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canards problem (Read 269 times)
Feb 23rd, 2003 at 11:26am

guimero   Offline
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hi I am maneging to model the flight dynamics of my plane which has canards. Smiley

The only problem now is that, when I move the joystick down the plane pitches up and when I move joystick up then it pitches down. Shocked

Does anyone know how to solve this?

 
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Reply #1 - Feb 23rd, 2003 at 1:44pm

striker   Offline
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Have you assigned them as 'elevator' ?
 

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Reply #2 - Feb 23rd, 2003 at 1:58pm

guimero   Offline
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it is not an animation problem. The animation is fine. Is a dynamics problem when I fly the plane. Instead of going up when I pull the joystick it goes down.
 
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Reply #3 - Feb 24th, 2003 at 2:14am

Erez   Offline
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I can't help you, because I don't have (almost) a clue in designing, but, can you say what is the aircraft's name?
 
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Reply #4 - Feb 24th, 2003 at 5:54am

JohnP   Offline
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SmileyCanards function like elevators, except they are used in some supersonic aircraft during low speeds, such as in landings. Therefore, your motions are correct, if they move like an elevator, in pusing the planes nose up or down. If the animation part is correct, along with the proper "tags", you are right in the air.cfg and aircraft.cfg files. Especially, when your plane is moving in the opposite direction then your joystick. You might look at microsoft's concorde, which uses canards and see how the air and aircraft files were done. From what I see, there is really nothing in there that would reverse direction. You could also look at the aircraft container sdk from microsoft to see if there is anything.
Hope this helps a little. Smiley
 
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Reply #5 - Feb 24th, 2003 at 6:16am

Glitch   Offline
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Seems to me either my stick profiler or the game itself has a reverse axis choice you might check into as a last resort fix.
 

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Reply #6 - Feb 24th, 2003 at 1:51pm

guimero   Offline
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Thanks for your replyes guys.

Well first this is not an existing aircraft. This is a conceptual design that we are doing as part as our aeronautics degree. And it is not a supersonic one.

The problem is not an animation problem, as for this I reverse the axis so canards move the way that they have to move.

I think what I have to do is to simulate the as an a horizontal stabilizer, this is what most people have done for a canard configuration plane within FSsim

Smiley
 
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