Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
designing question (Read 854 times)
Apr 14th, 2003 at 9:00pm
Tim  Willick   Guest

 
Hi, I recently purchased FS2002 Pro and what I was wondering is how would
go about editing some of the generated 3d houses and buildings in gmax?
What I wanted to do is edit one of the sim's generated houses and add a
runway to it. Then I could place it in some area that's less populated.Then
I could land there and refer to it as my virtual house. I actually got the
idea from John Travolta and his wife who are building a dream house with a
long enough runway so John could fly in and out with his personal 707 jet.
My altimate idea is to create a whole new island(s) somewhere in the
Pacific or Atlantic and create little towns or cities
 
IP Logged
 
Reply #1 - Apr 15th, 2003 at 2:41am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Tim. I make no big secret of my dislike of Gmax. If you particularly wish to use it try the scenery tutes posted at the bottom of this page. http://www.windowlight.co.nz/ontarget/gmax.html

You might find this a lot easier with Airport 2.6 or FS Scenery Creator from the Simv Scenery Design section.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #2 - Apr 16th, 2003 at 9:45am

Brett_Henderson   Ex Member
EVERY OUTER MARKER SHOULD
BE AN NDB

Gender: male
*****
 
One thing GMAX has going for it is,,  you can make stand-alone stuff (single buildings, landmarks, lighthouses etc.) and simply give them coordinates when you export,, without altering the immediate scenery.

For example: you can make a custom tower,, place it at an airport and not mess up the runways/taxi-ways.
 
IP Logged
 
Reply #3 - Apr 17th, 2003 at 10:06am

TJ_Gumby   Offline
Colonel
Helloooowwww!!! !!!!
Vancouver

Gender: male
Posts: 754
*****
 
If you're going to make an island, you'll need a mesh program of some kind. Terrabuilder is an excellent program, although i've only used it in CFS1. As far as editing default scenery, i know nothing. I would use an exclude command and design my own buildings in EOD (easy object designer). If you like the default buildings, you can model your own on them and use their textures as well.
 

...&&
IP Logged
 
Reply #4 - Apr 17th, 2003 at 11:04am
RollerBall   Ex Member

 
Quote:
My altimate idea is to create a whole new island(s) somewhere in the
Pacific or Atlantic and create little towns or cities


Hi Tim

What you want to do is actually quite simple if you use one of the free scenery design progs - FSSC or Airport for Windows.

Creating an island with a runway is how their tutorials start so I would recommend you d/load either or both (most of us here seem to prefer FSSC I think) and spend a few hours doing the tutorials. It's the only way to start - there's absolutely NO shortcut to scenery design.

Within a relatively short time you'll have your island, runway, house and much much more.

Give it a crack!

Wink
 
IP Logged
 
Reply #5 - Apr 18th, 2003 at 1:29pm

TJ_Gumby   Offline
Colonel
Helloooowwww!!! !!!!
Vancouver

Gender: male
Posts: 754
*****
 
Unless you want a flat, featurless island, i wouldn't use Airport or FSSC. Mesh will give you a much more realistic topography.
 

...&&
IP Logged
 
Reply #6 - Apr 18th, 2003 at 3:46pm
RollerBall   Ex Member

 
Quote:
Unless you want a flat, featurless island, i wouldn't use Airport or FSSC. Mesh will give you a much more realistic topography.


  Smiley

You are definitely right TJ - but best to walk before you run I reckon.

It's the satisfaction of getting those first results that's important - making something yourself and seeing it for the first time in the sim.

Then you want to go on and make it better.....and you're hooked!

Wink

Roger

 
IP Logged
 
Reply #7 - Apr 18th, 2003 at 3:53pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
 Smiley

You are definitely right TJ - but best to walk before you run I reckon.

It's the satisfaction of getting those first results that's important - making something yourself and seeing it for the first time in the sim.

Then you want to go on and make it better.....and you're hooked!

Wink

Roger


I couldn't agree more Roger. Excellent advice as usual.  Wink

No offence TJ but it's best not to be too ambitious to start with. I suspect this is the main reason why so many newcomers give up.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #8 - Apr 18th, 2003 at 4:21pm
RollerBall   Ex Member

 
Quote:
I couldn't agree more Roger. Excellent advice as usual.  Wink



Thanks Doug. And you've proven it yourself many times. Look what some of the guys you've advised (I hesitate to say over the years!) when they were newbies are doing now. And I include myself in that. You can get a long way by taking short steps one at a time!
 
IP Logged
 
Reply #9 - Apr 18th, 2003 at 4:45pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Thanks Doug. And you've proven it yourself many times. Look what some of the guys you've advised (I hesitate to say over the years!) when they were newbies are doing now. And I include myself in that. You can get a long way by taking short steps one at a time!

Thanks Roger. I appreciate your kind words. I must admit to a certain amount of pride when I see what so many of my old "pupils" are doing. I don't have that little bit extra in the talent department to be a serious designer so I stick to what I know best. Encouraging those who do. Wink
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print