design web site.
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Reply #15 -
Mar 27
th
, 2003 at 11:58pm
Oz
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Wow, looks great katahu.
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Reply #16 -
Mar 28
th
, 2003 at 12:11am
Katahu
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Thanks man.
I'm hoping that someone will step forward and help with the DVC.
In case no one does step forward, I'm going through some DVC tutorials. It might take a weeks (possibly a month and 1 week) before I even get the hang of it.
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Reply #17 -
Mar 28
th
, 2003 at 1:47pm
Katahu
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Well, as a trainee (me), this is how much I currently know about DVCs.
I had to make some adjustements to the one of the objects in the model in order to fit the bitmap image.
Well, I really have no clue what to do after this.
What tags should I give to those 3 green planes that you see (they're for the active gauges)?
Just by looking at the image, you people can tell that I don't know much about DVCs. That's why I need some help in this field.
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Reply #18 -
Mar 28
th
, 2003 at 2:12pm
Oz
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That DVC is really coming alive. Just a few little fixes to it and it'll look awesome. By the way, the green planes is where i put the radar and digital flight info,if you look at the other pics of the 2d panel at the first page of the thread you'll see what i mean. For a trainee, you're doin great! Good luck
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Reply #19 -
Mar 31
st
, 2003 at 12:44pm
Katahu
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Uh, guys, everyone.
I'm beginning to feel the psycological strain on my brain when it comes to understanding those tutorials for the DVC. I need help here before my brain erupts like a volcano.
a nice tip will do just fine.
Here's a question. Do you really need Bitmap images (the ones that you apply on the PLANES) in order for the ACTIVE guages to work in a DVC?
If so, what's the proper way to use them?
Do you need to specifically name the PLANES (geometric term) in order for the GAUGES to work in a DVC? For example: naming a PLANE to $Altimeter with a bitmap image that has the same title.
Where am I going wrong?
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Reply #20 -
Apr 1
st
, 2003 at 11:35am
Katahu
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Hey everyone, now I'm starting to get the hang of this DVC business.
The only problem I'm have is that I can't seem to get the model to appear on my FS2002-aircraft list.
I checked the model.cfg, aircraft.cfg, folder names, etc.
Now where the hell am I going wrong in this part? I usually get models to appear in FS2002pro. Now I have to figure out how to get the model to show in the list. Otherwise, I'll never know if I was successful or not.
Once I get the model to show, I'll have the screenshots ready.
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Reply #21 -
Apr 2
nd
, 2003 at 4:34pm
Katahu
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Since I am still new (not by much) to DVCs, I decided to experiment with a DVC by using a miscellaneous model I made earlier.
So far (for the first time in my life), I have become successful in making the model appear both externally and internally (even the DVC panel)!!!!!!! YIPPEEE!!!
?????? !!!!!! UUhhh, wellllll, sort of..........
You see the ugly blue circle? That's the DVC panel. Well, in an ugly way.
But the bright side is, I finally managed to make the DVC appear. I'm getting one step closer to achieving my goal.
Remember, what you see in the image is an sample flight model (not the Have Blue). But soon you will see a nice DVC on the Have Blue model.
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Reply #22 -
Apr 7
th
, 2003 at 10:38pm
Katahu
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Uhh..guys???
I'm still waiting for some help here. I don't want to make any more changes to the Have Blue's DVC panel on my own for fear of making a severe mistake.
If you wish to help, my e-mail address is salc1711@msn.com
I have read many tutorials involving DVC (s) and stuff. In fact, I have probably read every tut there is that involves GMAX.
What the hell am I missing here? The DVC panel is still tilted 90 degrees (the image that is), I'm getting tired of going back and forth (make model, goto sim, exit sim, adjust model, goto sim, exit again, adjust model, goto sim, STILL NO PROGRESS!!!!!!!!!!!!!!!)
If any of you people wish to help with the model, I'll e-mail you the GMAX model (compressed) to give you an idea of where I might have gone wrong. I'll also e-mail the model's aircraft folder that I made for the F-117A Have Blue model:
F_117A_Have_Blue\ Model folder
\ Panel folder
\ Sound folder (empty)
\ Texture folder (empty)
\*.air file
\ aircraft.cfg file
and so on.
The reason I will send this is clear. To see where and what I did wrong in what process of the aircraft's construction and setup. I'm trying to give as much info on my situation as possible so that I can recieve the kind of feedback I expect.
I will not give up on this project (EVER). I don't want to let anybody down at this point. I am determined to make this an acurate model (near perfect) and post it (with full features) on simviation.
I will give full credit to those who help me on this problem (the same way I did for Oz, who helped create a nice custom panel).
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Reply #23 -
Apr 9
th
, 2003 at 3:50pm
Katahu
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Finally, I got the darn thing fixed.
Now comes the biggest question of all, where in the underworld did that square hole came from? Oh well, at least I got things straighten out.
My work in this part is almost over, soon I will need someone that can help make the flight dynamics of this aircraft. There is a website of this aircraft. In it, contains a wealth of information. From the Have Blue's history all the way to its specifications.
I estimate that Project Have Blue will be complete by the end of May 15. After it's finished, it will be posted on simviation. The aircraft is for FS2002.
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Reply #24 -
Apr 9
th
, 2003 at 5:08pm
Oz
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that square hole is where the radar goes on the panel. If you cant put the radar on the DVC, i guess you can choose any other gauge that might suit it.
Good job man
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Reply #25 -
Apr 9
th
, 2003 at 9:07pm
Katahu
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Actually, I think that's the same radar that appears on the Dassault aircraft (posted in the FS2002 Military page). I have the Dassault and I've seen that radar appear in the DVC. So, I believe it's possible that I must have done something wrong that resulted in its transparancy. I think I can fix it.
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Reply #26 -
Apr 10
th
, 2003 at 7:39pm
Katahu
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Here are the specs I have gathered for Project Have Blue. I hope this is enough to convince some people to help. The kind of people I am looking for are those who are GOOD at making nice flight dynamics.
Have Blue Specifications EXTERNAL DIMENSIONS:
Wing Span 22 ft 6 in
Length overall 47 ft 3 in
Height overall 7 ft 6.25 in
Wing Area 386 sq ft
Wing Sweep 72.50 degrees
Tail Cant 30 degrees
Tail Sweep 35 degrees
WEIGHTS AND LOADINGS:
Weight (Empty) 8,950 lbs
Max T-O weight 12,500 lbs
Max Fuel Load 3,500 lbs
Max Payload None
ENGINES:
Power Plant (#) GE J85-GE-4A (2)
Power Plant Source T-2B Buckeye (no modifications made)
Thrust About 2,950 lbs
Specific Fuel Consumption About 0.98
PERFORMANCE:
Max speed .8 Mach (600 mph) @ sea level
Landing Speed 160 knots (296 km/h; 184 mph)
Max Range/Endurance 1 hour
For more information, go to
http://www.f-117a.com/Have.html
Those who help at this point will be credited for what they did.
NOTE: The Gmax model is still ready for those who help on landing gear construction (I couldn't find any info on the gears).
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Reply #27 -
Apr 10
th
, 2003 at 8:19pm
Oz
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Hey Katahu, if no one shows up to make an air and cfg file here at the simviation forums, you should try at the
sim-outhouse.com
forums. I believe there are many designers and file editors there who would be willing to help you.
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Reply #28 -
Apr 11
th
, 2003 at 3:46pm
Katahu
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Thanks OZ!!!!!
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Reply #29 -
Apr 11
th
, 2003 at 9:02pm
Katahu
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Latest update:
I added some things to the aircraft. In one case, I had to remove the radar and replace it with another due to the fact that the radar didn't want to show up on the main DVC panel.
From left to right you can see the 2 thrust levers, main DVC panel, DVC radio stack, joystick, and the electrical control unit on the far right side.
I also decided to change the color from Sky-Blue to Stealth-Black to give it a bit of a sinister look.
You can easily notice the high wing sweep from this nice view with the sun casting light over it.
What do you think? Good huh?
PS: The thrust levers and control stick are not animated. I can't seem to get those to work. Maybe I've been giving them the wrong tags in GMAX.
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Reply #30 -
Apr 11
th
, 2003 at 9:29pm
Oz
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Awesome work katahu! She looks great. Now all you need to do is 'open' up the intakes and flat jet nozzles, make an opening canopy, add a bit of eye candy, and add some good textures (maybe photo-realistic)
PS: If you got a REAL good pic of the real Have Blue Prototype, you can maybe 'cut' out the body paint and make it into a texture.
PSS:I think i can maybe help you out with the textures if you need me
I remember seeing the real Have Blue once in a documentary, has a blue with grey camo (if i can recall well)
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Reply #31 -
Apr 11
th
, 2003 at 9:53pm
Oz
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My bad, its faint greenish with some brownish colors.
BTW, as you can see from the 2nd pic, the bottom of the craft is sort of diamond shaped, not all flat. Well, good luck man
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Reply #32 -
Apr 11
th
, 2003 at 11:03pm
Katahu
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I was already aware about how the bottom-side of the aircraft looked like.
The one problem I have with the texures I found for the Have Blue was that they were too small.
It's hard these days to get a decent texture of the aircraft. They're just not that common.
I'll try to get the canopy to open and make the joystick and pedals function.
Also, Oz, can you help me find some textures for the cockpit? While you're at it, see if you can find any info on the appearance of the landing gear.
PS: Thanks for the positive feedback.
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Reply #33 -
Apr 11
th
, 2003 at 11:48pm
Oz
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I am pretty sure thats the gear configuration for the F-117 so i guess its the same for the have blue. The gear retracts and extends opposite from other normal aircraft, it goes forward instead of to the side or backwords. Ill show a pic
i dont think photo-realistic textures will work on the Have blue, since the pics out there are not so good. (you gotta remember that the have blue was a top-secret project for a while and i doubt the military would release much images on it's test flights and development )I believe there are some painting groups out there who are quite skilled at making good textures from scratch (im good at repainting, but when it comes to camos...) Oh and you want some textures for the DVC right? I can get those easily 8)
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Reply #34 -
Apr 12
th
, 2003 at 1:17am
Oz
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Ok katahu, ive made 4 textures which you could use to 'decorate' the interior of the cockpit. just tell me your e-mail so i can send them to you
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Reply #35 -
Apr 12
th
, 2003 at 11:44am
Katahu
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Here's my e-mail.
salc1711@msn.com
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Reply #36 -
Apr 12
th
, 2003 at 12:50pm
Oz
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Ok, i sent it. BTW Katahu, why dont you make some knobs and switches inside the cockpit and texture them? There are some knobs and switches on the image i made, why not make some little knobs and switches in Gmax and paste this image over it so the knobs can be 3d, not 2d. That'd be real cool, and make the DVC very realistic. (Maybe you can get a cone and 'insert it' into the cockpit halfway through, so the top will look like a switch) Anyways, just a small suggestion to make the DVC a bit more realistic and 3d and not 2d in some way.
PS: can you send me a copy of the haveblue panel i sent you a while back, i accidently deleted my copy and i need it to make a canopy frame image.
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Apr 13
th
, 2003 at 5:40pm
Katahu
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Alright man, I'll send the stuff ask for.
BTW, this is to everyone who reads this, I'm having some technical texture problems here. The textures that I applied to the object in GMAX don't show up at all in FS2002.
The textures can appear well in GMAX, but the abjects that have the them appear as WHITE, BLANK objects in FS2002.
I made sure that the paths for the bitmap files are correct. I also made sure that the files are in the correct folder (c:\Program Files\Microsoft Games\FS2002\Aircraft\F_117A_Have_Blue\Texture\*.bmp).
Does anyone here have any solutions to this problem?
Hey Oz, I'll make sure that the DVC will have nobs. I'll also throw in some switches, GPS, etc. Since this is the 21st century, why not update the aircraft with some high-tech goodies for some eye-candy.
Lets make a vote. What would you people prefer for the Have Blue?
1. HUD (stationary or put-away?)
2. GPS (stationary or put-away?)
3. a gun as a side arm (remember the U-2?)
4. Neither (you would prefer to keep your tradition)
5. Not so sure which.
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Reply #38 -
Apr 13
th
, 2003 at 7:39pm
Oz
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I think i know what may be wrong with the texture appearing white in the sim. They probably have not been reduced in color depth, making the file size much bigger. In FS, you Have to reduce it if not the texure will not appear, i might have missed it when i was making the textures for the cockpit. (ill check it out) If you got any texture that dont appear right in the sim, you can send it to me and ill be able to reduce the color depth, that might be it (bout 85% sure lol)
BTW, id like to see a GPS, either stationary or put away, your choice.
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Reply #39 -
Apr 14
th
, 2003 at 9:35pm
G-force237
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Yeah there is a program called DXTbmp it is a verry good texture compressor and i would recoment it!
Oh, and OZ... After taking a good look at this thread I have reconsidered, This looks like a great thing you have going here and it doesnt look like it will be too hard to make decent textures for it so you can count me in on making textures. Although I dont know if i will have the time to map them so I guess I can just send them to you or Katahu
tell me if this sounds Ok and I will start ASAP
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Reply #40 -
Apr 14
th
, 2003 at 11:54pm
Oz
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It sounds awesome G-Force, you can start as soon as you want. When you're ready with it, you can send it to either Katahu or me, and then ill send it to him. And of course, Katahu will give you credit for it
If you want you can send it here when you wanna:
vol532@msn.com
and then ill send it to Katahu
Thanks man
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Reply #41 -
Apr 18
th
, 2003 at 10:27am
G-force237
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Ok, well I am just replying to tell you that I havent forgoten about the texture maping, but I hent had too much time lately.
However, In order for me to be able to start I need some type of template of the exterior of YOUR have blue aircraft. That way I can match the textures perfectly to the exterior of the model.
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Reply #42 -
Apr 18
th
, 2003 at 10:48am
Katahu
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Sorry I haven't been around these forums lately. I was busy trying to figure out how to get the canopy to open (including the landing gears).
Anyways, it's a great idea that you help around (G-force237).
Since I have heard that you're good at modeling, I need some help here.
How do you get the animations to work? I tried these tags: f_canopy, c/l/r_gear/_top/bottom, lever_stick_fore_aft/l_r, etc.
Then I set the key frames from 0-100. I set the rotation keys in the Motions tab (GMAX). And then I exported.
But the objects that were tagged and set were not rendered by Makemdl properly (I have a scale error). After that I have a junk file (except for the active gauges). Where am I going wrong here?
Hey Oz, I made the landing gears with as much detail as possible. I managed to find a picture of the aircraft with its gears clearly showing. I'll post the pics later on so that you can see.
I used DXTBMP long ago to help me with reflective textures. And it helps a lot. But I accidentally deleted it and need to find it on the internet again. Maybe I'll find it in
www.google.com
PS: Thanks to this project and with the help of you people, I have learned many things with aircraft modeling. I finally learned (not that long ago) how to make a DVC work and appear.
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Reply #43 -
Apr 18
th
, 2003 at 9:07pm
Wolfy
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This project is looking GREAT!Can't wait for it to come out.
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Reply #44 -
Apr 18
th
, 2003 at 10:32pm
G-force237
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Ok, Well I decided to start making the textures, and I have compleated the top and bottom halvs, tell me what you think and if I needed to change any thing. Its nothing to fancy, I have never made textures for a stalth before
B.T.W those are good Questions, but mustang knows more about animation tags than I do (I mainly paint/ Map textures + some moddeling) Il let mustang get back to you on that one
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Reply #45 -
Apr 18
th
, 2003 at 10:39pm
Mustang
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I hade the same problem
the way to fix it is before you export you must individualy select each animated object the go to the hiarchy tab then at the very botom click the "scale" button. you have to do this to each animated object... it should fix all scale errors.
also i do this to the whole model or else i somtimes have viewpoint problems in the vertual cockpit.
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Reply #46 -
Apr 18
th
, 2003 at 10:47pm
Oz
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Wow G-Force, those textures look awesome! Great job man
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Reply #47 -
Apr 18
th
, 2003 at 11:32pm
Katahu
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Woah!!! I was about to post top, bottom, and side views of the aircraft, but it seems that you got ahead of me G-force. Now those are the kind textures I've been looking for.
Thanks for the tip Mustang. I appreciate it a lot.
AWE cr*p. Judging by the textures G-force has provided, it seems that I have to make MAJOR adjustments on the Wheel-well positions. But oh well, I gotta get use to unexpected things anyways.
Anyways, thanks for the textures you made for us G-force.
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Reply #48 -
Apr 19
th
, 2003 at 10:44am
G-force237
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No NO! Dont change the wheel wells!!
I just put theme there just to take some space, I didnt know where to put them so if you could post the 3-way I will modify my textures to fit.
Sorry If this caused any problem
Oh, and thank you for your complements, and if there is anything ELSE I need to change please tell me
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Reply #49 -
Apr 19
th
, 2003 at 10:13pm
Oz
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Hey Katahu, i made some pilot textures you might wanna use, in case you dont already have some. You want me to send them to you?
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Reply #50 -
Apr 20
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, 2003 at 3:51pm
Katahu
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Thanks, I'll need those textures for the pilot.
Hey G-force, here are the pics you asked for.
Don't worry about the wheel-well doors. I'll see if I can draw them myself so that they'll match the model.
Here are some additional pics I threw in.
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Reply #51 -
Apr 20
th
, 2003 at 4:54pm
Katahu
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Hey Mustang the animations worked. Thanks man for your help. One more question. What's the proper rotating axis (local axis) for the tires themselves? Those tires are turning in the wrong manner and I need to fix that.
Now that I got that straight, all i need is to get the canopy to open. Are these the tags for the canopy? (exterior model) f_canopy, (interior model) vc_canopy.
After all this is finished (Model, Textures, and Animations), I will need to look for someone who is REALLY good at making FLIGHT DYNAMICS for the model. Remember what I said the FLY-BY-WIRE method.
After this, I will need to know what sound files (in simviation) are close enough to resembling the F-117A Have Blue.
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Reply #52 -
Apr 20
th
, 2003 at 10:40pm
G-force237
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Ok cool, thats all I needed
so once I finish painting the vertical stabalizer, I am done and ready to send you the textures. Or if you want me too I can go a head and apply the texture maps my selfe?
Choice is yours
and
VERRY NICE MODDEL
..............
btw
cant wait till this thing is finished
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Reply #53 -
Apr 21
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, 2003 at 4:32pm
Katahu
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I'll be sending the model to you. Remember, this is for GMAX only (since I don't have FSDS and never did owned one). I'm sending this because I am having trouble applying the textures by polygon.
I'll also send some bipmap files Oz gave me for the pilot as well.
For a easy-sending I'll send the model first (compressed) and then the bipmaps (also compressed).
But before I send, I'll have to add some additonal animations as well (animated pedals, thrust levers, etc.).
When you open the model, you'll notice that the wheel-wells are located (as in real life) exactly where the wing root is (point at which the base of the wing meets the fuselage).
I used the top photo of the aircraft (as you see at the bottom of my last post) as a reference on where to put the landing gears themselves.
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Reply #54 -
Apr 21
st
, 2003 at 6:31pm
G-force237
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Cool, sounds good
my e-mail address is... ttarlton@cyberonic.com
and if you cant get all of the animations done, just tell me and I can go ahead and give them a shot
P.S dont worry I wont distribute these source files, once im done texture maping Il send the modle back to you
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Reply #55 -
Apr 21
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, 2003 at 10:13pm
Katahu
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Alrighty then.
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Reply #56 -
Apr 23
rd
, 2003 at 10:38pm
Katahu
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******Temporary Hold Up******
Sorry to say this guys, but I have to hold the project for a week for these reasons:
1. I'm a currently studying for the known SAT 1.
2. Yes, I am a Senior and graduating from high school.
3. Score to reach on the SAT s: 1090 points (total)
4. Test date: 3 May 2003
5. Duration of studying: 1 week starting this FRIDAY.
Because of the test date (and how little time I have left) I'm going to have to quit going to my computer for a week. This means not internet connection to keep in touch with you guys and no access to GMAX until the test is over.
This is also my last SAT 1 test. I have already taken 3 tests and the highest I have gotten so far was 900 points total (450 on math section, 450 on verbal section).
I pray to god that I get 1090.
Sorry that the construction has to stop for a time but this is what happens something like this comes up.
PS:The university I'm trying to get into is Embry-Riddle Aeronautical University in Daytona Beach, Florida. I'm planning to be Step 1) go to that University, 2) then the Air Force as an officer and 3) then come out to be a commercial pilot.
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Reply #57 -
Apr 23
rd
, 2003 at 10:49pm
Oz
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Quote:
Because of the test date (and how little time I have left) I'm going to have to quit going to my computer for a week. This means not internet connection to keep in touch with you guys and no access to GMAX until the test is over.
No problem man, we can wait
good luck on your test too
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Reply #58 -
Apr 29
th
, 2003 at 12:50pm
Oz
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A lot of info on the Have blue here:
http://www.csd.uwo.ca/~pettypi/elevon/baugher_us/f117.html#RTFToC2
Oh and Katahu (when you get back) just thought you'd wanna know that the have blue did have spoilers
Quote:
Four spoilers (two on top of the wing and two on the bottom) were mounted just forward of the elevons. There were no flaps or speed brakes.
...just in case you didnt know
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Reply #59 -
May 3
rd
, 2003 at 12:08pm
Katahu
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THANK THE LORD, IT IS OVER!!!!!!!!!!!!
THIS IS THE LAST TEST I WOULD EVER TAKE IN MY ENTIRE LIFE. And I'm refering to the SAT 1. I can finally pop the cork of the champaign bottle, rest on the shores of South Beach in Miami,
Go to a strip club
,
Ride around Downtown Miami with my windows down and my system up
, and then ................................................................................
.................................................
Whew!!
OK, let's get back to business here. I finally got the gears to works (perhaps I said this before) in FS2002. I'll get some pics ready for post soon to give you a glimps.
Hey G-force, how are the textures going? I haven't checked my e-mail recently (I'm too lazy, I need rest after suffering some fatigue from the SAT).
I'm still looking for someone who is really good at making good flight dynamics.
I say again, THANK YOU GOD, IT'S OVER!!!!!!!!!!!!!!!
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Reply #60 -
May 4
th
, 2003 at 10:16pm
Oz
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Good to hear you're back. Hey you mind providing us with some in-game shots of the Have blue? I really wanna see that bird in the air
PS:Just got an idea for something you can put in the cockpit.........a sandwich or a beer!
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Reply #61 -
May 7
th
, 2003 at 2:43pm
Katahu
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Well, I haven't been that busy with FS2002. But I have been busy with GMAX for some time after I did my test.
Here are the pics.
This one shows how the landing gears go in and how they come out. The current frame shown on this pic is at 0-25.
This one shows the main gears up close. You can see how far I went with the details. Current frame shown: 0-100.
And this one has a much more closer view. If you compare this pic with the last one, you will notice that these gears are compressed. Current frame shown: 100-200. Also notice the connecting V-Shaped rods that are linked to the top dark-grey cylinder and the light-grey wheel strut. Those tiny rods are animated to compress as well.
I get the in-game views soon.
PS: How about a cell phone?
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Reply #62 -
May 7
th
, 2003 at 3:42pm
Oz
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she looks real nice man and good work on that gear. hey i think maybe i can find some 'stealth-like' sounds for the plane, or at least some CFS3 jet sounds (which are pretty good)
Quote:
PS: How about a cell phone?
Hmm......a cell phone and a beer!
PS: when you think the basic model is complete, can i beta-test it?
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Reply #63 -
May 8
th
, 2003 at 2:39pm
Katahu
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Yeah, you can Beta test it.
There are some things you have to know.
1. The air file being used is that of a low-wing prop plane (I think).
2. The textures are still needed.
3. The thrust levers needs some tinkering.
Other than that, the model is ok.
Just give me at least a day or two before I send it you. What was your e-mail address again?
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Reply #64 -
May 8
th
, 2003 at 10:51pm
Oz
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e-mail is
vol532@msn.com
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Reply #65 -
May 8
th
, 2003 at 11:13pm
Ronnie
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She looks really nice. If youneed a Beta tester, drop me a line:
tumbug4@aol.com
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Reply #66 -
May 9
th
, 2003 at 6:57pm
Katahu
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Well, I'm having a situation now when it came o exporting the aircraft model from gmax.
Whenever I try to export the model as a scenery (I was trying set the DVC) the Makemdl program just behaves as if I was telling it to export it as an aircraft. Instead of just letting me go straight to setup tabs, it goes ahead and exports it anyways without letting me set up the *.x file (DVC).
Guys, help me here.
The reason why I'm exporting this before I e-mail is because I have made improvements on it.
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Reply #67 -
May 9
th
, 2003 at 7:50pm
Oz
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Quote:
Whenever I try to export the model as a scenery (I was trying set the DVC) the Makemdl program just behaves as if I was telling it to export it as an aircraft. Instead of just letting me go straight to setup tabs, it goes ahead and exports it anyways without letting me set up the *.x file (DVC).
Hmm, quite frankly i dont know much about Gmax and exporting. I suggest you put up a post in the main Aicraft Design lobby so more people will pay attention
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Reply #68 -
May 10
th
, 2003 at 6:07pm
Katahu
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I sent the aircraft to you, Oz. It includes all the things for a FS2002 aircraft (except the textures).
However, it is a big file I have sent to you. The e-mail file attachment is about 2.11mb BIG. And it's a compressed file as well.
So, expect this e-mail to take a hell of a long time to open. Have fun testing it.
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Reply #69 -
May 10
th
, 2003 at 6:43pm
G-force237
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yeah, sorry, I have the texture maps.
I still need to finish up whe wheel wells then I can go ahead and send the textures to you.
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Reply #70 -
May 10
th
, 2003 at 11:25pm
Oz
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all right i flew the have blue and sent you a 'report' via e-mail.
Oh and BTW, scan your computer with a good antivirus as one of my norton programs alerted me of a trojan when i opened that zip (stopped the trojan script though..)
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Reply #71 -
May 10
th
, 2003 at 11:39pm
Oz
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hey Katahu man, im bout 78% sure you're computer's got a virus dude. my norton internet security program caught it trying to get into my comp. but stopped it. Ive got an IP here of the 'remote computer'.
This is from my program:
Intrusion attempt detected from address 220.72.35.214 by rule "Default Block Backdoor/SubSeven Trojan horse".
Go to this site for more info:
http://securityresponse.symantec.com/avcenter/venc/data/backdoor.subseven.html
The IP is the number. I suggest you give your computer a scan and call your computer manufacturer for support if you cannot get rid of the virus
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Reply #72 -
May 11
th
, 2003 at 9:17am
Katahu
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HOLY CR*P!!!!!!!
I gotta get my damn norton program updated then. Long ago my program told me that the registration has expired but my dad didn't care (I also warned him). Now from what he has just seen he changed his mind. I get the program up to date and ready to fight back.
Thanks for the warning man. You saved my computer.
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Reply #73 -
May 11
th
, 2003 at 12:08pm
Oz
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Im trying to 'seal' off my computer since i think the guy did access it for a while. Did a System restore to bout a week ago but still someone wants to get in. Darn, i gotta try to find a way to stop this guy from doing any more damage
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Reply #74 -
May 12
th
, 2003 at 2:00pm
Katahu
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I suggest that you set up a firewall for now. That should slow him down long enough for you to fight back.
But if that doesn't work, you're gonna have no choice but keep yourself away from the internet. It's may not be a bright idea, but it should stop him for now.
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Reply #75 -
May 12
th
, 2003 at 4:38pm
Oz
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Yeah, i set up a real good firewall using norton, and for now he hasnt come back.
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Reply #76 -
May 15
th
, 2003 at 3:37pm
Katahu
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I'm sorry that I didn't reply in the last few days, but I was busy making the ailerons and elevators for the flight model.
I have also made some changes to the interior as well.
Changes:
1. repositioned GPS and Parking brake lever
2. new control surfaces
3. calculator-like object removed
Fixes needed:
1. rotation axis for control surfaces
2. movement of the throttle controls
Negative sideffects:
1. Dangerously-low frame rates when aircraft is loaded on FS2002.
2. FS2002 has locked up on me when I tried to exit.
The model has something to do with it (obviously).
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Reply #77 -
May 15
th
, 2003 at 3:51pm
Katahu
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Sorry everyone.
It seems that the deadline will have to extend.
This time, I will not predict the next date because I can't estimate date-of-releases anymore.
Sorry for the inconvienience.
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Reply #78 -
May 15
th
, 2003 at 8:26pm
Oz
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At least theres some progress
Hey katahu im wonderin, have you gotten rid of that virus? I had to erase my computer since i just couldnt delete it. (right now im waiting for results...) and even if you do delete it chances are your regedit.exe is screwed up lettin the hackers in or somethin. Backdoor/SubSeven virus corrupts certain files and transmits info to hackers when you go online so they can 'hook' up to your computer and see (and even control..) what your doin. My Anti-virus wont detect the virus cause it isnt really there; but it screwed some net files up or somethin and you shouldnt upload something that can have a virus. Theres some removal instructions at the norton site but i couldnt understand them so i took the easy way out....
But i did backup the planes i wanted to keep on a CD thats what you should do in case you decide
Good luck
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Reply #79 -
May 16
th
, 2003 at 5:13pm
Katahu
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I got the in-game pics ready. Here they are.
If you look at the image close enough, you can see all the small changes I made. There is the GPS (behind control stick), calculator-like device removed, and relocated parking brake.
In this updated model, you'll see that I highlighted ailerons (red) and the elevators (green) for better visualization. The colors will soon be changed to dark grey.
And this is just another external view.
Hey Oz, remember that you kept telling me to open the intakes?
In real life, stealth models like this have their intakes covered with a grill (I need that texture for the intakes) so that their radar signature can be reduced.
As for the exhaust vents, don't worry Oz. If you still have my model in your simulator (and saw my aircraft from the outside) you will notice that the vents are open already. In order to make them a little more obvious, all I need are some textures for the exhaust. Don't forget about the intakes.
All and all, you can see the improvements.
Careful note: I still need someone who can make the flight dynamics of this aircraft. This project cannot be finished without the needed dynamics.
Like I said LONG LONG AGO on this thread, I will not give up this project. EVER!!!!!!!
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Reply #80 -
May 16
th
, 2003 at 5:28pm
Katahu
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Oh and BTW.
I realized that my aircraft had unnecessary files in its aircraft folder. So that's what was causing the dangerously-low frame rates. Those unneeded files were just sitting there taking up space.
My computer also stopped locking up after deleting those files. I guess it wasn't the virus after all.
BTW, I don't think I have a virus. Hey Oz, how old is the Trojan virus? Cause if my norton anti-virus has it in its memory, then the program should have warned me earlier.
Hey wait a minute, maybe that's the reason why your computer saw the e-mail attachment as a potential virus. Those unwanted files were disorganized or something.
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Reply #81 -
May 16
th
, 2003 at 7:34pm
Oz
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It could probably be a false alarm. My normal Norton anti-virus didnt detect it but Norton internet-security said it did and warned me that a bunch of remote computers were hooking up and such. The Backdoor/Subseven virus was discovered Dec. 1999. It could just be an error bout the virus since the anti-virus wont detect it but hey with me its rather safe than sorry (
) And oon the exhaust vents and intakes, ok i didnt even notice the vents cause of the dark color my bad. and yeah now that i remember it i did hear bout the 'grill covers' long time ago. I cant wait till you put the textures on the plane to give it more 'character'
You should also ask Geforce to make the other textures, im not exactly an expert with makin em...or you could check out his new paintin tute over at the repainting forum. on the dynamics.....ill try to see if i can do something with that (although im not very good i know the basics and such) or you can ask the pros at other forums
good luck
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Reply #82 -
May 19
th
, 2003 at 2:39pm
Katahu
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Now I'm going through another problem when it comes to exporting the model.
Every time I try to export the Makemdl program tells me that the export has failed and it leaves me a text file telling me the cause of the situation (in which I cannot understand).
This is what it says:
Quote:
Running Cockpits
Start! (C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue_interior.x)
Loading X C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue_interior.x...
Processing...
Model units are 1024.00 units/meter
eyepoint: (0.000000,0.000000,0.000000)
Sorting alpha polys by distance to eye...
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Running model
Start! (C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue)
Loading X C:\Program Files\Microsoft Games\FS2002\aircraft\F_117A_Have_Blue\Model\F_117A_Have_Blue...
Processing...
ERROR: found scale matrix without scale animation (frm-r_gear_l_door) det=0.999996
0.000 -0.998 -0.061
0.000 -0.061 0.998
-1.000 0.000 -0.000
Error!
Error!
Any ideas everyone?
Where it says "(frm-r_gear_l_door)", it refers to a wheel well door for the nose gear.
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Reply #83 -
May 25
th
, 2003 at 7:22pm
Katahu
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Hey G-force, here is the image you requested.
I posted the image on this thread so that I won't end up on the second page.
BTW, it seems that I have over estimated the capabilties of one of my image programs. It seems that the program can reduce a 24-bit image to no lower than a 256 color image.
What color depth can FS2002 support?
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Reply #84 -
May 25
th
, 2003 at 7:48pm
G-force237
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ok thnx for the image, its just what I needed
oh, and for saving the textures for fs2002, you need to dl a program called DXTbmp. Go to a search engine and type it in. It is free and allows you to compress the files into DXTBMPs.
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Reply #85 -
May 25
th
, 2003 at 8:00pm
G-force237
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ok, just did the changes. I just reloaded it in the place of the old one
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Reply #86 -
May 25
th
, 2003 at 8:01pm
Katahu
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Thanks man!!! I needed something like that.
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Reply #87 -
May 27
th
, 2003 at 11:10pm
Katahu
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Ok, now I'm having a problem here.
In GMAX, I did this:
1. Selected the top surface of the aircraft model.
2. Add a modifier called UVW Wrap (if I remember it right).
3. Applied the texture.
4. Added another modifier (UVW Unwrap).
5. On the modifier tab, I clicked EDIT made the texture fit the model just perfect.
6. Grouped the models (interior and exterior) and exported the model.
But when I load the aircraft in FS2002pro, the texture seems to be shift a little to the aircraft's left side (you can see the white background of the Bmp file).
Careful Note: Prior to applying the texture, I edited the texture you gave me by cutting out the top-view texture (and the bottom-view) and saved it as a seperate bmp file.
Maybe I have to shift the top-view image of the texture a little to the right side so that the white background won't appear on my aircraft.
Any other suggestions guys?
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Reply #88 -
May 27
th
, 2003 at 11:35pm
Katahu
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Since this project has gained so much progress, I really to give credit to those who are helping or have helped.
1. Oz - For creating the panel needed for the aircraft as well as for the DVC. Also for creating the needed interior textures. And for testing out the Have Blue model so that I can receive feedback about the interior.
2. G-Force - For creating the needed external textures for the aircraft. These textures are also excellent in quality.
Right now, I'm trying to see if I can make the proper *.air file for the aircraft. Oz said that he will try to do something about the dynamics as well.
Sound files are now needed at this point.
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Reply #89 -
May 28
th
, 2003 at 12:37am
Oz
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thanks for the credit
BTW a little hint on finding sounds for the have blue; theres a couple of movies and documentary's on the F117 and such, you should take advantage of it and record it. I used to see lots of em on Discovery (normal and wings) History channel and some other stuff. But if you cant find anything than youll have to find something similar or a jet-like sound....If you got CFS3 you can take the sounds out of one of the jets and use it
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Reply #90 -
May 28
th
, 2003 at 3:12pm
Katahu
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Great idea!!!
It's a good thing I bought CFS3 early this month.
I'll see what sounds fit the most.
BTW, I'm still waiting for some help on the aircraft textures.
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Reply #91 -
May 28
th
, 2003 at 4:23pm
Katahu
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I finally got the textures to appear on FS2002.
Here is the pic I wanted to post.
The elevators are textured as well. However, the ailerons are the only ones that are not textured (I apply some some).
Next, I'll do the same for the pilot. I still have the bmp images Oz gave me.
As for the sounds, I followed Oz's advice.
I copied and pasted a set of sound files that belong to a CFS3 jet called the Me-262.
Hey, Oz. I'll send you the model so that you can beta test it.
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Reply #92 -
May 28
th
, 2003 at 5:26pm
Oz
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Looks awesome man, good job you and Geforce. ill be awaiting the beta-model
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Reply #93 -
May 28
th
, 2003 at 9:47pm
Katahu
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I'm gonna have to warn you Oz.
As I compressed the F_117A_Have_blue folder, I realized that the size of the compressed folder (zip file) is still huge.
It's a HUGE 16MB file!!!!!!!!
So, expect to see VEEEERRRRRRRRYYYYYYY slow progress of opening your e-mail.
PS: It seems that there is not enough basic info on the dynamics of the aircraft itself. Remember, this aircraft was totally kept underwraps by the US gov't. Even after being declassified, vital information is still being kept a secrect.
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Reply #94 -
May 28
th
, 2003 at 9:57pm
Katahu
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Uh oh!!!!!!
I can't send it. It's too big (beyond 14 mbs)
I'll post it on simviation (aircraft adoption page) where you can get it (is this a good idea?
).
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Reply #95 -
May 28
th
, 2003 at 10:10pm
Oz
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NO!!! Dont do that, other people will be able to get the model and work around with it. Dont worry bout the sounds or the panel and such, just send me the model, a cfg and air file and thats it.
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Reply #96 -
May 29
th
, 2003 at 3:02pm
Katahu
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I wasn't really going to post it anyways.
I may be crazy enough to say it, but I'm not stupid enough to actually do it.
Anyways, I'll send the model to you.
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Reply #97 -
May 29
th
, 2003 at 8:00pm
Oz
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the zip is corrupted, try sending it again (only model, cfg, air, & textures)
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Reply #98 -
May 30
th
, 2003 at 1:33pm
G-force237
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America Remembers
email: ttarlton@cyberonic.com
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wow the plane is REALLY comming along!
I just have one sugestion, and that is to save the textures as a DXT3 with alpha (thats if you did not already do that) all it would do is bring the color quality of the texture maps up
Oh, and thank you for the credit you have given me.
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Reply #99 -
May 30
th
, 2003 at 3:55pm
Katahu
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When you mean you said corrupted, did you mean that there were files missing? Or the zip file can't open?
If you say there are files missing, then that's because the sound files were too big and I had to take those out to reduce the size of the e-mail attachment.
I'll make an aliased sound file instead.
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Reply #100 -
May 30
th
, 2003 at 3:58pm
Oz
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no dont worry katahu i got it to work, tested it and sent you the report along with a revised panel bitmap.
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Reply #101 -
Jun 4
th
, 2003 at 3:30pm
Katahu
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Sorry I haven't replied in a while. I had internet problems.
Hey Oz! Do you have the original cockpit textures?
You know, the first ones that you gave me since the start of this project and that couldn't show up in FS?
I'm looking for those again. I accidentally deleted those files.
I tried making my own cockpit textures, but the results were not good.
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Reply #102 -
Jun 4
th
, 2003 at 4:05pm
Oz
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Quote:
Sorry I haven't replied in a while. I had internet problems.
Hey Oz! Do you have the original cockpit textures?
You know, the first ones that you gave me since the start of this project and that couldn't show up in FS?
I'm looking for those again. I accidentally deleted those files.
I tried making my own cockpit textures, but the results were not good.
sorry man but i deleted those long ago. In my personal opinion though, i dont think even mine were
that
good. why dont you ask GeForce to make some; please understand i dont mean to 'leave you hangin' but i think GeForce would do a much better job than me and i dont want something no-perfect on your add-on. I think it should look professional and with the work GeForce has shown, im sure he can do an awesome job.however if Geforce wont do it, ill give it my best shot
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Reply #103 -
Jun 4
th
, 2003 at 8:18pm
Katahu
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Quote:
sorry man but i deleted those long ago. In my personal opinion though, i dont think even mine were that good. why dont you ask GeForce to make some; please understand i dont mean to 'leave you hangin' but i think GeForce would do a much better job than me and i dont want something no-perfect on your add-on. I think it should look professional and with the work GeForce has shown, im sure he can do an awesome job.however if Geforce wont do it, ill give it my best shot
It's ok Oz. No model is perfect in the FS world.
Besides. I may be trying to do my best on achieving a NEAR-perfect model, but I don't really expect that the model will be 100% perfect.
Nothing is perfect in this world.
Anyways, I'll see if I can scan some objects in my house that will make great textures for control unit (calculator, circuit boards, etc.).
I'll also try to make the rims for the Have Blue's tires.
BTW, in real life the Have Blue didn't have that much of a glossy appearance. The paint job was really flat than glossy (for stealth reasons).
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Reply #104 -
Jun 4
th
, 2003 at 8:45pm
Oz
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hey katahu ive reconsidered. Its just that ive been pretty busy in the real world lately. Ill do the textures and send you the wheels and etc. expect my e-mail tonight
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Reply #105 -
Jun 5
th
, 2003 at 12:28am
Oz
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Ok is sent you an email. open the one with the attachment, ignore the other one (my bad)
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Reply #106 -
Jun 5
th
, 2003 at 6:34pm
Katahu
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Alright then, I got'em.
These are nice textures!
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Reply #107 -
Jun 7
th
, 2003 at 8:52am
Katahu
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I got some pics ready for you to see.
This pic has the gears extended out. You can clearly see that I have added the rims to the tires ( the rims are a seperate model from the tires ). And along with the rims, the textures that you gave me are added as well.
In this pic, you can clearly see all the details I made to the cockpit. I just added the textures to some parts of the cockpit as a sample. What do you think? Should I fill up the cockpit walls with what you see on the floor, or should I make a different texure for the cockpit walls?
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Reply #108 -
Jun 7
th
, 2003 at 1:36pm
Oz
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It looks very nice. For the walls i suggest you add the floor texture to it but for the canopy frame you should add a seperate texture, specifically for that. I can send you that
Oh and one more note, try makin the smalller side control panels a bit bigger, its very hard to see them
PS: I sent you a joystick and a grill via e-mail for placement on the plane
PSS: I think i can get the textures on the plane to look better; more pure. Await my e-mail....
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Reply #109 -
Jun 7
th
, 2003 at 2:44pm
Oz
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hey katahu ive made some 'changes' to the original textures, which GeForce posted on the 3rd page of this post. Ill send you the texture so you can fit it on the Gmax model. When you do that, ill make the other paint scheme.
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Reply #110 -
Jun 9
th
, 2003 at 2:17pm
P-40_Warhawk
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The Stig
Savona New York
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WOW!! THATS REALLY NICE I CANT WAIT!
I HOPE THE FILE SIZE CAN BE SLIMMED DOWN THOUGH! I CANT REALLY DOWNLOAD ANYTHING MORE THAN 8 MEGABYTES [for time reasons-my computer is slow]
YOUVE INSPIRED ME TO TRY TO START MY OWN FSDS PROJECT! MAYBE A COMBAT GLIDER! P.S. IF ANY ONE COULD GIVE ME A CHEAPER PRICE ON FSDS PLEASE TELL ME!
[IM ONLY 12 AND IT TAKES ME MONTHS TO SAVE UP $50.00]
Some say my pinky toe was replaced with a fountain pen, and that I love to ride on nuclear bombs with a saddle. All I know is.... I'm called THE STIG!!!!
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Reply #111 -
Jun 9
th
, 2003 at 2:30pm
Oz
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Well, if the file size is too big due to the sounds and all then im sure katahu or I will send a lite version to you. I dont think it will exceed 7MB, but it will be pretty big. Well, even at 12 theres still lots of ways to find money; Mow the lawn, do car washes, etc. Just save up and youll do fine. BTW you might just wanna try your hand in Gmax before getting FSDS2. its much more complicated than FSDS, but the results are slightly better and best of all, Gmax is free. There are some gmax tutorials out there that you could use to create your models. It does take sometime getting used to Gmax, but its worth it i think.
You can download Gmax here:
http://www.discreet.com/products/gmax/
If you find that it is too hard to get used to, then consider FSDS2
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Reply #112 -
Jun 9
th
, 2003 at 11:15pm
Katahu
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Not long after you gave me the textures, I managed to apply them to the aircraft and then tested the model out in FS2002.
These textures are great!!!
They are more pure than what I have expected.
As for the comments you made about the side panels. Don't worry. I know they seem to be a bit blurry from the images I posted, but notice in the pics that I zoomed out prior to taking a snapshot.
The texture on the side panels tend to blurr out a bit as you zoom out. But as you zoom in, the textures sharpen to amazing clarity.
As for the control stick however, you will have to expect some more time to go by on this part. I'll see if I can make a more realistic Gmax model of the joystick.
For some dumb reason, I can't get the rudder pedals to work in FS2002.
I gave them the proper tags and animations. The Gmax aircraft (along with the animated foot pedals) had exported without a problem. No scale errors as well.
However, the pedals just refuse to work in FS2002.
What is going on?
Is it the tag? If so, what's the proper tag?
Is it the animation frames? If so, is it 0-100 or is it 100-200?
Hey Oz, I'll get you some in-game pics soon.
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Reply #113 -
Jun 10
th
, 2003 at 12:00am
Oz
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ok then ill make the other camo texture and send you it and the cfg. BTW with regards to the side panels blurring up you should send it to DXTBmp and compress it. that should take it away. also you mind sending me the new HB texture i sent you, i seem to have erased mine by accident. also ill make it into a DXT3 with Alpha for more purity and smaller file size, improving frame rates.
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Reply #114 -
Jun 11
th
, 2003 at 3:40pm
Oz
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after trying to change the cfg and air files around a bit, i realized im not experienced enough to take on the job
. real sorry but you gonna have to find someone else to make the cfg and air. I think theres some guys at the sim-outhouse.com forums who are extremely skilled at that. if not you can ask any person here who knows precisely how to do it.
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Reply #115 -
Jun 13
th
, 2003 at 1:12pm
Katahu
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Sorry I took so long to reply. I was busy making the control grip (had exporting issues with, but fixed it) and I was busy applying and lining up the textures.
Well, here are the pics.
Pardon the untextured canopy. I was just trying to see how pure the textures have been first of all. As you can see, the textures you provided are OUTSTANDING. Even the grill textures are great for an aircraft like this.
This is just a zoomed-out version of the image. Check it out. Desert camoflauge looks great to me. What do other people think?
This is how the new joystick looks like. It's tagged in Gmax so that I can move it to the side in FS2002 with my Cyborg 3D Gold USB joystick. I'm trying to do my best on making this little control grip look exactly the same as the one you provided, Oz. I decided not to spread out the floor textures to the rest of the cockpit. I need to know what other people think of it prior to doing such modifications.
Later on, I'll apply textures to the aircraft's underbelly and apply the desert textures to the canopy as well.
I'm still working on the rudders.
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Reply #116 -
Jun 13
th
, 2003 at 3:38pm
Oz
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It looks amazing man, the plane is finally coming alive
. BTW just a suggestion: i think you should remove the GPS as it does not work in DVC (FS2002 bug) Also i think maybe you should take off the plane which the side-canopy textures are on and but them on the rest of the arm-rest. Or at least try not to make it looks so evident that the plane is right on top of the rest of the side if you get my meaning. (just a small sugestion
) The stick looks very nice as well. BTW might i suggest you post some development pics in 'Raw Screenshots' to get lots more replies and opinions. And when you got time send me the texture you now have on the plane so i can compress them into DXT3 Alpha...unless you wanna do it
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Reply #117 -
Jun 14
th
, 2003 at 6:19am
asnamara
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mmmhmm
Brisbane, Australia - France
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looks so sweet!! keep on the great work
cheers,
asnamara
C152 - C172 - C172RG - C-182 - BE76 - C208
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Reply #118 -
Jun 17
th
, 2003 at 12:02pm
Katahu
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Sorry again that I have not been around for quite a while. Since this is summer vacation, I'm left to do a lot a chores around the house.
Not that we are getting this far with the project, it seems that I'm running out of ideas for both the interior and exterior model.
Things to add to exterior:
1. Active rudders
2. Bottom aircraft texture
3. Realistic air file
Things to add to interior:
1. Active rudder pedals
2. Canopy texture
3. Seat texture
That's all.
Since this is all that is left to do, I'll do my best to release this aircraft to simviation (completed) by the start of August. I hope that the needed air file doesn't take too long to find.
Hey Oz or G-force, can either of you 2 make me a set of seat textures and canopy textures. I'm expecting those.
PS: Can someone provide a link in simviation that can lead me to the F-117 Nighthawk? The Nighthawk version is clearly NOT my design. I'll just be borrowing the Air file of that aircraft (I know, I'll ask permission) until I can come up with an update for the Have Blue version.
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Reply #119 -
Jun 17
th
, 2003 at 2:38pm
Oz
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The NightHawk is here
http://www.simviation.com/fs2000military13.htm
Hey i think i saw a rudder pedal tutorial at freeflightdesign.com, might wanna check it out. Also, i am currently finishing up a realistic jet pilot figure based on the one i uploaded here but with the jet helmet and mask and all. IF you want ill send it to you when i finish it, probably today.Ill try and see if i can find some seat textures but i cant promise anything since im gonna be real busy. For the canopy, i think i sort of have an idea of a texture...
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Reply #120 -
Jun 17
th
, 2003 at 3:46pm
Katahu
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Alrighty then!!!
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Reply #121 -
Jun 17
th
, 2003 at 6:36pm
Oz
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i sent you a Gmax pilot figure ive been working on. It should be better than the Freeflightdesign one. It has animation (visor) and have included a texture which was originally associated with it. the email will go into more detail
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Reply #122 -
Jun 18
th
, 2003 at 2:06pm
Katahu
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I posted these pics for the fun of it.
Pardon the wheel wells. I haven't textured those yet.
In one of the pics, you can clearly see Downtown Miami (in Florida) in the background (the tall building by the coast). I always like flying my planes over Miami.
Anyways, what does everyone here think?
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Reply #123 -
Jun 18
th
, 2003 at 2:37pm
Oz
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its looks nice. So thats what i saw in the sky.......
BTW post these pics in Raw screenshots to get more attention
«
Last Edit: Jun 18
th
, 2003 at 3:45pm by Oz
»
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Reply #124 -
Jun 19
th
, 2003 at 9:21am
Ivan
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No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
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bottom is too flat... look at the picture Oz posted in the beginning
but a good job for an aircraft of which there is only very scarce information
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #125 -
Jun 19
th
, 2003 at 3:13pm
Oz
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actually i think the bottom is just right now.when you see it sideways youll see the difference.
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Reply #126 -
Jun 19
th
, 2003 at 8:44pm
Oz
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ok Katahu ive decided im gonna 'revise' my panel once more and add some more detail and all to make it look more realistic. Also im gonna try to send you some interior textures for use in the VC (including some realistic side-panel textures) So expect my email soon
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Reply #127 -
Jun 21
st
, 2003 at 8:33pm
Katahu
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I can't seem to find anyone who is willing to help with the flight dynamics.
Like you said, I will go to the Raw Screenshots forum for more info and possibly volunteers. I haven't recently been checking up at sim-outhouse. I'll visit the site once again.
This project cannot be near perfect without its need *.air file that is best suited for the F-117/A Have Blue.
I checked the *.air file on the previous F-117 NightHawk models that were posted long ago at simviation. Those files seem to only function for FS98 and 2000. The reason why I say that is that when I replaced the FS2002 air file with one that is suited for either FS98 or 2000, the aircraft did not want to show up on the FS2002 aircraft list. When I opened the Aircraft.cfg file with notepad, the layout of the text is unrecognizable. There are no sections for the flight dynamics. Not even for the contact points and eyepoint.
That's why I am in need for a custom *.air and Aircraft.cfg file that is made for both the Have Blue version and FS2002.
Oh and Oz, I have 2 accounts working on my computer for MSN8. I'll send you a PM in a moment.
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Reply #128 -
Jun 24
th
, 2003 at 5:42pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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I replied in the FFDS forum, but you shouldn't have had a problem with the flight dynamics files - *.air and aircraft.cfg
while the FS98 and FS2K aircraft.cfg don't have the added [contact.points] sections, these should be added by FS2002 as soon as you can open the model in the sim. I suspect that the aircraft.cfg and/or *.air file have some other mismatch.
Quote:
I can't seem to find anyone who is willing to help with the flight dynamics.
Like you said, I will go to the Raw Screenshots forum for more info and possibly volunteers. I haven't recently been checking up at sim-outhouse. I'll visit the site once again.
This project cannot be near perfect without its need *.air file that is best suited for the F-117/A Have Blue.
I checked the *.air file on the previous F-117 NightHawk models that were posted long ago at simviation. Those files seem to only function for FS98 and 2000. The reason why I say that is that when I replaced the FS2002 air file with one that is suited for either FS98 or 2000, the aircraft did not want to show up on the FS2002 aircraft list. When I opened the Aircraft.cfg file with notepad, the layout of the text is unrecognizable. There are no sections for the flight dynamics. Not even for the contact points and eyepoint.
That's why I am in need for a custom *.air and Aircraft.cfg file that is made for both the Have Blue version and FS2002.
Oh and Oz, I have 2 accounts working on my computer for MSN8. I'll send you a PM in a moment.
Felix/
FFDS
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Reply #129 -
Jun 24
th
, 2003 at 8:28pm
francois
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I adore the ct 114 of
the snowbirds
Matane Qc
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Wow it be beautiful Katahu after Lockheed C-5 Galaxy please.
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Reply #130 -
Jun 27
th
, 2003 at 12:54pm
Katahu
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Now I'm having another problem.
I know the flight dynamics work well in Fs2002(from an F-117 NightHawk version). But when it comes to adjusting the wheel contacts and static height, it's a nightmare.
Every time I lower the contacts (the air file is from a different plane, so the wheels are floating on my model), the plane tends to sink into the ground and then bounce around.
The effect is still the same when I raise the contacts a bit after lowering them. Same is true with the static height.
I tried to use the Maxscript file ( I can't remember where I got it. Probably from simviation ) that allows me to set the contacts of the aircraft in GMAX instead of opening the Aircraft.cfg file in windows explorer.
However, the measurements tend to be TOO BIG (the contacts are measured in feet by the simulator). For example: The vertical distance for the gears are like 300ft, the longitudinal is like 177ft and the lateral is like 50ft. I tried to reduce the measurements by reducing the unit setup and preferances in GMAX. But still, after redoing the contacts, the distances are too big. I set the units setup to Feet w/fractional inches. Preferences: 1 unit = 0.1 Feet.
To give you idea of who made this maxscript (cause I can't remember that either. Not exactly sure), here is a little quote I got from the Read Me file that came with it.
The contents of this file and the accompanying MaxScript are Copyright ©2002 Finn Neuik (Newick). You are free to use this in your own projects, but please do not distribute it as it is still in development.
Does this ring a bell for anyone?
Can anyone help me on reducing the contact measurements?
As for the C-5 Galaxy, I'll see what I can do. It should be easy to make since it's not one of those secret planes like the Have Blue was.
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Reply #131 -
Jun 29
th
, 2003 at 5:05pm
Oz
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you know some time ago i made a post here on contact points. Microlight told me lots of stuff relating to the digits but i dont remember though. Try searching for the post i made, i tink i called it flight dynamics or cfg problem or soemthing like that. Or you can just make a post here and state the problem
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Reply #132 -
Jun 29
th
, 2003 at 6:55pm
Katahu
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Thanks for the suggestion.
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