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› What the hell does the *.AIR file do?
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What the hell does the *.AIR file do? (Read 1195 times)
Mar 7
th
, 2003 at 11:17am
liran_bar
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Colonel
Ramon, we shall never
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What is it responsible for and how can edit it?
10q
Liran Bar, Israel
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Reply #1 -
Mar 7
th
, 2003 at 12:18pm
Brett_Henderson
Ex Member
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The visual model (moving parts and all) is strictly for "our" benefit. It lets us see the plane the way we like it.
The .air file is the actual computer model that FS and the computer "move" around in space/air. All the parameters needed to calculate that models behavior (as a plane) are set in the .air file.
Most of the meaningful parameters can either be changed or "over-ridden" with changes to the "aircraft.cfg" file. The easiest way to do this,,is to study the file,, back it up and then experiment using a text-editor like WordPad.
It's a lot of fun,,, try it,, but do your homework first.
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Reply #2 -
Mar 7
th
, 2003 at 12:28pm
liran_bar
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Ramon, we shall never
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when I load the .air file using the notepad all I see is wierd sigs....
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Reply #3 -
Mar 7
th
, 2003 at 2:34pm
Brett_Henderson
Ex Member
EVERY OUTER MARKER SHOULD
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Right ! Don't mess with the .air file.
Edit the "aircraft.cfg" file .
It over-rides the .air file.
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Reply #4 -
Mar 7
th
, 2003 at 2:46pm
liran_bar
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Ramon, we shall never
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Israel
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oh... well that I know how to deal with....
say mate one more question....
do you happen to know what file dictates to the FS wich texture file/part of file goes where on the model?
meaning: what file says where does every file of the texture go?
Liran Bar, Israel
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Reply #5 -
Mar 7
th
, 2003 at 3:29pm
Brett_Henderson
Ex Member
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
If you mean "how are the textures aligned or applied to a model ?" That is determined when the model is made and you can't change it without access to the source-file.
If you mean "how are different sets of textures (ie. paint schemes and liveries) assigned ?" That is determined in the aircraft.cfg file by individual paragraphs titled "[fltsim.X]" where the the line "texture= XXXXX" references an individual texture folder within the planes main folder.
Make sense
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Reply #6 -
Mar 7
th
, 2003 at 5:30pm
liran_bar
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Ramon, we shall never
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Israel
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Hey...
Well I ment the first option..... and I was expecting that answer... though I don't wish to change it... I wish to understand the parts of the textures.....
Cause some times most of it is white and it's very difficult to figure out what goes where....
Liran Bar, Israel
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Reply #7 -
Mar 7
th
, 2003 at 10:07pm
Brett_Henderson
Ex Member
EVERY OUTER MARKER SHOULD
BE AN NDB
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Yup,, what you can do,, is edit a texture (say,, fuselage.bmp, or whatever it may be named) with a graphics program,,, place color coded dots on the texture,, note the pixel coordinates,, and then see where they show up on the plane. With a little work,, you can "map" the texture and get your repaint to look right ..
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Reply #8 -
Mar 8
th
, 2003 at 12:40am
BFMF
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You can edit .air files if you know what you're doing. You can download a free editor called AirEd
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Reply #9 -
Mar 8
th
, 2003 at 12:59am
BMan1113VR
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Quote:
You can edit .air files if you know what you're doing. You can download a free editor called AirEd
yes, or with older ones you can use notepad
i also believe that flight dynamics editor(FDE), by
abacus
, recently became freeware
Sincerely,&&Me&&
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Reply #10 -
Mar 8
th
, 2003 at 1:06am
BFMF
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i'll have to check it out
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Reply #11 -
Mar 8
th
, 2003 at 1:34am
liran_bar
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Ramon, we shall never
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now what do you mean by "know what you do"?
Is there any tutorial I should read...?
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Reply #12 -
Mar 8
th
, 2003 at 1:43am
BFMF
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If you don't know what you're doing while editing .air files, you can seriously mess them up, so make sure to make a backup first.
I'm not sure if there's a tutorial or not
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Reply #13 -
Mar 8
th
, 2003 at 1:54am
liran_bar
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Ramon, we shall never
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cool thanx....
one more thing... what is the air file responsible for?
Liran Bar, Israel
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Reply #14 -
Mar 8
th
, 2003 at 2:04am
BFMF
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The .air files contain the Flight Dynamics for an aircraft. It basically tells the flightsimulator how an aircraft acts\flies
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Reply #15 -
Mar 8
th
, 2003 at 2:12am
liran_bar
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Ramon, we shall never
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cool thank you all!
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Reply #16 -
Mar 8
th
, 2003 at 8:22am
FSTipster
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The inclusion of the .air file as part of the construction of an aircraft model is something of a mystery.
As mentioned earlier, it contains the elements that construct the flight dynamics of the aircraft. There are a lot more entries in the .air file than in the aircraft.cfg.
I assume that these are things that Microsoft considered users would never want to change for some reason. (They got it well wrong with reverse thrust power).
Where entries appear in both the .air and the aircraft.cfg, the aircraft.cfg file takes priority.
In most instances, there's no need to access the .air file except where there isn't an equivalent entry in the aircraft.cfg.
Finally, it's worth noting that I'm sure there is nothing in the .air file that can't be reproduced in the aircraft,cfg file as an entry. I found the parameters when downloading the Panels & Gauges SDK.
Why Microsoft chose to have a .air file at all remains the mystery.
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Reply #17 -
Mar 8
th
, 2003 at 9:25am
Hagar
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Tipster. This is the clearest & most concise explanation I have yet seen on the relationship between AIR file & Aircraft.cfg & I agree with everything you say.
Quote:
Why Microsoft chose to have a .air file at all remains the mystery.
It's worth remembering that until the introduction of extra Aircraft.cfg entries with CFS2 the complete flight model was defined in the AIR file in all M$ sims. This was extended in FS2002 to include more flight model variables which made me think that in time they would do away with the AIR file completely. I've been proved wrong so far as CFS3 default aircraft still have AIR files.
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Reply #18 -
Mar 8
th
, 2003 at 10:26am
FSTipster
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There are no stupid questions,
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I think your knowledge of the history provides the explanation here.
I'd presume that the retention of the .air file might be based on on retaining backwards compatibility with old aircraft.
Or perhaps the remaining employment of someone at Microsoft who likes working with them.
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Reply #19 -
Mar 8
th
, 2003 at 12:23pm
WebbPA
Ex Member
I Like Flight Simulation!
Why not ask Microsoft?
http://zone.msn.com/flightsim/FS02Readback04.asp
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Reply #20 -
Mar 8
th
, 2003 at 12:34pm
BFMF
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I really doubt they would tell us
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Reply #21 -
Mar 8
th
, 2003 at 12:45pm
WebbPA
Ex Member
I Like Flight Simulation!
That's what the link says, but it explains
why
they won't tell you.
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Reply #22 -
Mar 10
th
, 2003 at 6:30am
IanK
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Honey, where'd you park
my Harrier?
Posts: 124
Hi Liran,
there is a site with a lot of .air file support you can go to and with links to the .air support board where you will get answers to all your questions there.
Air File Editors
http://perso.wanadoo.fr/hsors/FS_Soft/fsairfile.html
Air File Board, post March 2003
http://www.avhistory.org/scripts/MegaBBS/logon.asp
The .air file is not in ASCII but you can dump it and read it using AirUpDate program. The decode of the numbers is in AirEd.ini and there are 2 good editing programs that you can tune aircraft flight preformance with.
HTH
Ian
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