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Crash? (Read 1371 times)
Nov 7th, 2010 at 11:44pm

TXGrunt   Offline
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I did a Continental Airlines repaint on a Carenado Piper Arrow. Something different! I saved the file as a BMP which is what the original image was. Now when I go to select that texture from FS9 it crashes to desktop! Did I save the image wrong?
 
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Reply #1 - Nov 8th, 2010 at 3:15am

patchz   Offline
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TXGrunt wrote on Nov 7th, 2010 at 11:44pm:
I did a Continental Airlines repaint on a Carenado Piper Arrow. Something different! I saved the file as a BMP which is what the original image was. Now when I go to select that texture from FS9 it crashes to desktop! Did I save the image wrong?

I have no way of knowing that, but my first thought is to double check your changes to the aircraft.cfg for the new texture. We often make some small error/typo that keeps it from showing up or some other problem.
 

...
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Reply #2 - Nov 8th, 2010 at 6:27am

ShaneG   Offline
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TXGrunt wrote on Nov 7th, 2010 at 11:44pm:
I saved the file as a BMP which is what the original image was.


What program did you use to do the repaint & save?

Not all .bmp files are the same, and if you saved as the wrong one, this would cause your problem.  Wink
 
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Reply #3 - Nov 8th, 2010 at 7:53am

TXGrunt   Offline
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ShaneG wrote on Nov 8th, 2010 at 6:27am:
TXGrunt wrote on Nov 7th, 2010 at 11:44pm:
I saved the file as a BMP which is what the original image was.


What program did you use to do the repaint & save?

Not all .bmp files are the same, and if you saved as the wrong one, this would cause your problem.  Wink



I used photoshop to do the repaint.
 
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Reply #4 - Nov 8th, 2010 at 7:58am

garryrussell   Offline
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Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry


 
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Reply #5 - Nov 8th, 2010 at 8:32am

TXGrunt   Offline
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garryrussell wrote on Nov 8th, 2010 at 7:58am:
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?
 
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Reply #6 - Nov 8th, 2010 at 9:41am

ShaneG   Offline
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TXGrunt wrote on Nov 8th, 2010 at 8:32am:
garryrussell wrote on Nov 8th, 2010 at 7:58am:
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?



First, if you don't have it, you will need the program, DXTBmp.
You can download it here, and it is free: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm


Next, open the original texture that you are going to repaint in DXTBmp, and note what format it is,

like this:

...



Now, at this point, it's probably a good idea to save a copy as a 24bit .bmp,
as this is what most graphics programs work with.

This can be done like so:

...

NOTE! - don't save this copy in the same folder, as it will overwrite the original file!! Save the copy in a different location.  Wink


Use the copy to do all of your repainting & editing with, so that you always have the original to fall back on.  Wink

Finally, when you are done with your repaint, load the texture into DXTBMP again, and go to the file menu in DXTBMP, and select "Save as --> Extended bitmap"

...


and then you will be able to select the proper .bmp format for your selected texture from this menu:

...



Hope this helps you out!  Smiley
« Last Edit: Nov 8th, 2010 at 12:10pm by ShaneG »  
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Reply #7 - Nov 8th, 2010 at 9:49am

TXGrunt   Offline
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ShaneG wrote on Nov 8th, 2010 at 9:41am:
TXGrunt wrote on Nov 8th, 2010 at 8:32am:
garryrussell wrote on Nov 8th, 2010 at 7:58am:
Did you call it into DXT.BMP and resave as an extended biutmap???.....if not your sim will crash as you describe.

Garry




How do I do that?



First, if you don't have it, you will need the program, DXTBmp.
You can download it here, and it is free: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm


Next, open the original texture that you are going to repaint in DXTBmp, and note what format it is,

like this:

[img]



Now, at this point, it's probably a good idea to save a copy as a 24bit .bmp,
as this is what most graphics programs work with.

This can be done like so:

[img]

NOTE! - don't save this copy in the same folder, as it will overwrite the original file!! Save the copy in a different location.  Wink


Use the copy to do all of your repainting & editing with, so that you always have the original to fall back on.  Wink

Finally, when you are done with your repaint, load the texture into DXTBMP again, and go to the file menu in DXTBMP, and select "Save as --> Extended bitmap"

[img]


and then you will be able to select the proper .bmp format for your selected texture from this menu:

[img]



Hope this helps you out!  Smiley



Thank you for heading me in the right direction but the program to convert to BMP puts a "water mark" on the image when converted....
« Last Edit: Nov 8th, 2010 at 12:11pm by ShaneG »  
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Reply #8 - Nov 8th, 2010 at 9:53am

TXGrunt   Offline
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I dont think that is the exact program but this is what it came out to when converted to BMP from PSD.

...

...

...
 
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Reply #9 - Nov 8th, 2010 at 9:58am

ShaneG   Offline
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DXTBMP won't do that to you, and will replace that program you are using.

You won't need to convert from bmp to PSD, just do as I mentioned above and save as a 24bit bmp and Photoshop will treat it as a psd.
 
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Reply #10 - Nov 8th, 2010 at 10:22am

TXGrunt   Offline
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ShaneG wrote on Nov 8th, 2010 at 9:58am:
DXTBMP won't do that to you, and will replace that program you are using.

You won't need to convert from bmp to PSD, just do as I mentioned above and save as a 24bit bmp and Photoshop will treat it as a psd.



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Reply #11 - Nov 8th, 2010 at 12:11pm

ShaneG   Offline
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PM received, try the download from this link: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm

all the way at the bottom.  Smiley
 
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Reply #12 - Nov 8th, 2010 at 1:40pm
SeanTK   Ex Member

 
Don't forget that you may need to reapply the alpha channel using DXTBmp.  Wink
 
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