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Can Someone help explain repainting? (Read 4354 times)
Reply #15 - Jan 13th, 2013 at 6:32pm

Brian Z   Offline
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I'm clicking "save" in DXT Bmp, not changing anything in the options, "ok" for the warning that the file already exists, overwrite? 

Also, I don't think SP2 ever installed correctly, could that be it?  It says it's installed, but I can never find the check box for DX10 preview.  I've uninstalled and re-installed sp2, but same thing.
 
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Reply #16 - Jan 14th, 2013 at 3:44am

Hagar   Offline
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Brian Z wrote on Jan 13th, 2013 at 6:32pm:
I'm clicking "save" in DXT Bmp, not changing anything in the options, "ok" for the warning that the file already exists, overwrite?

I suspect that Gimp is the cause of the problem here. If I recall correctly the Save procedure in Gimp is different from other graphics editors. Which format are you saving your edited images in? 

The File > Save option in DXTBmp will save in the same format as the edited image. (If the edited image is in BMP format it will be saved in one of the Extended BMP formats.) The usual method of saving out from DXTBmp is to click File > Save As. Then choose the format, in this case DDS Texture. Finally select DXT5. Please try that & tell me if it worked. (Make sure to delete any textures in BMP format from the Texture folder you're working with.)

Quote:
Also, I don't think SP2 ever installed correctly, could that be it?  It says it's installed, but I can never find the check box for DX10 preview.  I've uninstalled and re-installed sp2, but same thing. 

There's a simple answer to this. WinXP does not support DX10 Preview.
 

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Reply #17 - Jan 14th, 2013 at 8:18am

Brian Z   Offline
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Oh, so THAT'S why I can never find that checkbox!  I'm sure my problem isn't with Gimp... I know about the special save format, to send the texture back to DXT Bmp I export it as a .bmp.  When I click "refresh after edit" I can see the changes I made, which wouldn't happen if it were in .xcf format... dxtbmp wouldn't be able to use it at all.  Same thing happens with the Abacus package, the xcf format won't show up on it, bmp does no problem. 

What I meant by saving and not changing anything in the box... that's when I'm looking at dxtbmp, with my changes showing.  Here, this is the first repaint I really consider finished, I've got a few others that still need something but I can't decide what.  This was done with the combination of Abacus and Gimp.  ...
 
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Reply #18 - Jan 14th, 2013 at 8:19am

Hagar   Offline
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OK. I've installed Gimp to check this out. The problem is with the File > Export feature in Gimp. After clicking the Export button click Compatibility Options & check the  "Do not write color space information" box. That should fix it.

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Reply #19 - Jan 14th, 2013 at 8:24am

Brian Z   Offline
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Hm, older pic of the same project, the finished version looks a bit better... anyway, Abacus needs the texture "exported" as a bmp, the same way dxtbmp does.
 
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Reply #20 - Jan 14th, 2013 at 8:26am

Brian Z   Offline
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Ok, I'll go try it.
 
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Reply #21 - Jan 14th, 2013 at 8:48am

Brian Z   Offline
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Yes!  Thank you, that did it. 

There's a guy in my VA who uses DXTBmp and Gimp together, but unfortunately he's only been on sporadically the last few weeks.  If he'd been around he would've probably had the answer off the top of his head.
 
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Reply #22 - Jan 14th, 2013 at 9:32am

Hagar   Offline
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Well done! I knew we would get there in the end. Smiley
 

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Reply #23 - Feb 13th, 2013 at 6:32pm

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Hagar....you just answered a question I was going to post about bmp and dds in reply #6. Did you know you're awesome??....thanks man. Thanks very very much   Smiley
 

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Reply #24 - Feb 19th, 2013 at 5:38pm

jon157uk   Offline
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I've just got a copy of FSPaint but I'm losing all the detailing on the aircraft when I paint them, how do I stop that from happening please?

Jon T.
 
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Reply #25 - Feb 20th, 2013 at 10:19pm

Brian Z   Offline
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Are you using the built-in editor?  The transparency factor in that doesn't actually make colors transparent, it modifies the alpha channel (if you have the alpha unlocked) instead.  I use an external editor (Gimp) instead, it does WAY more stuff than the built-in one does.  Also, as long as you leave the specular .dds texture alone, all those panels and such aren't as gone as you think. 
  One more thing... in your main FSX folder, go under Textures and backup anything named "test" and "chrome".  FSRepaint opens the chrome texture, I don't know why you'd want to mess with it, and sometimes saves it incorrectly when you're done, so that all chrome turns black.
 
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