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Plane finished but textures not good! (Read 1558 times)
Feb 19th, 2003 at 6:13pm

guimero   Offline
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plane finished!!!

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Hi I have almost finish with my plane and here it is. I am quite  Smiley cause is my first plane that I do for FS2002 and is looking good.

The only problem is the textures when I export the model into FS2002 Why do they look so crap!!!! Cry
Have a look in the picture below, can anyone give me a hand with this?
...
and this is how it looks in FSDS2 much better.
...
 
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Reply #1 - Feb 19th, 2003 at 6:54pm

BMan1113VR   Offline
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awsome plane, sorry i can't help Sad
 

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Reply #2 - Feb 20th, 2003 at 5:35am

guimero   Offline
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plane finished!!!

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Do you guys think that is to do with the structure of the fuselage? Or my quality of textures?

My fuse is done using a cylinder with 5 cross sections with 32 points each, and then I clik on "check parts". Is this alright? The material properties are set as default.

And then the textures I have done them with corel draw. It is a 1024X1024 8bit with a relution of 72. Is this alright?

I wnat my textures to look nice and smooth. Cry Sad HELP
 
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Reply #3 - Feb 20th, 2003 at 11:45am

ICE/GfORCE Team   Offline
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I think it is a problem of FS, FS has auto antialias for the textures, that makes the textures look a bit blurry, if you want this not to happen do another texture for the top of the plane...

bye

Alex
 

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Reply #4 - Feb 20th, 2003 at 2:01pm

guimero   Offline
Colonel
plane finished!!!

Posts: 52
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Hi I have aplied a top texture and works fine. The only thing is that I can't get the texture for the top right. The windows are at the midel of the fuse ad they become all blury.

Is there any way of playing a white texture to the top and that aply one to the right that will overwrite the top one? For example if apply the texture to the right and then the top, the top one wil overwrite the right one. Well I just need the opposite. Smiley

HELPPPPPPPPPP!!!!!

 
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Reply #5 - Feb 20th, 2003 at 2:12pm

Felix/FFDS   Offline
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if you're not going to make any more adjustments to the fuselage "parts", the you can split off the "top" polygons into their own part (fuselage_top) and texture it that way.



Quote:
Hi I have aplied a top texture and works fine. The only thing is that I can't get the texture for the top right. The windows are at the midel of the fuse ad they become all blury.

Is there any way of playing a white texture to the top and that aply one to the right that will overwrite the top one? For example if apply the texture to the right and then the top, the top one wil overwrite the right one. Well I just need the opposite. Smiley

HELPPPPPPPPPP!!!!!


 

Felix/FFDS...
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Reply #6 - Feb 20th, 2003 at 2:28pm

guimero   Offline
Colonel
plane finished!!!

Posts: 52
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Felix I Have just done that. It works better now. Though you can see that there are two parts in the fuselage the top and bottom, specially when I move the plane and the incidence of the sun moves, but well Roll Eyes this way is better.  Smiley

It was quite frustating to put all this effort into doing the model and then seeing that it looks crap because of the textures.

Thanks guys. I will put pictures of my plane again when it is conpletly finished. I am still waiting for the landing gear!!!!!!!! Shocked The guys designing the plane have some difficulties with the C.G.
 
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Reply #7 - Feb 20th, 2003 at 2:37pm

ICE/GfORCE Team   Offline
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My favorite airplane:
the Beechcraft B36TC
Bonanza
Santiago/Chile

Gender: male
Posts: 909
*****
 
Quote:
if you're not going to make any more adjustments to the fuselage "parts", the you can split off the "top" polygons into their own part (fuselage_top) and texture it that way.




that was just what i was trying to explain, felix you are better with words
 

...&&Athlon XP 1600+, 512 ram(soon 768 ram or 1 Gram), Geforce 2 mx400 64Mb AGP2X(soon Geforce 4 mx440 64Mb AGP 4X) and Maxtor 7200rpm 40Gb HD... and of course FS2k2&&
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