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First Screenshots of Flight Published! (Read 7214 times)
Dec 23rd, 2010 at 2:09pm

BrandonF   Offline
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The first screenshots have been published on the MS Flight website! Just click the Screens tab.

http://www.microsoft.com/games/flight/

For those that can't see them, visit this link:

http://www.flickr.com/photos/55710335@N08/5285673941/in/set-72157625659937520/#/...

Cool
 
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Reply #1 - Dec 23rd, 2010 at 4:50pm

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Woohoo! They look niiiiiice!
 

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Reply #2 - Dec 23rd, 2010 at 7:44pm

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Well guys, I think we're actually getting a decent sim this time. Signifigant water improvments are evident... Wink Smiley
 

I went outside once. The graphics weren't all that great.

Burn the land and boil the sea, you can't take the sky from me.



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Reply #3 - Dec 23rd, 2010 at 11:18pm

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I like the cliffs that show *layers* instead of the standard FS "granite outcrop".  I wonder if they will be *geologically*/*geographically* accurate?
 

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Reply #4 - Dec 24th, 2010 at 1:28am

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I wonder how good of system you'll need to get those graphics. still its pretty breath taking compare to FSX
 

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Reply #5 - Dec 24th, 2010 at 6:23am

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Razgriz wrote on Dec 24th, 2010 at 1:28am:
I wonder how good of system you'll need to get those graphics. still its pretty breath taking compare to FSX

if they do it right you'll be able to play it with the new computers of today i hope  Smiley
 

just a pair of long wings and some rising air.
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Reply #6 - Dec 24th, 2010 at 12:41pm

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Since I haven't purchased new hardware (to run MSFS) in a few years I have started a seperate "Flight compter fund" to  which I add few dollars to now and then.

However I also suspect the anything from a "core duo quad" (which I presently have) upwards can run Flight  adequately.

Anyway, the  new SS do indeed look very promising.  Smiley
 
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Reply #7 - Dec 24th, 2010 at 1:47pm

BrandonF   Offline
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For anyone who doesn't think Flight looks much better than FSX, here is a comparison to prove you wrong.  Grin

...

...

The FSX shot was taken with terrain settings maxed out. If you open each  screenshot in a new tab and flip back and fourth between them, you'll  see that different parts of them almost match up. (I did my best at  lining up the FSX shot)
 
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Reply #8 - Dec 26th, 2010 at 7:58am
NNNG   Ex Member

 
It looks nice. Hopefully they learned from the biggest problems of FSX - an extremely high system requirement to play on any decent setting. And hopefully my graphics card isn't at idle the entire time. In any case, it looks as if I'll be buying a new computer for this. Probably Sandy Bridge overclocked to 5ghz.
 
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Reply #9 - Dec 26th, 2010 at 8:06am
tedyflies   Ex Member

 
BrandonF wrote on Dec 24th, 2010 at 1:47pm:
For anyone who doesn't think Flight looks much better than FSX, here is a comparison to prove you wrong.  Grin



You have proved nothing with those shots.  Roll Eyes

Now, install REX for the water, and FTX for the ground, and the FSX shot would look almost identical to the Flight shot.

The sky already look pretty close.

Also, where do you begin to think that your system is up to snuff with whatever system took that Flight shot?  Wink

Flight could look just like your FSX shot on your system, and FSX could look just like Flight on their system.
I see that circumstance here in our screen shot forums everyday. What looks great on one setup, will look like poop on another, lesser setup. Wink


Default to default, Flight may look a better, but FSX can be made to look just as good (for now)

Cheesy This sounds just like all of the "FS9 can look just as good as FSX" debates from a few years back.

I'm hoping they go for more of the IL2 Birds of Prey look. 
Now that's detail. Cool 
 
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Reply #10 - Dec 26th, 2010 at 10:24am

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Quote:
BrandonF wrote on Dec 24th, 2010 at 1:47pm:
For anyone who doesn't think Flight looks much better than FSX, here is a comparison to prove you wrong.  Grin



You have proved nothing with those shots.  Roll Eyes

Now, install REX for the water, and FTX for the ground, and the FSX shot would look almost identical to the Flight shot.

The sky already look pretty close.

Also, where do you begin to think that your system is up to snuff with whatever system took that Flight shot?  Wink

Flight could look just like your FSX shot on your system, and FSX could look just like Flight on their system.
I see that circumstance here in our screen shot forums everyday. What looks great on one setup, will look like poop on another, lesser setup. Wink


Default to default, Flight may look a better, but FSX can be made to look just as good (for now)

Cheesy This sounds just like all of the "FS9 can look just as good as FSX" debates from a few years back.

I'm hoping they go for more of the IL2 Birds of Prey look. 
Now that's detail. Cool 


It does show one thing:  You don't have to add on third party scenery to make it look good.

As far as system requirements, even if they are using high end computers for their shots, those are *todays* high end systems.  By the time Flight hits the market, those current high end systems will be most likely be "average".
 

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Reply #11 - Dec 26th, 2010 at 10:44am

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Quote:
You have proved nothing with those shots.  Roll Eyes

Now, install REX for the water, and FTX for the ground, and the FSX shot would look almost identical to the Flight shot.

The sky already look pretty close.

Indeed.



Quote:
Default to default, Flight may look a better, but FSX can be made to look just as good (for now)

Cheesy This sounds just like all of the "FS9 can look just as good as FSX" debates from a few years back.

Excepted that FS9 could not look as good as default FSX. No matter what payware addon you would install in FS9, you would still get blurry 5m/pixel ground textures, while the default ground textures of FSX were crisp at 1m/pixel !

In the shots above, there are only two to three things that REALLY look better than what FSX is able to display:
- the trees have better shadows, see shot #3. Same goes for the aircraft shadow, visible in one of the videos. It seems that FINALLY the plane will get a visible shadow even on a slopy ground surface ! FSX cannot do that.
- the scenery shadow (shadow of the hill in the valley) seems to cast shadow on autogen objects (see the valley shot above, the trees on the right side), as well as on the planes !! (see takeoff video) FSX cannot do that.
- the rivers seem to be shiny, but it's hard to say if it's really the usual river texture or if they did a really tiny water body Smiley FSX *could* do that.
 
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Reply #12 - Dec 26th, 2010 at 10:45am

Daube   Offline
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Strawberry Yogurt wrote on Dec 23rd, 2010 at 7:44pm:
Well guys, I think we're actually getting a decent sim this time. Signifigant water improvments are evident... Wink Smiley

Really ? Where ?  Huh

Boikat wrote on Dec 23rd, 2010 at 11:18pm:
I like the cliffs that show *layers* instead of the standard FS "granite outcrop".  I wonder if they will be *geologically*/*geographically* accurate?

It's just a different cliff texture, nothing impressive Wink
 
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Reply #13 - Dec 26th, 2010 at 11:53am
NNNG   Ex Member

 
I wonder if they could smooth the terrain by using tessellation. Could save some CPU load and instead load the GPU which is essentially idling right now. (of course DX11 operating system / hardware is required)
 
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Reply #14 - Dec 26th, 2010 at 4:23pm

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Daube wrote on Dec 26th, 2010 at 10:45am:
[quote author=Airliner123 link=1293131396/2#2 date=1293151446]Well guys, I think we're actually getting a decent sim this time. Signifigant water improvments are evident... Wink Smiley

Really ? Where ?  Huh

Umm... In the water!  Grin The water is dimmed and looks much more like real life, like in Brandon's shot for FSX the water looks like it has blue lightbulbs below the surface. On MF, the water also appears to have some transparency to it, so we 'might' be able to go underwater. ?  Cool
 

I went outside once. The graphics weren't all that great.

Burn the land and boil the sea, you can't take the sky from me.



...
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Reply #15 - Dec 26th, 2010 at 5:57pm

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One thing FSX can never be...... a native DX10 program.
One of the things Flight wiil be able to achive (with full DX10) will be much more realistic lighting effects, both artificial and in nature.  Smiley
 
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Reply #16 - Dec 26th, 2010 at 7:42pm

BrandonF   Offline
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Strawberry Yogurt wrote on Dec 26th, 2010 at 4:23pm:
Daube wrote on Dec 26th, 2010 at 10:45am:
[quote author=Airliner123 link=1293131396/2#2 date=1293151446]Well guys, I think we're actually getting a decent sim this time. Signifigant water improvments are evident... Wink Smiley

Really ? Where ?  Huh

Umm... In the water!  Grin The water is dimmed and looks much more like real life, like in Brandon's shot for FSX the water looks like it has blue lightbulbs below the surface. On MF, the water also appears to have some transparency to it, so we 'might' be able to go underwater. ?  Cool


Some people don't want to have any hope.  Grin The water looks way better. I don't know that we could go underwater, but those reefs are pretty interesting. Probably just part of the water texture though.
 
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Reply #17 - Dec 26th, 2010 at 10:05pm

Daube   Offline
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Strawberry Yogurt wrote on Dec 26th, 2010 at 4:23pm:
Umm... In the water!  Grin The water is dimmed and looks much more like real life, like in Brandon's shot for FSX the water looks like it has blue lightbulbs below the surface. On MF, the water also appears to have some transparency to it, so we 'might' be able to go underwater. ?  Cool


This is just "water landclass", water textures below the "wave" texture, just like what REX brings to its customers.
For the waves, you can get the same results by using the various files on FSWC website Wink
 
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Reply #18 - Dec 26th, 2010 at 11:24pm
NNNG   Ex Member

 
What location are the pictures of? It looks like Hawaii?

For the most part it looks like FSX but with hugely updated mesh, textures, landclass, with some nice soft-shadows. I just hope they add core improvements to it to increase the efficiency and add actual features.

(Also it looks like the rumors of MS Flight being dumbed down and all were completely incorrect, and Bill was right Cheesy )
 
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Reply #19 - Dec 26th, 2010 at 11:30pm

BrandonF   Offline
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Quote:
What location are the pictures of? It looks like Hawaii?

For the most part it looks like FSX but with hugely updated mesh, textures, landclass, with some nice soft-shadows. I just hope they add core improvements to it to increase the efficiency.

(Also it looks like the rumors of MS Flight being dumbed down and all were completely incorrect, and Bill was right Cheesy )


MS also said in the recent news update that Flight was not dumbed down, so that rumor is officially dead. (At least it should be)

The screenshots were taken at Hilo, Hawaii.  Wink
 
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Reply #20 - Dec 27th, 2010 at 10:58am

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It all looks very promising, but I still need to see some published system requirements before I'm on-board. I would have to build a new PC regardless, my old one won't run FSX decently but it does run FS9 with all sliders maxed.
 

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Reply #21 - Dec 27th, 2010 at 4:09pm

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Let's alll  be a bit realistice here.
We can't expect Flight to be a cutting edge FS with SOTA graphics and expect it to run with everything pretty much maxed out on a mediocre sys.

Considering that Flight is at least a year away, it gives one plenty of time to save for a new sys, whatever that might be in a year's time. Smiley
 
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Reply #22 - Dec 27th, 2010 at 7:02pm

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Quote:
I'm hoping they go for more of the IL2 Birds of Prey look. 
Now that's detail. Cool 


AKA Wings of Prey (on PC)

I was just flying WOP right now, and yes it really seems to resemble that! trees are more three-dimensional too, and man does it run like a freight train on my old dual core! i can only "prey" (couldnt resist) that FLIGHT runs so well!

Smiley
 

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Reply #23 - Dec 28th, 2010 at 12:50pm

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While add-ons may allow FSX to look nearly as good as MS Flight. I much prefer having those graphics stock as add-ons typically jeopardize stability.

I just hope MS Flight is better optimized than FSX and actually uses my GPU!
 

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Reply #24 - Dec 29th, 2010 at 9:11pm

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Ermmm... I didn't notice if anyone else had commented on this but, it's not the Stearman in these screens... it's our old lovely yet terribly underappreciated  Maule M-7 260c... i know they're probably working with FSX bits and pieces, but is this a sign we may get some port-over compatibility? Will most of the native FSX catalog slide into FLIGHT? Anyone else thinking of this? If true, would be great for the years worth of effort put into some very fine aircraft made... MS and user-crafted.

Smiley
 

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Reply #25 - Dec 29th, 2010 at 10:00pm

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I know these are early screenshots and all, but I'd definitely love to see more realistic sky and cloud textures.

The ocean textures look good, but I think they could be better.
 

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Reply #26 - Dec 30th, 2010 at 12:24am

BrandonF   Offline
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Spindrift wrote on Dec 29th, 2010 at 9:11pm:
Ermmm... I didn't notice if anyone else had commented on this but, it's not the Stearman in these screens... it's our old lovely yet terribly underappreciated  Maule M-7 260c... i know they're probably working with FSX bits and pieces, but is this a sign we may get some port-over compatibility? Will most of the native FSX catalog slide into FLIGHT? Anyone else thinking of this? If true, would be great for the years worth of effort put into some very fine aircraft made... MS and user-crafted.

Smiley


I think we will have compatibility with FSX add-ons, but nothing older. The Maule has probably already been converted over to a native Flight model, and for whatever reason, they decided to use it instead of the stearman in the shots. I don't think it is any sort of sign, though. They might just be showing that some of the default FSX aircraft will be included in Flight.

Cool
 
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Reply #27 - Dec 30th, 2010 at 6:24pm

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Still great to see it though! Hope they bring over more favorites and improve them as well!
 

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Reply #28 - Dec 30th, 2010 at 9:51pm

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Keep in mind that these shots are bait - embellished beyond default to attract potential buyers.  Don't get me wrong, they certainly catch the eye but nothing you can't do with FSX.  In one of the final shots there's a jumble of streams and tributaries, all looking like they were lit with neon - imagine what ORBX could do with something like that. 
 

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Reply #29 - Dec 31st, 2010 at 3:38am

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I'm actually quite impressed with these screenshots, and hope MS Flight delivers that much.  Like many, I also hope that this will not be as crippling as FSX was on system requirements, though I do see a lot of PC games these days delivering handsome graphics with minimal cost to hardware.  In this, I hope that MS Flight will be far better optimized.



 

Cheers,
RB

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Reply #30 - Dec 31st, 2010 at 2:48pm

BrandonF   Offline
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olderndirt wrote on Dec 30th, 2010 at 9:51pm:
Keep in mind that these shots are bait - embellished beyond default to attract potential buyers.  Don't get me wrong, they certainly catch the eye but nothing you can't do with FSX.  In one of the final shots there's a jumble of streams and tributaries, all looking like they were lit with neon - imagine what ORBX could do with something like that. 


Remember, these are early development shots. So, we might get more than what is in the shots, but not less.

Tree shadows are not possible in FSX. The shadowing on the plane and ground look improved overall as well.

It's not about what can be done in Flight can be done in FSX. The fact that Flight looks better than FSX did out of the box is a good sign. It will hold us off for a few months while developers get the hang of the new techniques.
 
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Reply #31 - Jan 5th, 2011 at 3:45pm

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I have read all posts here and have a couple of things to add, I have read and heard talk that Flight will not be backwards compatible with FSX add-ons so they can have a whole new engine that will be less taxing on average hardware systems. We as simmers can't have it both ways. As far as it being much better graphics than FSX thats just not the case with the add-ons such as was mentioned earlier. With REX-Overdrive and GEX and ORBX PNW scenery and some others the scenery is nothing short of awesome with good hardware such as i7 9... and 6 gigs of 1600 ram and a GTX460 or above GPU and some great tweaks availible here and a couple other sites you can achive great frames, smooth flight and outstanding graphics. I will take a flight at Tampa International and post a screeny that will look better than those posted by Flight.  Wink
 

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Reply #32 - Jan 5th, 2011 at 4:15pm

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Here is 1 shot

...
 

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Reply #33 - Jan 5th, 2011 at 4:24pm

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with all the addons for FSX today (e.g. REX) ... i dont see much difference Huh
 

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Reply #34 - Jan 5th, 2011 at 4:29pm

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sorry, disreguard that, looks much better when i look at it for a while, but now your probably going to have to buy an amazing computer to get this at a decent frame rate.
 

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Reply #35 - Jan 5th, 2011 at 6:17pm

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John Crouse wrote on Jan 5th, 2011 at 3:45pm:
I have read all posts here and have a couple of things to add, I have read and heard talk that Flight will not be backwards compatible with FSX add-ons so they can have a whole new engine that will be less taxing on average hardware systems. We as simmers can't have it both ways. As far as it being much better graphics than FSX thats just not the case with the add-ons such as was mentioned earlier. With REX-Overdrive and GEX and ORBX PNW scenery and some others the scenery is nothing short of awesome with good hardware such as i7 9... and 6 gigs of 1600 ram and a GTX460 or above GPU and some great tweaks availible here and a couple other sites you can achive great frames, smooth flight and outstanding graphics. I will take a flight at Tampa International and post a screeny that will look better than those posted by Flight.  Wink


Addons really make the sim, though I can imagine that if Flight develops with its own followers of developers, which I'm sure it will, then I can really see a good future out of it.  It WILL look better than FSX, I imagine, if the sim gets finished.  Its the same thing that happened when FSX came out, and back when FS2004 already look (and still does) look as good as it gets.  It will be sad if there is no backward compatibility with FSX addons, which I strongly suspect is the case, but then... I guess some of us will just have to start over again (addon wise) should we choose to try a new sim. 

I hope Flight can run on the average computer though, unlike the fiasco at the launch of FSX.  TBH, I see a lot of great looking games nowadays that really don't need top-end hardware to run... games that look so real that I can almost touch my screen and feel whats there.  I'm optimistic that this sim will be much better optimized... but then, you never know.
 

Cheers,
RB

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Reply #36 - Jan 5th, 2011 at 6:39pm

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I strongly agree with the two previous posts, I can get the same quality visuals as your sceenshot John, only on my modest box it's running at about 10-15 fps... these early samples are still far away from the final development, and even if it wasn't, we'll achieve that same scene as we did in FS9 and FSX, the same way you just did, with add-ons.

the question here is not so much "How does it look?" as much as it is "How does it run?". I'll be very pleased to have a comprehensive Flight Sim run beautifully on my little (and moderately affordable) set-up.

ps. @RocketBird

Rocket_Bird wrote on Jan 5th, 2011 at 6:17pm:
TBH, I see a lot of great looking games nowadays that really don't need top-end hardware to run... games that look so real that I can almost touch my screen and feel whats there.  I'm optimistic that this sim will be much better
optimized
...


Grin I couldn't agree more! for those of you with a similar build to mine, check out
Colin McCrae: DIRT 2
or even
Wings of Prey
. I get 60-80 fps with insane levels of realism. Then I hop back into FSX and WEEP...  Cry Cry Cry

If FLIGHT runs anywhere near as well, i'll pay double to get my copy.


pss. @ John Crouse - Very nice screenshot man, would love to see it running! post more for us in the showcase!  Wink

Smiley
 

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Reply #37 - Jan 6th, 2011 at 2:40am

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The problem isn't having a sim that runs great with a beautiful system, which those of you that have posted recently posses: the real issue is being able to run the sim on a system that is not dedicated to the sim.

I ran FS9 on my last system (which I no longer have) beautifully.  Nearly maxed, and it ran great.  However, I tried the teaser release of FSX, and had between 12 and 15 FPS, so I was not willing to even purchase the release.  Let alone the upgrades.  So I haven't been impressed in any way with the latest that MS has come out with.

But with Flight, I'm expecting (re: hoping) for some good things.  I know it's way too early to tell, but if they rewrite the basic programming, we'll get a much better game.  With legacy software, you get shackled into sacrificing quality for efficiency.  Not good enough . . .
 

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Reply #38 - Jan 6th, 2011 at 3:19am

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Addons might make FSX look good too but whats the point. Sure for some FSX is great but it has a few problems

1. Addons can yes make it look good. Although of all the addons for FSX ive tried (GEX, REX, UTX...) It looks like a waste of money if the default Flight looks like the pictures suggest. Plus. MOST addons cost a decent amount of money.

2. FSX being so outdated is so under optimized for todays machines that one person with a Dual core might be able to run it better than someone else with a Quad core. Ex. I have a ATI 4870 1gb with a Phenom II X4 940 @ 3.2ghz with 8gb of DDR3....on MEDIUM settings....im lucky to get 10-15 frames a second. Its a total crap shoot and its because of poor optimization by Mirosoft.




And besides to have a DEFAULT sim look that good without any addons means more money in our pockets, and if its properly optimized it will run 20x smoother than FSX ever could have hoped. Which would mean you wouldn't need a super computer to run it. Smiley

I don't understand why some people cant have faith  Grin

Its just like the old "FS2004 will be better than FSX" thing a few years ago.


The past is all thats gone. Lets hope for the future of flight sim.  Smiley
 
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Reply #39 - Jan 6th, 2011 at 9:16am

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Travis wrote on Jan 6th, 2011 at 2:40am:
However, I tried the teaser release of FSX, and had between 12 and 15 FPS, so I was not willing to even purchase the release.  Let alone the upgrades.  So I haven't been impressed in any way with the latest that MS has come out with.

I understand your point of view, but judging a simulator only from how many FPS you get with it is quite strange, don't you think.
The most important things are the features, once again.

I don't know what kind of real features this MS Flight will bring, but those feature will have to be REALLY EXCEPTIONNAL to manage to take me away from Accusim. And I'm not talking about graphics or number of FPS here.
 
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Reply #40 - Jan 6th, 2011 at 11:15am

Al_Fallujah   Ex Member

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But I see a Maule in the screen shots.
That makes me happy.

Don't know what it is, but I like those little buggers.
 
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Reply #41 - Jan 6th, 2011 at 2:12pm

DaveSims   Offline
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FS9 with add-ons can look as good as FSX
FSX with add-ons can look as good as Flight

Imagine where Flight with add-ons will take us.

All I hope for is they take the time to make the program efficient, providing plenty of eye candy while being able to function well on the average machine, not a $4000 super gamer system.  It can be done, they just have to make the program run efficiently. 

I remember back to ten years ago.  FS98 ran great, FS2000 was a dog, then came FS2002.  I could run FS2002 great on a system that would barely get FS2000 going.
 
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Reply #42 - Jan 6th, 2011 at 5:33pm

Keep It Simple   Offline
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I don't think there is anyway FSX can look as good as Flight.

For one thing,  Flight will have full DX10 support and FSX wiil never have the DX10 lighting that Flight will have.
The FSX  lighting effects are a complete joke by today's standards.

FXS does not even support scenery MipMapping for most objects.

FSX was dated even as soon as it was originally released!

Also we don't have any idea what Fight  will eventually  contain. 

So, it is premature to say the least to compare Flight to FSX.  Smiley
 
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Reply #43 - Jan 6th, 2011 at 10:35pm

Spindrift   Offline
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Quote:
But I see a Maule in the screen shots.
That makes me happy.

Don't know what it is, but I like those little buggers.


Me too! Grin
M
ost
A
mazing yet
U
nderappreciated f
L
ight
E
quipment...

@ Davysims - Yes, just imagine where FLIGHT with add-ons could take us!

Smiley
 

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Reply #44 - Jan 6th, 2011 at 11:43pm

John Crouse   Offline
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You guys amaze me, you bad mouth a great flightsim like FSX and all that it can do and yet say that Flight will be sooo much better when in fact we don't even know for sure that it will support anything short of a glorified online game.

Please do some research about how to make FSX all it can be with some simple tweaks and on a computer that can be built for less than $1500.00 and run and make FSX work amazing.

Microsoft left us high and dry once when they fired Aces, what makes you think its going to be any different this time!

Good luck with Flight your new wonderful sim, I will stick with something that works just great!
 

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Reply #45 - Jan 7th, 2011 at 8:55pm

Spindrift   Offline
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John Crouse wrote on Jan 6th, 2011 at 11:43pm:
Please do some research about how to make FSX all it can be with some simple tweaks and on a computer that can be built for less than
$1500.00
and run and make FSX work amazing.
...
Good luck with Flight your new wonderful sim, I will stick with something that works just great!

i7 920 @ 4.0, MSI X58 Pro-E, 6 gigs ddr3 1600 XMS3 Corsair, EVGA GTX 460 SE 1GB, Corsair Hydro H50 cooler, OCZ Stealth Xstream 600watt, 1 TB Western Digital HD, Windows 7 Home Premium 64



Hmmm... I think I'm starting to understand what kind of consumer you are... Glad you can afford your toys.  Wink

John Crouse wrote on Jan 6th, 2011 at 11:43pm:
"Please do some research about how to make FSX all it can be with some simple tweaks..."


Do you see the posts by the venerable people above us, with numbers in the thousands? These are the people that made and discovered the tweaks you use. Believe me John, they know what they're talking about. So be sure to pay your respects for their hard work in your behalf. I'm sure you'll agree, they deserve it.

Smiley Cheers,

~David
 

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Reply #46 - Jan 8th, 2011 at 5:20am

ManuelL   Offline
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I have to say, I was at first not very convinced by the Flight shots, but the more I look at them, the more I like what I see.

Personally I don't care so much about the textures (can be replaced), but to me it seems the technology for projecting the textures was changed. It appears that the textures are not projected straight from the top anymore (turning every steep clilff into an ugly washed out blob), but the projection on steep surfaces seems to be improved.

If this is the case this could improve the overall looks of the sim in mountainous regions a lot.


My shot with GEX and REX:

...

What I really hope is that they will bring a wider variety of landclasses to bring a more distinct look to the different continents.
 

...
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Reply #47 - Jan 8th, 2011 at 12:54pm

Spindrift   Offline
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Gorgeous shot! once again, it's great to compare the same scene.  Cool
 

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Reply #48 - Jan 8th, 2011 at 1:10pm

John Crouse   Offline
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Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink
 

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Reply #49 - Jan 8th, 2011 at 1:53pm

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John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.
 
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Reply #50 - Jan 8th, 2011 at 4:50pm

John Crouse   Offline
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DaveSims wrote on Jan 8th, 2011 at 1:53pm:
John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.


I have been around as long as you if not longer, I had Chuck Yeager as my first flight sim game back in 1990 when if was on floppy disc. My first computer was a tandy without a hard drive and used dos as a operating system. Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!
 

i7 920 @ 4.0, MSI X58 Pro-E, 6 gigs ddr3 1600 XMS3 Corsair, EVGA GTX 460 SE 1GB, Corsair Hydro H50 cooler, OCZ Stealth Xstream 600watt, 1 TB Western Digital HD, Windows 7 Home Premium 64
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Reply #51 - Jan 8th, 2011 at 5:21pm

DaveSims   Offline
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John Crouse wrote on Jan 8th, 2011 at 4:50pm:
DaveSims wrote on Jan 8th, 2011 at 1:53pm:
John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.


I have been around as long as you if not longer, I had Chuck Yeager as my first flight sim game back in 1990 when if was on floppy disc. My first computer was a tandy without a hard drive and used dos as a operating system. Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!


I was flying Yeagar on the Tandy too.  Funny to think how that was top of the line in simulation, a white rectangle with black wings, the ground was just flat white with little black dots to add perspective.
 
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Reply #52 - Jan 9th, 2011 at 1:01pm

Spindrift   Offline
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John Crouse wrote on Jan 8th, 2011 at 4:50pm:
Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!


I heartily agree with you John! (not that "I hope you're wrong" - well, I do, but you know what I mean!  Wink ) I also hope MS has learned their lesson from their last release and are willing to put the time, effort and focus into optimizing FLIGHT into all it really could be - All we wanted FSX to fulfill for everyone in the community, even those who couldn't afford a serious system dedicated to it. If we lose backward compatibility this time, so-be-it! It was going to happen sometime, I'm ready to move forward! Who's with me?!

You are right again John, $1500 is realistic for an awesome dedicated set-up. I must admit I spent about $1100 on mine 1 1/2 years ago (including a 25" monitor and various FS peripherals)

Here's the key point: I have decided, to the last, to be positive about FLIGHT. Maybe that's why I defend it so vehemently! In the end, if we want a fully satifying experience, MS will need to know that we have at least some faith in their expertise, (thay did bring us our beloved FS series after all!) I also hope they will see and ultimately want to satisfy an already established communtiy that
wants to see them succeed with FLIGHT.


well, that's my point of view... i'll return to my humble self now folks!  Cheesy

P.S. - John! Good news is, you'll have plenty of time to enjoy FSX on you hot-rod box, it'll be quite a while before we all get to take-off in FLIGHT. Let's see some more screens man! I'll be looking for you in the showcase!  Cool

Peace-Out!  Smiley
 

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Reply #53 - Jan 9th, 2011 at 3:52pm

Fr. Bill   Offline
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ManuelL wrote on Jan 8th, 2011 at 5:20am:
Personally I don't care so much about the textures (can be replaced), but to me it seems the technology for projecting the textures was changed. It appears that the textures are not projected straight from the top anymore (turning every steep clilff into an ugly washed out blob), but the projection on steep surfaces seems to be improved.


The projection technology probably hasn't changed. It's more likely a result of improved mapping of the terrain...

Most of the Alps have been redone for FSX over the past few years, where the "smeared cliff faces" have been eliminated by Frank Dainese...

See: http://scenarialpinifsx.blogspot.com/
 

Bill
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Reply #54 - Jan 10th, 2011 at 11:28am

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   As many have stated above, I hope FLIGHT is actually "flyable" much sooner than later. It's a shame to have to wait 2-4 years before you can actually simulate "flying" an aircraft. A lot of us pay premium price for the program at the time of release, and buy/build the "latest & greatest" pc on the market at the same time just for the ***NEW*** simulator, and still not be able to "fly". Then, we have to wait for patches of all sorts that should have been caught in the testing phase of the program.  Huh  That's bvllsh!t in my book.

   Anyway, that being said, the flight simulator series, in general, have had many great and legitimate sub-disciplines such as AI traffic & scenery programming, screen shots etc... But, as the name of the program implies, and my simple definitions, "flight" - to be in a flying machine, able to take off, become and sustain airbourne statis, and land safely and correctly (ballons to spacecraft), and simulator - to be in a safe, realistic environment, without actually being in that real, and possibly dangerous environment (race car driving, combat, trains, shooting sims, etc.).

   To me, the whole idea of the flight simulator program series is to be able to "fly" airplanes, and "fly" them properly. Screenshots are nice, as I stated, but if that is the main idea of the program, why not call it "Aviation Photoshop", err... something like that? The fact of the matter is, no matter how good the stock screenshots look, most of us end up buying scenery programs such as FTX, REX, GEX, UTX, Instant Scenery, Mega Scenery, AFX, etc. The same goes for AI traffic, many of us end up writing our own AI plans, use freeware AI such as UGA, WoAI, PAI and MAIW along with payware AI, such as Traffic X, My Traffic X and Ultimate Traffic 2. We even go so far as buying sound programs such as Audio Environment, SEX (Sound Environment X)  Tongue and various other sound programs for individual aircraft. So, we covered all of that and it's all great, and makes for a VERY pleasant view and environment -it really is nice.

   Now, what about high quality aircraft with accurate flight characteristics? How about fully functional avionics? - not flip the avionics switch and have ALL of the avionics light up with no control over what is necessary and what is not, such as having your transponder set to "test", "stand by","on" and "off". How about correct and fully fuctional era panels for the older aircraft to all modern glass panels (G1000, G300, Avidyne Entegra, Aspen, etc)? How about dimmable, backlit gauges and dimmable glass panels for night "flying"? What about proper ATC function (VFR, IFR, SIDS, STARS, talking in turn, emergency situations, holding patterns, aircraft spacing in the landing sequence)? Oh, and, by the way, we usually end up buying higher quality aircraft also.  Sad

   Anyone understand? Anyone follow? ..........Microsoft?

Semper Fi,

Dave
 
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Reply #55 - Jan 11th, 2011 at 12:41am

Travis   Offline
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There are many reasons that MS doesn't include ultrahigh quality aircraft or scenery in their sims, but here are a couple:

The expense of making ultrarealistic aircraft and scenery is evident when you look at how much you pay for the base sim, and then what you end up paying for the upgrade packages.  $20 US is fairly cheap for a high quality aircraft or scenery, and the range goes up much farther in price.  Even considering that such an upgrade would cost less if included in the initial release, you would still end up paying at least $100 US for that privilege.  That would put it out of the reach of some buyers, and greatly deter those of us who are diehard fans of the series, but can't afford a machine to run such a comprehensive sim.

Which brings up the second argument: one would be required to purchase a high-end system to run something with such great amenities, and most of the time, the end user cannot afford such an item at the time of initial release.  A $1500 dollar system that could run FS9 exquisitely at the time of release would have a hard time running FSX with full sliders and enhanced scenery and fully functioning cockpits with the latest and greatest aircraft releases.

But as for having the program fully-functional at the time of release, I am in full agreement.  It is ridiculous to expect us to purchase a $40-$60 program and then have to pay an additional $20-$30 for an "upgrade" that just fixes a boatload of issues encountered with the original.  It doesn't inspire much confidence in those of us who are potential buyers.  If you bought a car part that absolutely refused to work as advertised, you would immediately return it and ask for a full refund.  Then you would look elsewhere for your car part.  And there is a growing community of other sims that are vetted much harder than FSX was.
 

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Reply #56 - Jan 16th, 2011 at 5:00am

New Light   Offline
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   That's a fair enough answer Travis. I guess like any specialized hobby or interest, it's ALWAYS more expensive than one would initially think. So, I can live with your arguement, it's a good one. But, can we, at least, fix ATC, and gain more control of the standard FS avionics panel - just the panel, not the whole plane?

   Oh, and, by the way, I paid $80 for FSX, $60 for Acceration AND I went through six pcs before I could get a moderate amount of "flyability" with FSX. OUCH!!!

Semper Fi,

Dave
 
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