Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
AirEd and helos (Read 674 times)
Feb 26th, 2003 at 1:18pm

TJ_Gumby   Offline
Colonel
Helloooowwww!!! !!!!
Vancouver

Gender: male
Posts: 754
*****
 
I'm moding a helo for high altitudes with AirEd, and i was wondering what would be the best things to change. I changed the "horsepower" and "dry weight" and it has much more lift at high altitude, but i was wondering if there's anything else that would help?
 

...&&
IP Logged
 
Reply #1 - Feb 26th, 2003 at 7:16pm

pete   Offline
Admin
'That would be a network
issue'
Cloud Cuckoo Land

Posts: 8500
*****
 
Well from my point of view you're into the clouds here Grin

When I was developing an MD900 I asked around all the Heli designers I knew  & my eventual semi solution was to get several heli's with desirable characteristics - open their Air files in AirEd & copy out the relevant sections & paste. You will find - if you are using the B206 as a base - there are several variables not even included in that air file which others have managed to develop (or copy from other fixed wing aircraft & graft in)which can also make a big difference to handling & performance.  Grin

It would be interesting to hear how you get on. What heli is it?
 

Think Global. It's the world we live in.
IP Logged
 
Reply #2 - Feb 27th, 2003 at 2:14pm

TJ_Gumby   Offline
Colonel
Helloooowwww!!! !!!!
Vancouver

Gender: male
Posts: 754
*****
 
It's a Bell 407 Alpine Helicopters by Ian Standfast and was made with AF99. I was testing the airfile with a few friends in zone last night and it climbs rather quickly. I think i will probably leave it as is, why mess with with it if it works eh.
I've just released my first scenery for the H_squad http://www.navyair.com/scenery.html and the upper scenery is at 14,770 ft (i like to be differant), and some helos just havn't got the gusto to make it up there. Cheers
 

...&&
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print