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CFS3 to FSX (Read 2672 times)
Jan 11th, 2012 at 1:01pm

SkyHawk00   Offline
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I'm wondering if it is possible to convert a CFS3 aircraft to a FSX compatible one, if so, then how hard is it.
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

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Reply #1 - Jan 11th, 2012 at 1:28pm

Xpand   Offline
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Not possible. And if it was it would take so much work that you would do an exact replica of that plane from scratch much faster than you could adapt it from CFS3 to FSX...
 

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Reply #2 - Jan 11th, 2012 at 1:33pm

SkyHawk00   Offline
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[sigh]Sad
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #3 - Jan 11th, 2012 at 1:39pm

SkyHawk00   Offline
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What if I could use a very similar aircraft's dynamics, sounds, and effects, then just copy the CFS3 aircraft's .mdl on top of it
(i'm trying to convert the CFS3 Ebon Hawk)
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #4 - Jan 11th, 2012 at 2:33pm

ozzy72   Offline
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CFS3 used a different modeling system to other FS's. The CFS2 ones were frequently converted to FS9 so some might be possible....
 

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Reply #5 - Jan 11th, 2012 at 3:15pm

SkyHawk00   Offline
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I was able to convert the CFS3 .m3d's to .mdl's by just changing the name, so that's not a problem
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #6 - Jan 11th, 2012 at 3:57pm

Xpand   Offline
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SkyHawk00 wrote on Jan 11th, 2012 at 3:15pm:
I was able to convert the CFS3 .m3d's to .mdl's by just changing the name, so that's not a problem

.....
...Dude... If things worked that way we wouldn't need SDKs and could convert anything into anything... Changing the name only does that, change the name, it doesn't change the internal contents of the file... The file is still coded as a M3D file, inside. It's not possible. The only thing FSX and CFS3 share are the aircraft.cfg and .air files, and even those differ from one to another ...
 

Up is the way to go.
...
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Reply #7 - Jan 11th, 2012 at 6:19pm

SkyHawk00   Offline
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Xpand wrote on Jan 11th, 2012 at 3:57pm:
SkyHawk00 wrote on Jan 11th, 2012 at 3:15pm:
I was able to convert the CFS3 .m3d's to .mdl's by just changing the name, so that's not a problem

.....
...Dude... If things worked that way we wouldn't need SDKs and could convert anything into anything... Changing the name only does that, change the name, it doesn't change the internal contents of the file... The file is still coded as a M3D file, inside. It's not possible. The only thing FSX and CFS3 share are the aircraft.cfg and .air files, and even those differ from one to another ...

Well the file type said it was a .mdl, I'm just wondering if you even tried this
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #8 - Jan 11th, 2012 at 7:39pm

Xpand   Offline
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Well, you can go around on your PC changing .jpeg files to .bmp files through editing the name or .doc files to .ppt They may appear as the files you change them to, but you won't be able to open them with any program...  Just don't do it with .exe and other system files because the OS looks for the ".exe" part to start/run a program.
I tried that when I didn't know anything on PCs other than to start a program by clicking the icon. It doesn't work...
It's more complex than you think it is... File convertion is one of the most difficult thing to do when you don't have a converter, because you have to make your own. That involves studying the structure of the file format you want to convert from and the file format you want it to be in the end. Then you have to write a program that picks those characteristics of the M3D file and rearranges them into the structure of the FSX mdl file. Every vertex, every polygon, every texture coordinate, every animation, etc... If you keep insisting on this without doing the above you're pretty much waisting your time...
 

Up is the way to go.
...
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Reply #9 - Jan 11th, 2012 at 7:52pm

SkyHawk00   Offline
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sorry  Smiley
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #10 - Jan 11th, 2012 at 8:18pm

Xpand   Offline
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No need to appologise. We are always learning.
 

Up is the way to go.
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Reply #11 - Jan 11th, 2012 at 8:20pm

SkyHawk00   Offline
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Xpand wrote on Jan 11th, 2012 at 8:18pm:
We are always learning.


How very true Wink
 

"...Burn the land, Boil the sea, You can't take the sky from me..."

"There is an art, or rather a knack to flying. It is being able to throw oneself at the ground and miss"
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Reply #12 - Jan 12th, 2012 at 9:46am

Daube   Offline
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Xpand wrote on Jan 11th, 2012 at 1:28pm:
Not possible. And if it was it would take so much work that you would do an exact replica of that plane from scratch much faster than you could adapt it from CFS3 to FSX...


Manuelle Villa might disagree with you on this Wink

His latest offering, the AerMacchi C.202 FOLGORE, is an adaptation from a CFS3 model for FS9. Of course he had the source model, and worked quite hard to convert them to FS9-style, but he did it.

The cool thing is that it displays quite well in FSX (with the usual transparency fixes), and it even displays perfectly in DirectX10 mode !!
 
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Reply #13 - Jan 12th, 2012 at 10:28am

Hagar   Offline
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Daube wrote on Jan 12th, 2012 at 9:46am:
Manuelle Villa might disagree with you on this Wink

His latest offering, the AerMacchi C.202 FOLGORE, is an adaptation from a CFS3 model for FS9. Of course he had the source model,

I don't think that's what SkyHawk00 meant. CFS3 aircraft are completely different from those in any other version of CFS/FS. I always understood that it's not possible to convert them in the conventional sense.
 

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Reply #14 - Jan 12th, 2012 at 11:25am

Daube   Offline
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Ah well, I thought "convertion" was concerning the 3D stuff, not just the file structure.
A CFS3 model cannot be installed in FSX or FS9, no matter how you rename the files and folders, that's a fact.
But a CFS3 model source file can be converted, not easilly at all, but a 3D modeler can do it.
 
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