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Gun and panel problems (Read 88 times)
Jan 3rd, 2006 at 5:09pm

The_Jug_Rules   Offline
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I just got a new, shiny b-25 with 8 guns in the nose.  It also has the stock tail and waist guns. but they dont fire automatically.When you hit the fire cannon button, the turret, tail, and waist guns just fire out in a straight line instead of at enemy aircraft.  Is there anyway to make the computer fire the guns automatically like it does with ai controlled planes?  How would you add extra guns on the sides of the nose?

I am also having troubles with a beufighter I got.  First, the rear fireing gun does not autmatically fire when I fly it, but it works on ai planes.  My panel also doesn't work.  It shows up, but the windscreen is black.  I have to use the full screen view in order to fly it.  I also wanted to add guages to a do 335 panel I have.  There are little or no engine guages, and I cant tell how I my engines are doing until they die.

I am really having trouble with ai wingmen in cfs2.  They cant shoot worth CRAP!  I think that they are putting the yellow circle of the gunsight on the enemy aircraft, instead slightly of above it. I am sure you all have noticed that the line of tracers on planes with wing guns apperes just below the center of the gunsight. I have seen my corsairs blaze away from only 100 feet away, while I blow enemys out of the sky from over 700 feet.  Is there any way to move the line of fire up so that it is even with the circle in the middle?

 
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Reply #1 - Jan 4th, 2006 at 2:36am

H   Offline
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2003: the year NH couldn't
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To my knowledge (yet I'm certainly not omniscient), there is no gunner AI for the player's plane in CFS1. The only "approximation" is to add extra guns to the gunstations, locating them in the same position but aimed in diverse directions. Tongue
 
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Reply #2 - Jan 4th, 2006 at 6:36am

Hagar   Offline
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Maybe I can help with at least one of your problems.
Quote:
I am also having troubles with a beufighter I got.  First, the rear fireing gun does not autmatically fire when I fly it, but it works on ai planes.

The rear gun might be assigned to the cannon button on your joystick. To find out try hitting the Space Bar on your keyboard. This will fire all the guns.

Quote:
My panel also doesn't work.  It shows up, but the windscreen is black.  I have to use the full screen view in order to fly it.

Read my CFS1 Panel Clinic. This should help you fix this problem. http://www.simviation.com/lair/CFSpc.htm

Quote:
I also wanted to add guages to a do 335 panel I have.  There are little or no engine guages, and I cant tell how I my engines are doing until they die.

Look for CfgEdit in the Utilities or Design sections here. This is the easiest way to modify panels or create new ones.
 

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Reply #3 - Jan 4th, 2006 at 8:25am

The_Jug_Rules   Offline
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I love YaBB 1G - SP1!

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I have no idea how to add extra gunstations to planes.

It is assigned to the cannon button, but I wanted it to fire automatically.
 
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Reply #4 - Jan 4th, 2006 at 8:41pm

DieStaffel   Offline
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Hi,
    Jug, you are asking a lot without really describing first what sim you are using.  If you are using CFS1, no plane has automatic rear firing guns as it was not built into the program.  The same for CFS2.  The trick we use in designing guns for the rear is to allocate them to a cannon trigger.  Try downloading my Stuka or Me110 fromCFS2 downloads and use your cannon button and see your rear gunner shooting, however, he wont shoot on his own! Embarrassed

As for the panel showing up black, that is a fault in the design of the specific panel by the original designer.  You would have to send the file to a designer to rectify the problem as it can be a little complex.

AS for the problem of CFS2 wingmen not hitting anything, they can be changed in the missions from novice to Aces, however this function isnt built into quick combat.  You cannot adjust their shooting ability either.

As for the Do335 panel, I suggest you substitute the Fw190a panel for it.  Just copy the stock(cfs1) panel folder and add it to the D0335 folder replacing the panel.  At least you will be able to see when your engines are dying.

As for adding guns, DPEDIT version 110 does it well, but you need a basic understanding of how the file works before you can effectively add guns.

All of this kind of stuff takes years to master(I know, I have been doing it for over 5 years and I am still learning), so dont get frustrated.  Start with the basics and learn how to repaint a plane in CFS1(the easiest), then learn about damage profiles, then guages.  Who knows, you might even end up building your own planes in GMAX or FSDS one day! Shocked

Good luck, remember patience is the key

Happy Hunting

DieStaffel
 

Never let history get in the way of a good computer game
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