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Making switchs and or pedals (Read 5258 times)
Reply #15 - Jan 11th, 2010 at 6:40am

BSW727   Offline
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You're better off spending the money. While wasting time trying to pin out a hacked keyboard, you could already have your switches installed and working using a regular input card.

Leo Bodnar makes one of the best and simplest.
 
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Reply #16 - Jan 11th, 2010 at 8:53am

JBaymore   Offline
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BSW727 wrote on Jan 11th, 2010 at 6:40am:
You're better off spending the money. While wasting time trying to pin out a hacked keyboard, you could already have your switches installed and working using a regular input card.

Leo Bodnar makes one of the best and simplest.


I agree.  The hacked keyboard approach is the "route of last choice".  It you are truly out of money and have one laying around... it is better than nothing.  But it is a pain in the butt to do.  And you end up pretty much limited to momemtary button presses.  So without spending money on some capacitors and such anyway to "fake" things into handling stuff like toggle switches........ you don't have a  much better situation than a keyboard in a new location.

best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #17 - Jan 11th, 2010 at 1:44pm

Romflyer   Offline
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Thanks guys that is exactly want I was interested in hearing, now are there any limitations on which type of buttons or toggles or dials that can cannot be used with these kind of boards? I'm mostly wondering about toggles, because switches in the game controlled with buttons that (toggle) things off and on, but an actual toggle switch performs either off or on........I hope that makes sense?....assuming my question makes sense  Roll Eyes is there any special requirements when looking for toggles, buttons, dials,  etc?
 
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Reply #18 - Jan 11th, 2010 at 7:37pm

JBaymore   Offline
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romflyer,

Look at the stickies at the top of this forum section and explore the ones that are for controller hardware.  Read up on the specs on the hardware and what it handles.

Also start reading older threads here.  There is a LOT of information already in the forum section.  A goldmine actually.

I use Hagstrom keyboard encoders (2 x KE-72) for a lot of simple stuff.  They are bulletproof and flexible items...... but a bit pricey.  Combined with the payware FSUIPC...... you can do a LOT of stuff in the sim.  A KE-72 supports 72 discrete inputs.  I have toggles, momentaries, and rotary switches driving that.  Simple.

I think the Bodnar card will support similar....but is more "basic".

best,

................john

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #19 - Jan 15th, 2010 at 12:35am

Mazza   Offline
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I just came back from holidays so not much was done, but before I left I cut out all the holes, it all fits nicely, I know it's like a (cool) keyboard is a new place, but I wanted to do something this holidays  Grin

Just gotta frame and paint and configure  Cheesy
 

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Reply #20 - Mar 2nd, 2010 at 4:22pm

Tyler012   Offline
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If you don't mind spending a little money, Saitek makes a nice switch cluster you could give a look at: http://www.amazon.com/Saitek-PZ55-Flight-Switch-Panel/dp/B001EYU1WS/ref=sr_1_4?i...
 

...
Just a sample of my personal art.
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Reply #21 - Apr 21st, 2010 at 11:42am

Romflyer   Offline
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JBaymore wrote on Jan 11th, 2010 at 7:37pm:
romflyer,

Look at the stickies at the top of this forum section and explore the ones that are for controller hardware.  Read up on the specs on the hardware and what it handles.

Also start reading older threads here.  There is a LOT of information already in the forum section.  A goldmine actually.

I use Hagstrom keyboard encoders (2 x KE-72) for a lot of simple stuff.  They are bulletproof and flexible items...... but a bit pricey.  Combined with the payware FSUIPC...... you can do a LOT of stuff in the sim.  A KE-72 supports 72 discrete inputs.  I have toggles, momentaries, and rotary switches driving that.  Simple.

I think the Bodnar card will support similar....but is more "basic".

best,

................john



Thanks for the advise and yes I have been looking through many of the older posts to try and decide on good course of action, basically it boils down to bodnar or hagstrom  Undecided one other criteria that I would like to settle before I move further forward.......I want to be able to have a numeric keypad, but I want it to have the numbers from the keyboard....not the numpad, I don't think that Bodnar board will let me do this (it's a game controller) but I think the Hagstrom would allow this (it emulates a keyboard?)
Does anyone have any insight into this question?
Cheers
Rom
 
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Reply #22 - Apr 21st, 2010 at 6:48pm

JBaymore   Offline
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The Hagstom ke73 software assigns its keys via specific keycodes.  So it should be able to do that.  I do not know about the Bodnar card's software.

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #23 - Apr 22nd, 2010 at 10:54am

Romflyer   Offline
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JBaymore wrote on Apr 21st, 2010 at 6:48pm:
The Hagstom ke73 software assigns its keys via specific keycodes.  So it should be able to do that.  I do not know about the Bodnar card's software.

best,

................john


Yes "should" is exactly what I was thinking......I guess when I'm ready to go then I'll just have to contact them and get confirmation.......or I'll be back to the idea of keyboard......dismembering  Cheesy
 
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Reply #24 - Apr 23rd, 2010 at 5:30am

zswobbie1   Offline
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Hi Guys,
We are using 2x Bodnar cards for 4x throttles, 4x pitch, the usual control surfaces & a bunch of push switches, toggles for flaps etc. Obviously using FSUIPC & can also use toggles. Awesome cards to use..no programming, just allocate assignments & off you go. We are using slider & rotary pots that can all be calibrated via FSUIPC.

BTW, this is a Schackleton sim, with actual seats, yoke, quadrant & canopy. All on a trailer! You can use a numeric keypad. Buy one (USB) & use FSUIPC & reassign keys, or make yr own with push buttons (connect buttons to bodnar card) & allocate via FSUIPC that allows for much more setting. Before all this, we used a 2nd USB keyboard & just remapped the keys we wanted & labled them. The Bodnar card allows for either 20 or 32 (cannot remember) buttons.
 
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Reply #25 - Apr 23rd, 2010 at 5:33am

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Service re the Bodnar cards is awesome. Ordered via Paypal & got them 10 days later sent to Cape Town, South Africa. The sim sees the cards as joystick controllers. No programming, just  connect pots, switches etc, assign & calibrate.
 
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Reply #26 - Apr 23rd, 2010 at 5:38am

zswobbie1   Offline
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We did try the cheap route by stripping an old joystick & soldering leads onto the circuit board to push switches. A pain but it worked for a while. Very messy with spider webs of wires. So we went the Bodnar route- 2x BUO836x cards. Great to use with push buttons for connectivity. See their site.
 
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Reply #27 - May 13th, 2010 at 12:07am

HarvesteR   Offline
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When I (if ever) start bulding my sim console (mainly a left-hand base with buttons to hold the throttle and stuff) I plan on using an Arduino board... it costs about the same as a regular controller, but every pin can be programmed to be either input or output (possibly even both, not sure)... Since it's all programmable (from a pin read/write level), you could make any sort of buttons, toggles and whatnot... even weird stuff like hard-built input combos (like hold this then press that while stepping on that other thing to make something happen)... the possibilities are endless  Cheesy

It doesn't have too many pins though, 6 analog, 8 digital and 6 more pulse width modulation if I remember correctly, but you can connect more than one board (no idea how that works, I've only used one once)... but people are apparently doing all sorts of crazy stuff with this thing... and the possibility of having LEDs that come on when the landing gear comes down or a blinking LED for stall warnings and stuff, and that being controlled by the same board that reads your switches... man... it sure does sound sweet (EDIT: speaking of sounding sweet, I was just reading about it, and you can even attach a speaker to it to buzz you if you do something wrong)  Cheesy

Of course... I would first need to have the time for such a venture... which judging from how things are going, might very well be after my retirement (in about 40 years)  Tongue... (I guess the arduino won't be so hot then... might feel a little outdated when playing SpaceSim 2050 with a The Matrix style spine plug  Grin Grin )... but I might win the lottery someday so it's good to have plans  Wink

This post may have sounded a bit like a plug (no pun intended)... sorry about that... I'm not trying to advertise Arduino or anythingof the sort... I'm just excited about the possible uses of it for sim pits now that I got to know it.

Cheers
 

Cheesy NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm  - 200GB Maxtor 7200Rpm - Microsoft Sidewinder X6 Keyboard - 5.1 Surround and a Saitek X52 Pro and Pro Flight Rudder Pedals  -- Running Windows 7 Ultimate x64

My 8800 GTX has at last retired... may it rest in peace in GPU heaven.
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