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FS 2002
› Identical aircraft in Multiplayer
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Identical aircraft in Multiplayer (Read 589 times)
Mar 6
th
, 2003 at 5:46pm
Antony Cummings
Guest
When on Multiplayer (two of us) why do we see each other's aircraft in the same livery as our own? I was in an Easyjet 737, he in a BA 737, but I saw him as Easyjet, he saw me as BA. Is it something to do with GMax and FDS2? We also lose undercarriage on some aircraft of the other player. Any ideas!!! ???
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Reply #1 -
Mar 6
th
, 2003 at 6:09pm
FSTipster
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Colonel
There are no stupid questions,
only stupid answers
U.K.
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Posts: 1514
When in multiplayer, you can only se other aircraft in textures you've already got on your own PC. I would think neither of you
both
have each others textures.
I understand there's a patch to allow you to see each others liveries without actually having them, but I believe it causes a massive frame rate hit. You'd be better off exchanging textures with your friend.
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Reply #2 -
Mar 7
th
, 2003 at 6:44am
ozzy72
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Global Moderator
Pretty scary huh?
Madsville
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Posts: 37122
Tipster is right. This is a known problem, I was doing MP with Fozzer he was in a biplane and I in an Apache. We looked like each others aircraft to ourselves. Only with the default aircraft did things appear normal.
Ozzy
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #3 -
Mar 7
th
, 2003 at 5:59pm
terbert
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Colonel
The greatest multiplayer
ever to crash!!!!
South Bucks, UK
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Grateful thanks to tipster and ozzy. I now have something to experiment with.
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Reply #4 -
Mar 7
th
, 2003 at 7:43pm
BFMF
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Pacific Northwest
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Posts: 19820
If you look at the FS2002.cfg in the multiplayer section, theres several entries like these
ALLOW_PLANE_MODEL_SEND=0
ALLOW_PLANE_MODEL_RECEIVE=0
ALLOW_TEXTURE_SEND=0
ALLOW_TEXTURE_RECEIVE=0
Has anyone tried changing these values to one?
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Reply #5 -
Mar 7
th
, 2003 at 8:13pm
FSTipster
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Colonel
There are no stupid questions,
only stupid answers
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Posts: 1514
I believe those are the entries affected by the "patch" (badly worded) that I referred to.
I can't be certain as I don't do very much on-line flying but I'm sure, if they work, that you have to have a severely fast connection to avoid your frame rates bombing out.
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Reply #6 -
Mar 8
th
, 2003 at 12:35am
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
I think the best thing to do is just have the same aircraft for multiplayer
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Reply #7 -
Mar 8
th
, 2003 at 12:58am
BMan1113VR
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Colonel
Los Angeles, California
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Posts: 9196
Quote:
If you look at the FS2002.cfg in the multiplayer section, theres several entries like these
ALLOW_PLANE_MODEL_SEND=0
ALLOW_PLANE_MODEL_RECEIVE=0
ALLOW_TEXTURE_SEND=0
ALLOW_TEXTURE_RECEIVE=0
Has anyone tried changing these values to one?
yes, it uses binary code to say yes or no for those options in fs, if i am not mistaken 1 means yes, 0 means no
Sincerely,&&Me&&
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Reply #8 -
Mar 8
th
, 2003 at 1:03am
BFMF
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Colonel
Pacific Northwest
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Posts: 19820
you're right, it does use a binary code for that. YOu can confirm this by looking at other options in the cfg file
COMPLETED: If Anyone Cares, Here's A Map Of My Current FSX Flight Around The World
My Reality Check Bounced
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Reply #9 -
Mar 9
th
, 2003 at 6:38pm
terbert
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Colonel
The greatest multiplayer
ever to crash!!!!
South Bucks, UK
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Thanks for all your replies, fellas. I can but try. ??? ???
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Reply #10 -
Mar 9
th
, 2003 at 8:23pm
chris heboch
Guest
Simple just select: Send detailed aircraft info
Recieve detailed aircraft info
on the options menu under multiplayer that will solve your prob.
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Reply #11 -
Mar 9
th
, 2003 at 8:29pm
FSTipster
Offline
Colonel
There are no stupid questions,
only stupid answers
U.K.
Gender:
Posts: 1514
Quote:
Simple just select: Send detailed aircraft info
Recieve detailed aircraft info
on the options menu under multiplayer that will solve your prob.
Note the warning about the frame rate drop as a result though.
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