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Tweaks?? (Read 9210 times)
Reply #30 - Oct 9th, 2003 at 1:07pm

nickle   Offline
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CFS3 Configuration reference:

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/dire...

Descriptions of Pool and Usage terms and compatability.
Lacks a comprehensive matrix on compatability Pool and Usage.  Much useful information Search on MSDN.  Excellent resource for D3D.

My objective was to use system memory for some of the functions and free up card memory.  DirectX is about card access to system memory or other devices without a call to the CPU.

Vertex and Index Buffer pool is set to Systemmem and associated sliders were maxed.  The buffers are in RAM and less than 150kB so not a big hit on system memory.  The cache is very small and is in card memory.  It is only a start point and is set dynamically.

If Systemmem is selected then Texture/Aircraft Pool must be Default.  If Default then Rendertarget which are the "normal" settings.

I researched "flip" and "discard" and decided that discard was better.

You can play with the Pool/User settings and if not compatable, at worst the system will hang on app boot or will default to the desktop.  Just reset the settings. I havent found any combination that will use Texture/Aircraft Systemmem.

In CFS3 I note some stutter in the first few dogfight turns and then is smooth.  May be the driver setting indexes and vertexes.

My opinion is that the ATI driver does not fully exploit CFS 3 Configuration.
 
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Reply #31 - Oct 15th, 2003 at 1:42am

Capt_Redneck   Offline
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I think if you update the drivers and catalyst on that ATI card ya will be mighty happy. Know i am. new drivers came out a few days ago  http://mirror.ati.com/products/catalyst/dx9demos.html
 
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Reply #32 - Oct 25th, 2003 at 12:12am

1danny   Offline
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Shockedi have found better frame rates also by fly ing without virtual cockpit. less relistic but hardley any stutter now(i mean with just gauges and gunsite) Tongue
 
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Reply #33 - Nov 12th, 2003 at 8:16pm

nickle   Offline
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CFS3 is a disappointment in terms of rendering more interesting and diverse objects.  MS had a vision of more and better but it wasn't realized. Despite using advanced graphics techniques. Don't know why we should disable and scale down many of the CFS3 display categories such as the HUD so the program will run without stutter.  The "fixes" recommended by MS are an admission of poor programming. Either MS failed or ATI/NVIDIA have not provided adequate drivers.  I tend to lean toward ATI/NVIDIA not providing drivers for, in their view, a smaller community than the gamer community.  I don't think we have seen a driver effort from either of them for CFS3.
BTW: ATI cards 8500 or less should review ATI recommendations on Graphics Aperture.  Not a solution to the basic problem but may help. Marginal stuff.
 
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Reply #34 - Dec 29th, 2003 at 4:57pm

bobc1   Offline
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Hi Nickle,

When I first got CFS3 I needed to wait a little while for a set of 9700 Pro drivers just to get CFS3 to start up. I was getting that oh too common "graphic card incompatibility error".  Then a set of "unofficial" Catalyst drivers were released at Rage3D (I think it was) and CFS3 finally ran on my video card.

Since then, in the Catalyst versions 3.2, 3.3 and 3.4 there were CFS3 specific issues resolved so ATI was keeping an eye on us CFS3 simmers. You can see them in the "Release Notes/Fixed in this version" at the ATI archived drivers webpages.

Now just what ATI has done (and done lately) to optimize the drivers to improve framerates and the ability of the drivers to more efficiently render the graphics and effects specifically for CFS3 I don't know. I wish there was a set of drivers that would double my framerates while at the same time keeping the graphics at a high quality but I don't think that's gonna happen anytime soon. Maybe a few FPS at the edges but it won't be until we buy some new and expensive hardware that we'll see any marked improvement. And since nVidia and ATI alike follow the marketing strategy of "nickel and diming" us to death with negligible performance improvements with each of their latest releases while hawking it as the best thing since sliced bread, they'll be charging us $500.00 for it!

Whatja gonna do?  ???



 

Bob
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Reply #35 - Feb 17th, 2004 at 6:47pm

Pcyco   Offline
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Over at Sim-outhouse.com they have a section for all the CFS3 tweaks that have been found. That would be a good place to start.
 
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Reply #36 - Feb 17th, 2004 at 6:49pm

Pcyco   Offline
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In the downloads also over at Sim-outhouse there are also files called 128K and 64K and 256K which also help out alot on performance. Theres another download at that site called sound preload that really helps out on performance hits.
 
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Reply #37 - Jan 13th, 2005 at 10:12am

Stark   Offline
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I'm not sure if this is what you're looking for but i found it on another site and thought i'd post it just in case.
http://www.com-central.net/nphpbb/phpBB2new/viewtopic.php?t=7219
 
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