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What the hell does the *.AIR file do? (Read 1195 times)
Mar 7th, 2003 at 11:17am

liran_bar   Offline
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What is it responsible for and how can edit it?

10q


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Reply #1 - Mar 7th, 2003 at 12:18pm

Brett_Henderson   Ex Member
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The visual model (moving parts and all) is strictly for "our" benefit. It lets us see the plane the way we like it.

The .air file is the actual computer model that FS and the computer "move" around in space/air. All the parameters needed to calculate that models behavior (as a plane) are set in the .air file.

Most of the meaningful parameters can either be changed or "over-ridden" with changes to the "aircraft.cfg" file.  The easiest way to do this,,is to study the file,, back it up and then experiment using a text-editor like WordPad.

It's a lot of fun,,, try it,, but do your homework first.

 
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Reply #2 - Mar 7th, 2003 at 12:28pm

liran_bar   Offline
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when I load the .air file using the notepad all I see is wierd sigs....
 

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Reply #3 - Mar 7th, 2003 at 2:34pm

Brett_Henderson   Ex Member
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Right !  Don't mess with the .air file.

Edit the  "aircraft.cfg"  file .

It over-rides the .air file.
 
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Reply #4 - Mar 7th, 2003 at 2:46pm

liran_bar   Offline
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oh... well that I know how to deal with....

say mate one more question....
do you happen to know what file dictates to the FS wich texture file/part of file goes where on the model?

meaning: what file says where does every file of the texture go?


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Reply #5 - Mar 7th, 2003 at 3:29pm

Brett_Henderson   Ex Member
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If you mean "how are the textures aligned or applied to a model ?"    That is determined when the model is made and you can't change it without access to the source-file.

If you mean "how are different sets of textures (ie. paint schemes and liveries) assigned ?"   That is determined in the aircraft.cfg file by individual paragraphs titled "[fltsim.X]" where the the line "texture=  XXXXX" references an individual texture folder within the planes main folder.


Make sense   Grin

 
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Reply #6 - Mar 7th, 2003 at 5:30pm

liran_bar   Offline
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Hey...
Well I ment the first option..... and I was expecting that answer... though I don't wish to change it... I wish to understand the parts of the textures.....
Cause some times most of it is white and it's very difficult to figure out what goes where....


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Reply #7 - Mar 7th, 2003 at 10:07pm

Brett_Henderson   Ex Member
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Yup,,   what you can do,, is edit a texture (say,, fuselage.bmp, or whatever it may be named) with a graphics program,,,  place color coded dots on the texture,, note the pixel coordinates,, and then see where they show up on the plane. With a little work,, you can "map" the texture and get your repaint to look right ..
 
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Reply #8 - Mar 8th, 2003 at 12:40am

BFMF   Offline
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You can edit .air files if you know what you're doing. You can download a free editor called AirEd
 
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Reply #9 - Mar 8th, 2003 at 12:59am

BMan1113VR   Offline
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Quote:
You can edit .air files if you know what you're doing. You can download a free editor called AirEd

yes, or with older ones you can use notepad

i also believe that flight dynamics editor(FDE), by abacus, recently became freeware
 

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Reply #10 - Mar 8th, 2003 at 1:06am

BFMF   Offline
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i'll have to check it out
 
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Reply #11 - Mar 8th, 2003 at 1:34am

liran_bar   Offline
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now what do you mean by "know what you do"?
Is there any tutorial I should read...?
 

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Reply #12 - Mar 8th, 2003 at 1:43am

BFMF   Offline
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If you don't know what you're doing while editing .air files, you can seriously mess them up, so make sure to make a backup first.

I'm not sure if there's a tutorial or not
 
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Reply #13 - Mar 8th, 2003 at 1:54am

liran_bar   Offline
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cool thanx....
one more thing... what is the air file responsible for?


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Reply #14 - Mar 8th, 2003 at 2:04am

BFMF   Offline
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The .air files contain the Flight Dynamics for an aircraft. It basically tells the flightsimulator how an aircraft acts\flies
 
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Reply #15 - Mar 8th, 2003 at 2:12am

liran_bar   Offline
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cool thank you all!
 

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Reply #16 - Mar 8th, 2003 at 8:22am

FSTipster   Offline
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The inclusion of the .air file as part of the construction of an aircraft model is something of a mystery.

As mentioned earlier, it contains the elements that construct the flight dynamics of the aircraft. There are a lot more entries in the .air file than in the aircraft.cfg.

I assume that these are things that Microsoft considered users would never want to change for some reason. (They got it well wrong with reverse thrust power).

Where entries appear in both the .air and the aircraft.cfg, the aircraft.cfg file takes priority.

In most instances, there's no need to access the .air file except where there isn't an equivalent entry in the aircraft.cfg.

Finally, it's worth noting that I'm sure there is nothing in the .air file that can't be reproduced in the aircraft,cfg file as an entry. I found the parameters when downloading the Panels & Gauges SDK.

Why Microsoft chose to have a .air file at all remains the mystery.
 

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Reply #17 - Mar 8th, 2003 at 9:25am

Hagar   Offline
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Tipster. This is the clearest & most concise explanation I have yet seen on the relationship between AIR file & Aircraft.cfg & I agree with everything you say.

Quote:
Why Microsoft chose to have a .air file at all remains the mystery.

It's worth remembering that until the introduction of extra Aircraft.cfg entries with CFS2 the complete flight model was defined in the AIR file in all M$ sims. This was extended in FS2002 to include more flight model variables which made me think that in time they would do away with the AIR file completely. I've been proved wrong  so far as CFS3 default aircraft still have AIR files.
 

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Reply #18 - Mar 8th, 2003 at 10:26am

FSTipster   Offline
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I think your knowledge of the history provides the explanation here.

I'd presume that the retention of the .air file might be based on on retaining backwards compatibility with old aircraft.

Or perhaps the remaining employment of someone at Microsoft who likes working with them.  Grin
 

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Reply #19 - Mar 8th, 2003 at 12:23pm

WebbPA   Ex Member
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Reply #20 - Mar 8th, 2003 at 12:34pm

BFMF   Offline
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I really doubt they would tell us
 
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Reply #21 - Mar 8th, 2003 at 12:45pm

WebbPA   Ex Member
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That's what the link says, but it explains why they won't tell you.
 
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Reply #22 - Mar 10th, 2003 at 6:30am

IanK   Offline
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Hi Liran,
there is a site with a lot of .air file support you can go to and with links to the .air support board where you will get answers to all your questions there.

Air File Editors
http://perso.wanadoo.fr/hsors/FS_Soft/fsairfile.html

Air File Board, post March 2003
http://www.avhistory.org/scripts/MegaBBS/logon.asp

The .air file is not in ASCII but you can dump it and read it using AirUpDate program. The decode of the numbers is in AirEd.ini and there are 2 good editing programs that you can tune aircraft flight preformance with.

HTH
Ian
 
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