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Project Have Blue (Read 3225 times)
Reply #90 -
May 28
th
, 2003 at 3:12pm
Katahu
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Posts: 6920
Great idea!!!
It's a good thing I bought CFS3 early this month.
I'll see what sounds fit the most.
BTW, I'm still waiting for some help on the aircraft textures.
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Reply #91 -
May 28
th
, 2003 at 4:23pm
Katahu
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Posts: 6920
I finally got the textures to appear on FS2002.
Here is the pic I wanted to post.
The elevators are textured as well. However, the ailerons are the only ones that are not textured (I apply some some).
Next, I'll do the same for the pilot. I still have the bmp images Oz gave me.
As for the sounds, I followed Oz's advice.
I copied and pasted a set of sound files that belong to a CFS3 jet called the Me-262.
Hey, Oz. I'll send you the model so that you can beta test it.
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Reply #92 -
May 28
th
, 2003 at 5:26pm
Oz
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Looks awesome man, good job you and Geforce. ill be awaiting the beta-model
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Reply #93 -
May 28
th
, 2003 at 9:47pm
Katahu
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I'm gonna have to warn you Oz.
As I compressed the F_117A_Have_blue folder, I realized that the size of the compressed folder (zip file) is still huge.
It's a HUGE 16MB file!!!!!!!!
So, expect to see VEEEERRRRRRRRYYYYYYY slow progress of opening your e-mail.
PS: It seems that there is not enough basic info on the dynamics of the aircraft itself. Remember, this aircraft was totally kept underwraps by the US gov't. Even after being declassified, vital information is still being kept a secrect.
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Reply #94 -
May 28
th
, 2003 at 9:57pm
Katahu
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Uh oh!!!!!!
I can't send it. It's too big (beyond 14 mbs)
I'll post it on simviation (aircraft adoption page) where you can get it (is this a good idea?
).
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Reply #95 -
May 28
th
, 2003 at 10:10pm
Oz
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NO!!! Dont do that, other people will be able to get the model and work around with it. Dont worry bout the sounds or the panel and such, just send me the model, a cfg and air file and thats it.
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Reply #96 -
May 29
th
, 2003 at 3:02pm
Katahu
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I wasn't really going to post it anyways.
I may be crazy enough to say it, but I'm not stupid enough to actually do it.
Anyways, I'll send the model to you.
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Reply #97 -
May 29
th
, 2003 at 8:00pm
Oz
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the zip is corrupted, try sending it again (only model, cfg, air, & textures)
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Reply #98 -
May 30
th
, 2003 at 1:33pm
G-force237
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Colonel
America Remembers
email: ttarlton@cyberonic.com
Posts: 378
wow the plane is REALLY comming along!
I just have one sugestion, and that is to save the textures as a DXT3 with alpha (thats if you did not already do that) all it would do is bring the color quality of the texture maps up
Oh, and thank you for the credit you have given me.
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Reply #99 -
May 30
th
, 2003 at 3:55pm
Katahu
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When you mean you said corrupted, did you mean that there were files missing? Or the zip file can't open?
If you say there are files missing, then that's because the sound files were too big and I had to take those out to reduce the size of the e-mail attachment.
I'll make an aliased sound file instead.
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Reply #100 -
May 30
th
, 2003 at 3:58pm
Oz
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no dont worry katahu i got it to work, tested it and sent you the report along with a revised panel bitmap.
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Reply #101 -
Jun 4
th
, 2003 at 3:30pm
Katahu
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Sorry I haven't replied in a while. I had internet problems.
Hey Oz! Do you have the original cockpit textures?
You know, the first ones that you gave me since the start of this project and that couldn't show up in FS?
I'm looking for those again. I accidentally deleted those files.
I tried making my own cockpit textures, but the results were not good.
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Reply #102 -
Jun 4
th
, 2003 at 4:05pm
Oz
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Posts: 896
Quote:
Sorry I haven't replied in a while. I had internet problems.
Hey Oz! Do you have the original cockpit textures?
You know, the first ones that you gave me since the start of this project and that couldn't show up in FS?
I'm looking for those again. I accidentally deleted those files.
I tried making my own cockpit textures, but the results were not good.
sorry man but i deleted those long ago. In my personal opinion though, i dont think even mine were
that
good. why dont you ask GeForce to make some; please understand i dont mean to 'leave you hangin' but i think GeForce would do a much better job than me and i dont want something no-perfect on your add-on. I think it should look professional and with the work GeForce has shown, im sure he can do an awesome job.however if Geforce wont do it, ill give it my best shot
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Reply #103 -
Jun 4
th
, 2003 at 8:18pm
Katahu
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Posts: 6920
Quote:
sorry man but i deleted those long ago. In my personal opinion though, i dont think even mine were that good. why dont you ask GeForce to make some; please understand i dont mean to 'leave you hangin' but i think GeForce would do a much better job than me and i dont want something no-perfect on your add-on. I think it should look professional and with the work GeForce has shown, im sure he can do an awesome job.however if Geforce wont do it, ill give it my best shot
It's ok Oz. No model is perfect in the FS world.
Besides. I may be trying to do my best on achieving a NEAR-perfect model, but I don't really expect that the model will be 100% perfect.
Nothing is perfect in this world.
Anyways, I'll see if I can scan some objects in my house that will make great textures for control unit (calculator, circuit boards, etc.).
I'll also try to make the rims for the Have Blue's tires.
BTW, in real life the Have Blue didn't have that much of a glossy appearance. The paint job was really flat than glossy (for stealth reasons).
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Reply #104 -
Jun 4
th
, 2003 at 8:45pm
Oz
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hey katahu ive reconsidered. Its just that ive been pretty busy in the real world lately. Ill do the textures and send you the wheels and etc. expect my e-mail tonight
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