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Common CFS2 Problems...And Fixes (Read 8839 times)
Jan 18th, 2011 at 9:29am

Tango_Romeo   Offline
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I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.   And I'll kick it off with the first post today, and invite everyone to chime in as well.  Cool
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #1 - Jan 18th, 2011 at 10:52am

Tango_Romeo   Offline
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I'll kick it off with the issue of 'Exploding Jets', which seems relevant at a time when more and more jet aircraft are being flown in CFS2.

ISSUE: So you're flying your flashy new jet fighter and when you pull a tight turn the plane explodes.   Cry  What happened?   Sad

ANSWER A quote from Fox Four's Korea:  Wink

IMPORTANT CAUTION: In Korea, you have entered the very different world of jet combat, where speed and G-forces become critical factors and structural failure a real concern. It is important to understand that CFS2 was created for prop aircraft and, simply stated, the sim's performance parameters are not broad enough to cope reliably with all aspects of jet performance. The primary drawback is known as "Exploding Jets", which is catastrophic structural failure that causes your aircraft to self-destruct in mid-air.

THIS CAN BE EASILY AVOIDED BY MAKING THE FOLLOWING CHANGE IN YOUR CFS2.CFG FILE:

Open the CFS2.CFG file (Main CFS2 directory) in Notepad.
Scroll down to the [REALISM] section & change the StressDamage=True entry to StressDamage=False
Exit Notepad saving changes. That's it. No more Exploding Jets.


« Last Edit: Jan 18th, 2011 at 12:38pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #2 - Jan 18th, 2011 at 11:06am

Tango_Romeo   Offline
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Disappearing Weapons?  Your nice new weapons are showing nicely on your airplane, but when you release them, they simply disappear.  What happened?

ISSUE: Disappearing Weapons

ANSWER:
Vanishing Weps???????
When this happens, the cause can be found in the DP file.  Your Payloads and Strings sections are probably choice...but my money says that your problem is in the Gunstations section.

[GUNSTATIONS]
; Gunner Chin
gunstation.0=0,51,1,0.08,870,2,0.02,1000,2,20,1d1*60,0,0.007,7.5,-0.90771,0,0,0,

0,0,0,1.6
; Upper Gun
gunstation.1=0,52,2,0.08,870,2,0.02,1000,2,20,1d1*60,0,1.29,-6.1,-10,0,180,-180,

180,80,0,1.6
; Gunner Tail
gunstation.2=0,57,2,0.08,870,2,0.02,1074,2,20,1d1*60,0,-0.65,-11,0,0,180,-15,15,

15,-15,1.6
; Bomb Release
gunstation.3=3,20,8,0,0,0,0,0,0,0,1d1*16000,0,0,0,0,0,0,0,0,0,0,0
; BombBay
gunstation.4=5,43,32,0,0,0,0,0,0,0,1d1*16000,0,0,0,0,0,0,0,0,0,0,0

; Gunner Right Waist
gunstation.5=0,55,2,0.08,870,2,0.02,1000,2,20,1d1*60,0,1.29,-6.1,30,30,150,-60,3

0,60,-30,1.6
; Gunner Left Waist
gunstation.6=0,54,2,0.08,870,2,0.02,1000,2,20,1d1*60,0,1.29,-6.1,30,-30,-150,-30

,60,60,-30,1.6
; Left Guns
gunstation.7=0,24,1,0.08,870,2,0.02,1000,2,20,1d1*60,-1.05,-0.85,3.3,-0.90771,0,

0,0,0,0,0,1.6
; Right Guns
gunstation.8=0,31,1,0.08,870,2,0.02,1000,2,20,1d1*60,1.05,-0.85,3.3,-0.90771,0,0

,0,0,0,0,1.6

[guns.0]
gun.0=1000,0,-0.42,0,0,0,1,1000
gun.1=1000,0.34,-0.76,-0.7,0,0,1,1000

[guns.1]
gun.0=1000,-0.25,-0.78,0.14,0,0,1,1000
gun.1=1000,0.25,-0.78,0.14,10,0,1,1000

[guns.2]
gun.0=1000,-0.1,-0.1,-0.01,0,0,1,1000
gun.1=1000,0.1,-0.1,-0.01,0,0,1,1000

[guns.3]
gun.0=36,0,0,0,0,0,0,36

[guns.4]
gun.0=2,0,0,0,0,0,0,2

[guns.5]
gun.0=1000,0.9,-2.8,-1,0,0,1,1000

[guns.6]
gun.0=1000,-0.85,-2.8,-1,0,0,1,1000

[guns.7]
gun.0=1000,0,0,0,0,0,1,1000
gun.1=1000,0.25,-0.5,0,0,0,1,1000

[guns.8]
gun.0=1000,0,0,0,0,0,1,1000
gun.1=1000,-0.25,-0.5,0,0,0,1,1000


You must have 'gunstations' for your weapons (bombs, rockets and torpedoes) as well as for your guns themselves.

Without these entries, your weapons will simple vanish when released.  In the example above the entries in bold have 3 and 5 as their first numbers.  2 is for Rockets, 3 for Bombs and 5 for Torpedoes.   The rest of the entry can be all zeros.....the trigger is the key.  This aircraft can launch bombs and torps, but not rockets....because there is no gunstation entry for the 2 trigger.

So if you run into this issue, first go to your DP and make sure you have the appropriate gunstations entries for your weapons.

Smiley NOTE:  DP files are best edited using DPed, which you can download here:

http://simviation.com/1/browse-Utilities-88-2
« Last Edit: Jan 20th, 2011 at 11:04pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #3 - Jan 18th, 2011 at 11:18am

Tango_Romeo   Offline
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Path to Mission Builder?

ISSUE: I can't find the path to MB.

ANSWER: "C:\Program Files\Microsoft Games\Combat Flight Simulator 2\cfs2.exe" /BUILDER:
« Last Edit: Jan 18th, 2011 at 12:39pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #4 - Jan 18th, 2011 at 11:27am

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Engine Won't Shutdown?

ISSUE: Your engine will not shutdown at the end of the mission.

ANSWER: Try using the command SHIFT+F3; some aircraft respond to CTRL+F3.**

**
I personally have never been able to get either of these to work.  On those planes that you want to have engine shutdown, it's simple enough to add Master and Ignition Switches to the panel using CfgEdit.  Problem solved.
  Huh
« Last Edit: Mar 1st, 2011 at 7:33pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #5 - Jan 18th, 2011 at 11:30am

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Respawning Weapons?

ISSUE: Your bombs and rockets (all weapons) keep respawning after they are expended.

ANSWER: In CFS2 Settings, uncheck Unlimited Weapons.
« Last Edit: Jan 18th, 2011 at 12:40pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #6 - Jan 18th, 2011 at 11:40am

Tango_Romeo   Offline
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New Airplane Not Showing?

ISSUE:  You just installed a new airplane and it doesn't show in Freeflight, or you get a 'Failure To Initialize' error message.

ANSWER:  The most likely reason is that the new airplane does not have a SOUND folder, or in the SOUND folder the sound.cfg file is missing, or the sound.cfg file is aliased to an aircraft that you do not have installed.
« Last Edit: Apr 25th, 2011 at 2:03pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #7 - Jan 18th, 2011 at 11:59am

Nole   Offline
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Tango_Romeo wrote on Jan 18th, 2011 at 9:29am:
I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.    Cool


A great idea, TR!   A place for all those common CFS2 problems (and their solutions) that continue to come-up on the forum periodically.....accessible as a STICKY...saves everyone a lot of searching within the forum posts.  Smiley
 
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Reply #8 - Jan 18th, 2011 at 4:11pm

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Making AI Aircraft Flyable

ISSUE: How can I make AI aircraft flyable?

ANSWER: Any AI aircraft can be made flyable and will show in Freeflight, if you open the AIR file and change the Aircraft Type from '2' to '0' and save the file.

You'll need AIRed (CFS2/Utilities download) to edit the AIR file itself, and the AI you convert will probably not have a panel, but you can add one from another aircraft easily enough.

AND someone has already done the work for you for the stock CFS2 AIs:

http://www.simviation.com/cfs2misc1.htm

Smiley
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #9 - Jan 18th, 2011 at 5:36pm

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Taildragger Taxi Problem

ISSUE: My taildragger aircraft is almost uncontrolable when taxiing.  It wants to spin in circles when I try to make the slightest turn.

ANSWER:  Some taildraggers have a steerable tailwheel locked to the rudder, while others have a free-wheeling tailwheel.   Your aircraft is one of those, and there are no 'swivel limits' on the tailwheel.   You can fix that in the Aircraft.CFG file in the [Contact Points] section.  Locate the tailwheel entry (usually point.0) and then look at the 8th number after the = sign in that entry.   This is the swivel angle limit in degrees.  You'll probably find it set to something like 180, so change it to 45 and then check the difference in the taxi characteristics...you might even like 90.

[contact_points]
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                     (0=None, 1=Left, 2=Right)
//6  Wheel Radius               (feet)
//7  Steer Angle                     (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time               (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

point.0=1.0,-18.083333,0.0,-2.0,1574.803200,0.0,0.562288,43.000,0.143323,2.50,1.220060,3.00,3.00,0.0,0.0,0.0 // roulette de queue

point.1=1.0,0.666667,-3.916667,-6.3,2165.354400,1.00,0.562288,0.0,0.635312,2.50,
0.1,7.50,7.50,2.00,0.0,165 // roue gauche

point.2=1.0,0.666667,3.916667,-6.3,2165.354400,2.00,0.562288,0.0,0.635312,2.50,0
.709411,6.00,6.00,3.00,0.0,165 // roue droite

point.3=2.00,0.0,-18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,5.00,0.0,
0.0 // aile gauche

point.4=2.00,0.0,18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,6.0,0.0,0.
0 //aile droite

point.5=2.00,-20.25,0.0,-2,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,9.00,0.0,0.
0 //queue

point.6=2.00,2.416667,0.0,-2.1,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,4.00,0.
0,0.0 // ventre

static_pitch=10.38 // inclinaison
static_cg_height=6.20 // hauteur
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #10 - Jan 18th, 2011 at 8:31pm

Tango_Romeo   Offline
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Can't Do A Second Install of CFS2?

ISSUE:  You can't get a second install of CFS2 done?   Cry

ANSWER:  Strangely enough the install program looks for a 'Combat Flight Simulator 2' folder on your hard-drive and will stop, if it finds one.   So to avoid this, simply rename your original folder to something else like 'ORG Combat Flight Simulator 2', and you can do your second install.   Wink

Note: Because CFS2 is a free-standing program that doesn't depend on Registry entries, you can keep the program in a folder with any name you wish.
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #11 - Jan 18th, 2011 at 8:38pm

Tango_Romeo   Offline
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Track IR Not Working

ISSUE:  Can't get Track IR to work in CFS2.

ANSWER:  There isn't a solution....Track IR is not compatible with CFS2.  Sad
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #12 - Jan 18th, 2011 at 8:51pm

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Third Party Aircraft Fail To Perform In AI/Wingman Role.

ISSUE: Addon aircraft will not attack or deliver weps in AI role.

ANSWER:  Many freeware and payware addons will function normally as player aircraft, but will not work well in the AI/wingman role due primarily to MOI (Moment of Inertia) entries in the CFG and/or AIR file being so high that the sim cannot handle them.....particularly the Pitch MOI setting.  To fix this, you have to do some experimenting by reducing the MOI values until you find values low enough to allow weps delivery, but high enough to prevent aircraft instability of 'shaking'.

Aircraft.CFG files can be edited in Notepad, while AIR files require the AIRed utility here:

http://simviation.com/1/browse-Utilities-88-1

NOTE - There is a tutorial to assist you with this here:
http://simviation.com/1/search?submit=1&keywords=AI+Flight+Tuning&x=19&y=12

NOTE - Even a finely-tuned AI sometimes will not attack ground targets in mountainous terrain, because the sim cannot calculate attack solutions due to drastic variations in terrain elevations.
« Last Edit: Jan 20th, 2011 at 11:08pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #13 - Jan 19th, 2011 at 10:41am

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Addon Aircraft Not Touching (Or Buried In) Runway


ISSUE:  Your aircraft's landing gear is not touching the runway or is buried in the runway.

ANSWER:  You need to adjust the Contact Points in the Aircraft.CFG file. In the first three contact entries adjust the 4th number after the = sign to get optimal placement.

[contact_points]
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                     (0=None, 1=Left, 2=Right)
//6  Wheel Radius               (feet)
//7  Steer Angle                     (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time               (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

point.0=1.0,-18.083333,0.0,-2.0,1574.803200,0.0,0.562288,43.000,0.143323,2.50,1.220060,3.00,3.00,0.0,0.0,0.0 // roulette de queue

point.1=1.0,0.666667,-3.916667,-6.3,2165.354400,1.00,0.562288,0.0,0.635312,2.50,
0.1,7.50,7.50,2.00,0.0,165 // roue gauche

point.2=1.0,0.666667,3.916667,-6.3,2165.354400,2.00,0.562288,0.0,0.635312,2.50,0
.709411,6.00,6.00,3.00,0.0,165 // roue droite

point.3=2.00,0.0,-18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,5.00,0.0,

0.0 // aile gauche

point.4=2.00,0.0,18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,6.0,0.0,0.

0 //aile droite

point.5=2.00,-20.25,0.0,-2,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,9.00,0.0,0.

0 //queue

point.6=2.00,2.416667,0.0,-2.1,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,4.00,0.

0,0.0 // ventre

static_pitch=10.38 // inclinaison
static_cg_height=6.20 // hauteur
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #14 - Jan 19th, 2011 at 1:10pm

Tango_Romeo   Offline
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Your New Droptanks Don't Work

ISSUE: You installed some nice droptanks on your new airplane.  They are hanging there on the wings but you can't select them, or drop them and you are not getting fuel from them.

ANSWER: To function, droptanks require a couple of things be done:

- The tanks should be mounted on dedicated hardpoints in the DP, not used for any other purpose.

- In the AIR file, you have to have droptank entries that define the position and capacity of the tanks.  See screenie below.

How To Test Your Tanks:  When you takeoff with droptanks, you are automatically flying on their fuel.  Switch to headsup view from panel view (W Key) and fly until your fuel reading is below 100%.  Select and release your droptanks.  When the tanks release, the fuel gauge should return to 100%, as you have switched to main tanksCool

Get AIRed utility here: http://simviation.com/1/browse-Utilities-88-1

...
« Last Edit: Jan 20th, 2011 at 11:09pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #15 - Jan 19th, 2011 at 1:24pm

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Your Addon Aircraft Are No-Shows In QC

ISSUE: You'd like to use all of your addon aircraft in QC, but they are not showing in QC...particularly as opponents.

ANSWER: You need to edit your Quick Combat file to match the planes in your AIRCRAFT folder.  You'll need a utility called JSQCEd to do this.  You can download it here:

http://simviation.com/1/browse-Utilities-88-1

QC Editor lets you select the CFS2 installation you wish to edit and automatically loads the aircraft from that install into the dropdown menu where you can classify them.  You can also remove aircraft from the QC file that you have removed from your install.  Roll Eyes
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #16 - Jan 23rd, 2011 at 8:54pm

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Corrupted Or Wornout CFS2 CD

ISSUE: Your CFS2 CD will not boot your program anymore.

ANSWER: Install the CFS2 No CD File posted on page 3 (I think) of CFS2/MISC.
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #17 - Jan 23rd, 2011 at 8:58pm

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Can I Make A Backup Copy Of My CFS2 Install?

ISSUE: Is it possible to make a backup copy of my CFS2 install?

ANSWER:  Absolutely.  The CFS2 installation program does not involve the use of registry entries, so just make a copy of the Combat Flight Simulator 2 folder for safekeeping.  Should your original install with all those nice addons become corrupt, just replace the CFS2 folder with the backup copy.  Wink
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #18 - Jan 26th, 2011 at 3:08pm

Tango_Romeo   Offline
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Two Frequently Seen Error Messages

ISSUE: You see one of the two messages below when loading CFS2 or Mission Builder.  Cry

ANSWER: There can be a couple of reasons:  Wink

- You have exceeded the CFS2 100-Plane Limit, and must remove some aircraft from your AIRCRAFT folder.

OR

- You have a corrupt or incomplete aircraft in the AIRCRAFT folder.  All aircraft folders must have four subfolders: Model, Panel, Sound, Texture...even if they are empty, so check recently added aircraft for this.

OR

- One of your aircraft has a Sound.CFG file aliased to an aircraft that is not currently in your AIRCRAFT folder...check recently added aircraft.

...

...
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #19 - Jan 27th, 2011 at 2:56pm

Tango_Romeo   Offline
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A Catapult For Our Aircraft Carriers?

ISSUE: Some of our planes are too heavy when loaded with ordinance to get off  the deck.  What about a catapult?  Cry

ANSWER:  Yes, you can install a catapult for each aircraft and modify your carrier to use it....

PROP Aircraft OnlyWink  For prop aircraft, download my tutorial on how to install the catapult.  It includes everything you need, and you'll find it here:

http://simviation.com/1/search?submit=1&keywords=1cfs2_catapult.zip&x=23&y=17

You will also fine a Corsair with the catapult already installed here:

http://simviation.com/1/search?submit=1&keywords=f4u4b_cat.zip&x=18&y=18

JET Aircraft Only:  For jets you just need to activate the Afterburner Function to get a catapult like launch from the carrier.  You will find a nice A4-E Skyraider already setup here:

http://simviation.com/1/search?submit=1&keywords=tr_a4e.zip&x=14&y=9

You can convert your own jets from this example.  Smiley
 
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #20 - Jan 28th, 2011 at 1:09pm

Tango_Romeo   Offline
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You Can Choose One Of Two Keyboard Layouts For CFS2

ISSUE: CFS2 will by default install the newer CFS2 keyboard layout, but most folks who came up thru CFS1, FS2000 and FS2002 are accustomed to the standard keyboard used in those sims.   Can I use that original keyboard layout in CFS2?  Undecided

ANSWER: Yes, you can easily do that.  From CFS2 Settings/Controller Assignments click the Reset Defaults button to bring up this screen.  Here you can select the CFS1/FS keyboard layout.  Smiley

NOTE:  If you have the CFS2 hardcopy manual, both sets of keyboard commands are included in the back of the book.


...

 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #21 - Jan 28th, 2011 at 1:35pm

Tango_Romeo   Offline
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Where Can I Find The CFS2 SDK?

ISSUE: Is there a CFS2 Software Developers Package and where can I find it?  Huh

ANSWER: Yes, it's available on the Microsoft CFS2 Homepage here:  Roll Eyes

http://www.microsoft.com/games/combatfs2/
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #22 - Jan 30th, 2011 at 7:37am

Tango_Romeo   Offline
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The Crosshairs Of The Stock Gunsight Need Adjusting

ISSUE: The stock gunsight needs adjusting, as the bullet stream does not match the crosshairs.

ANSWER: Open the panel.cfg file of the aircraft in NotePad.  If you do not have a [VIEWS] section, then paste the following text into the file after the [WINDOWS TITLES] section:

[Views]
VIEW_FORWARD_WINDOWS=%window_title_00%
VIEW_FORWARD_DIR=2.6, 0.0, 0.0 


If you do have a [VIEWS] section, make certain that it reads as above.  Save the file.

Adjusting the number 2.6 up or down a tenth or two at a time will allow you to match the bullet impact with the crosshairs.  Each tenth gives very minor movement, so in some cases, you will need to increase or decrease your number significantly.
« Last Edit: Jan 30th, 2011 at 12:42pm by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #23 - Mar 5th, 2011 at 12:31am

Tango_Romeo   Offline
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The View In The VC Needs Adjusting

ISSUE: How can I adjust the viewpoint in the VC?

ANSWER: Open the Aircraft.CFG file and look for the [Views] section.  It should look something like this:

[Views]
eyepoint=-1.85,0.000000,1.75


The three numbers change the vertical, horizontal and longitudinal position of the view (eyepoint).

If you don't find a [Views] section, add one.  Wink



 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #24 - Mar 5th, 2011 at 12:41am

Tango_Romeo   Offline
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Cockpit Glass Is Milky Or Semi-Transparent

ISSUE:  How can I correct milky or semi-transparent cockpit glass?

ANSWER:  If the glass has a texture BMP (in the texture folder), you can open it in DXTbmp (A free utility available here at SimV) and resave it in DXT3 format.  That alone may solve the problem.  If not, open the BMP in your graphics program and experiment with the Alpha setting until you find the best looking option.  The modified file must be resaved in DXT3 format.  CFS2 recognizes the Alpha channel of the DXT3 format (the last number).  Black (0) is totally transparent, while White (255) is totally opaque. 

Note: Many models (particularly the newer ones) do not have glass textures.   They are 'material textured' within the MDL file and thus cannot be changed using the above method.  Huh
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #25 - Mar 26th, 2011 at 7:45pm

Tango_Romeo   Offline
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Addon Aircraft Appears With Fuzzy Textures

ISSUE: What can I do about some textures that appear slightly out-of-focus?

ANSWER:  This can be caused be poorly done or undersized texture BMPs, BUT many times it's just a matter of MIPs.

Open the extended texture in question using the freeware utilitiy DXTbmp.  In the Options menu uncheck the 'Include MIPs' block.  Now use the 'Resave Extended Format' command to resave the texture less MIPs.  Now look at your airplane...99 out of 100 times the textures will have cleared-up.  Wink
« Last Edit: Mar 27th, 2011 at 10:28am by Tango_Romeo »  

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #26 - Mar 26th, 2011 at 10:26pm

Pepelyayev   Offline
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Running out of memory and crashing back to decktop?

Well, after my experience en missions in Korea with a lot of planes, explosions and AAA and several crashes to Windows decktop(run out of memory resources)I have finded finally the main responsable : SOUND.

Sound can be very hungry in machine PC memory resources. To test, before to do any modification to the settings in display or others , test the same mision without SOUND.

If the mission run OK and not crashes to Windows, you have there the answer of your problem.

Change the sound of your MiG-15, F-86,F-84, etc with a default one, the sound of the Lear for example is OK and gentle with the memory resources. Configure and aliase with the sound, take a liquid cooled sound for piston engine and utilise this one for F-51D, Yak-9, Il-10, etc, the sound of Corsair for radials like AD Skyraider and a twin engine sound, like P-38 for the big ones, B-29, B-26, Tu-2, etc. If you have three or four sound for your Korea hangar is enough and you reduce the risk of unexpected "surprises". Go for safe with well known sounds.               
 
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Reply #27 - Mar 27th, 2011 at 10:34am

Tango_Romeo   Offline
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Thank you.  Excellent point, Pepelyayev.  The huge sound files that have become so popular of late are fine, if you have a large stash of RAM available.   However, 'aliasing' the aircraft's sound to some of the smaller stock files really can make a huge difference.   Wink
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #28 - Apr 13th, 2011 at 10:19pm

Talon8565   Offline
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Tango_Romeo wrote on Jan 18th, 2011 at 11:27am:
Engine Won't Shutdown?

ISSUE: Your engine will not shutdown at the end of the mission.

ANSWER: Try using the command SHIFT+F3; some aircraft respond to CTRL+F3.**

**
I personally have never been able to get either of these to work.  On those planes that you want to have engine shutdown, it's simple enough to add Master and Ignition Switches to the panel using CfgEdit.  Problem solved.
  Huh


To shut engine use shift+3.


Talon
 
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Reply #29 - Apr 13th, 2011 at 10:33pm

Talon8565   Offline
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Tango_Romeo wrote on Jan 18th, 2011 at 8:51pm:
Third Party Aircraft Fail To Perform In AI/Wingman Role.

ISSUE: Addon aircraft will not attack or deliver weps in AI role.

ANSWER:  Many freeware and payware addons will function normally as player aircraft, but will not work well in the AI/wingman role due primarily to MOI (Moment of Inertia) entries in the CFG and/or AIR file being so high that the sim cannot handle them.....particularly the Pitch MOI setting.  To fix this, you have to do some experimenting by reducing the MOI values until you find values low enough to allow weps delivery, but high enough to prevent aircraft instability of 'shaking'.

Aircraft.CFG files can be edited in Notepad, while AIR files require the AIRed utility here:

http://simviation.com/1/browse-Utilities-88-1

NOTE - There is a tutorial to assist you with this here:
http://simviation.com/1/search?submit=1&keywords=AI+Flight+Tuning&x=19&y=12

NOTE - Even a finely-tuned AI sometimes will not attack ground targets in mountainous terrain, because the sim cannot calculate attack solutions due to drastic variations in terrain elevations.


In mountainous terrain you have to adjust the waypoint angles the planes attack from. Only way to do this is watch how the AI attack. Doing my Pearl Missions for PHP I had to adjust alot of waypoints because the harbor had mountains on 3 sides and the planes would crash into them. After some trial and error I had over 140 planes attack with no crashing into the mountains.

Working in the PNG now I had the same problem attacking a target with mountains on every side. After a day or 2 all targets destroyed with no crashing into the mountains. Yes it takes some time but well worth it. Every situation is different and depends on the planes you are using.


Talon
 
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Reply #30 - Apr 13th, 2011 at 11:32pm

Tango_Romeo   Offline
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Talon8565 wrote on Apr 13th, 2011 at 10:19pm:
To shut engine use shift+3.


Talon


Thanks, Talon.  Is that for the FS/CFS or the CFS2 keyboard configuration?  Undecided
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #31 - Apr 13th, 2011 at 11:35pm

Talon8565   Offline
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I use it for CFS2.


Talon
 
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Reply #32 - Apr 13th, 2011 at 11:35pm

Tango_Romeo   Offline
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Talon8565 wrote on Apr 13th, 2011 at 10:33pm:
Tango_Romeo wrote on Jan 18th, 2011 at 8:51pm:
NOTE - Even a finely-tuned AI sometimes will not attack ground targets in mountainous terrain, because the sim cannot calculate attack solutions due to drastic variations in terrain elevations.


In mountainous terrain you have to adjust the waypoint angles the planes attack from. Only way to do this is watch how the AI attack. Doing my Pearl Missions for PHP I had to adjust alot of waypoints because the harbor had mountains on 3 sides and the planes would crash into them. After some trial and error I had over 140 planes attack with no crashing into the mountains.

Working in the PNG now I had the same problem attacking a target with mountains on every side. After a day or 2 all targets destroyed with no crashing into the mountains. Yes it takes some time but well worth it. Every situation is different and depends on the planes you are using.


Talon


Good stuff, Talon, good stuff.  Cheesy
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #33 - Jun 12th, 2011 at 6:52pm

Birddog5   Offline
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During initial loading of CFS2, I get error messages stating that all the original aircraft are not in the library? It can't find a6m2_zero, a6m5_zero, etc for KI43, Val, Kate, F4F,F6F, F4U-1, SBD and TBD. They are all there in the AIRCRAFT Dir. I checked.

Second problem is tons of weapons not working, again the error message is that they are not in the library but, when I examine the OBJECTS_DP dir, they are all there. Some weapons work and some do not. For example, F4F wildcat can display bombs but can't drop them. I need help please!
 
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Reply #34 - Jul 11th, 2011 at 7:55pm

Tango_Romeo   Offline
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Birddog5 wrote on Jun 12th, 2011 at 6:52pm:
During initial loading of CFS2, I get error messages stating that all the original aircraft are not in the library? It can't find a6m2_zero, a6m5_zero, etc for KI43, Val, Kate, F4F,F6F, F4U-1, SBD and TBD. They are all there in the AIRCRAFT Dir. I checked.

Second problem is tons of weapons not working, again the error message is that they are not in the library but, when I examine the OBJECTS_DP dir, they are all there. Some weapons work and some do not. For example, F4F wildcat can display bombs but can't drop them. I need help please!


You need to make a separate post on this problem in the regular section of the forum to get the proper attention for this problem.....just a thought.  Cool
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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