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repaint finished, or almost... but now how do I... (Read 3116 times)
Dec 23rd, 2012 at 12:01am

Brian Z   Offline
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OK, I started out using Abacus FS Repaint, but I found the built-in editor to be total kludge... and I don't even know jack about image editing.  So I found GIMP and used Abacus to create new variation and open it in GIMP, I've had a blast painting up the default King Air (for FSX), but now I don't really know how to make it back into a .dds file or whatever I need to do to get my new repaint up and flying.
I've got my new paint job saved as both .xcf (GIMP's format) and as .bmp, I think they're in the Abacus folder.
 
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Reply #1 - Dec 23rd, 2012 at 1:12am

Brian Z   Offline
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What I've tried so far...

Copied the .bmp file into the texture folder that Abacus made, renaming it the same name as the original .dds file, and even deleted the original .dds file.  It still loads in FSX as the original plain white.  Opening it again in Abacus still shows it as plain white also. 

Even if it means ditching Abacus altogether, what do I do to get my repaint to work?
 
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Reply #2 - Dec 23rd, 2012 at 2:27am

Jetranger   Offline
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Go and download this Program (Freeware), you'll have to google it.

"DXT Bitmap" file converter

Then you'll be able to convert all kinds of files and work with them and convert them back to whatever.

Don't forget that with DDS files, their usually flipped upside down and Mirrored.

Also,, I use Paint Shop Pro #9 to do most of my Painting and sometimes Texture work.

You can also use Photo Shop if you choose to.

Another Handy Freeware program you need is PAINT.NET 

with Paint.Net, you can also take images and paste them right onto the aircraft, with just a tad bit of editing beforehand,,, as far as the image your wanting to paste, suit it to your liking 1st.

YOU TUBE has some great Painting Help tutorials on painting Flight Sim Aircraft too !

Thats how I learned by watching the video's then trying it on an Aircraft I really didn't care if I messed up or not,,

so try all those programs I listed above, give er' a go, and practice a few times learn the program, itself and what all they can do, and can't do - have paintence , a lot of it,, do just minor changes at 1st to get the hand of it,,, in time you'll get better !!  Cool

Paint.Net

DXT BIT Map file converter

Paint Shop Pro

Photo Shop 
 
http://www.youtube.com/watch?v=TVcGUFPfsF0

Just some Video , but it gives you a general idea, look for other videos too !

Jetranger  Smiley
 

Please do NOT link images, it slows the forums down for other users.
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Reply #3 - Dec 23rd, 2012 at 8:39am

Brian Z   Offline
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"DXT Bitmap", thanks... GIMP is proving to be a great editor, it's just not fully compatible with the abacus package, so once the texture has been edited with GIMP, abacus can't do the conversion back.  One thing the Abacus editor IS good for, the live preview model makes it easy to find and identify the parts of the texture, drag a bright green rectangle around and when that stupid little antenna you couldn't find lights up, you found it.
 
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Reply #4 - Dec 23rd, 2012 at 1:43pm

Brian Z   Offline
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Ugh, it STILL loads as the original plain white aircraft.  What am I missing?

Converted the extended .bmp to .dds DXT 5
 
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Reply #5 - Dec 23rd, 2012 at 1:52pm

Brian Z   Offline
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OK, what I think I'll do is start over, using the same steps as the British guy in the video.  My repaint wasn't all that complicated after all.
 
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Reply #6 - Dec 23rd, 2012 at 2:38pm

Jetranger   Offline
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So have you got the DXT Bit Map Converter yet ??

I really want you to get that and learn how it works,, it can make manuiplating your files easier for you !

Also, when you get it, sometimes the 32bit 8-888 file can sometimes display the file,  in the BITMAP format,, providing the other files are of BITMAP too !

Tho if you study other download of Aircraft files - you'll sometimes see on occasion both DDS & Bitmap files with the same aircraft, sometimes , not all the time tho.

I studied all kinds of other Aircraft files, to get the hang of it, with that DXT BITMAP Converter you can click on the file and open it to see what texture format it is,,, just to get educated as to how others have set it up and how its used and on what files.

Some are DXT3 or DDS, theres like 11 different types of DDS files to choose from,,, mostly for FSX tho in that format.

but you'll need that DXT Bitmap converter to see all that,,, 

lets us know how your coming,,,

send sum photos !

and remember be paietent,, takes time to learn all that stuff - rome wasn't built over night and neither was a Boeing or Lockheed or Beechcraft !!  Grin  Shocked 

Jetranger
 

Please do NOT link images, it slows the forums down for other users.
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Reply #7 - Dec 23rd, 2012 at 4:45pm

Brian Z   Offline
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Yup, got DXT Bitmap, in fact at the moment I've re-done the paint job from scratch and I'm about to watch the video over to make sure I'm saving the same way shown in the video.  The repaint went much faster this time, because most of the time spent the first time around was spent on the learning curve for using GIMP.
 
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Reply #8 - Dec 23rd, 2012 at 5:38pm

Brian Z   Offline
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GAHHHHH... GIMP does its own thing when it saves files, and apparently no other program on earth can see any changes it's made.  Gonna have to try something else!
 
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Reply #9 - Dec 23rd, 2012 at 8:00pm

Brian Z   Offline
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OK, now I'm stumped.  Trying Paint.Net, the same program the guy in the video used, but when "I" save, then go back to DXTBmp and "reload after editing", there's still no change.  What am I missing?
 
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Reply #10 - Dec 23rd, 2012 at 8:11pm

Jetranger   Offline
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Ummm are you saving the file as what ???? 
when in Paint.Net ?

Also, wanna make really sure, ( its happened to me) that somehow the file "NAME" didn't get changed somehow, or when you go to put it back in the Aircraft - it won't read and NOT show up !  Shocked

Also what Aircraft are you painting ???? 

Jetranger. Shocked
 

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Reply #11 - Dec 23rd, 2012 at 8:13pm

Brian Z   Offline
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Well, I watched the video again, and the updated one that links.  When he saves, then goes back to DXTBmp... that's not what happens for me.  There's no change at all when I "Reload after editing."
 
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Reply #12 - Dec 23rd, 2012 at 8:15pm

Brian Z   Offline
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I'm repainting the default King Air.  I'm saving as whatever the name will be, just like he does in the video, just clicking OK.

Oh... also, Paint.Net's "Lasso Select" tool SUCKS lol.
 
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Reply #13 - Dec 23rd, 2012 at 8:34pm

Brian Z   Offline
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Strange, tried one more time, just a quick colored circle to see if it works... and this time it worked.  The only explanation I can think of is that this time, I didn't flip the image vertically... I flipped it before, and I don't think I flipped it back again.  GIMP still doesn't seem to work with DXTBmp though.
 
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Reply #14 - Dec 23rd, 2012 at 8:50pm

Brian Z   Offline
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YAY!  Got GIMP to work with DXTBmp... you have to "export" rather than just hit save, so you can make it a .bmp instead of a .xcf, which apparently DXTBmp doesn't know what to do with.  Hopefully I'll get a screenshot up tomorrow!
 
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Reply #15 - Dec 23rd, 2012 at 11:43pm

Jetranger   Offline
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Ya, I should of told ya, don't rely on any of the programs to just automatically Save the file in the format you want / desire,,,got to always check before saving a file , what format the program will actually SAVE it in,, usually you have to go up into the menu box and SELECT the format you want, which is either going to be BMP or DDS,, and nothing else !!!! its one or the other for flight simulator !
 

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Reply #16 - Dec 24th, 2012 at 5:17am

garryrussell   Offline
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If you save as as BMP in Gimp and then call that into DXTBMP and re save in the format you want there should be no issues.

Auto saving is always risky. Smiley

 
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Reply #17 - Dec 24th, 2012 at 10:45pm

Brian Z   Offline
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Yup, Gimp has its unique .xcf format, and that's what you get if you just hit save.  Dunno what i was thinking, saying I'd try to get screenshots up today, forgot how busy I'd be.  For sure in the next couple days though.
 
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Reply #18 - Dec 26th, 2012 at 12:05am

Brian Z   Offline
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FFS, now what?  I'm getting DXTBmp to show me the changes I made, so I click "save as" and overwrite the original file, it says it does... but it doesn't really!  I load it in FSX and it's still the original white texture.  If I open it again in DXTBmp, it loads the original white texture.  What is going on here?  I get the confirmation because the file exists already, I hit overwrite, it says it updated the DDS file, but it doesn't actually do it.
 
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Reply #19 - Dec 26th, 2012 at 12:25am

Brian Z   Offline
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Strange... if I use the Abacus package as my file converter, but Gimp to paint with, no problem, the changes show up in FSX.  Seems to be just DXTBmp lying to me about changing the DDS file.  And yes, I'm remembering to flip the image upside down again, and export as a .bmp, DXTBmp is showing me the changes I made, just for some reason it doesn't change the DDS file.
 
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Reply #20 - Dec 26th, 2012 at 2:00am

Brian Z   Offline
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Strange... if I use the Abacus package as my file converter, but Gimp to paint with, no problem, the changes show up in FSX.  Seems to be just DXTBmp lying to me about changing the DDS file.  And yes, I'm remembering to flip the image upside down again, and export as a .bmp, DXTBmp is showing me the changes I made, just for some reason it doesn't change the DDS file.
 
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Reply #21 - Dec 26th, 2012 at 2:09am

Jetranger   Offline
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did you get my PM I sent you ???? like 2 days ago ,,,,
 

Please do NOT link images, it slows the forums down for other users.
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Reply #22 - Dec 26th, 2012 at 3:57am

Hagar   Offline
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Brian Z wrote on Dec 26th, 2012 at 2:00am:
Seems to be just DXTBmp lying to me about changing the DDS file.  And yes, I'm remembering to flip the image upside down again, and export as a .bmp, DXTBmp is showing me the changes I made, just for some reason it doesn't change the DDS file.

You seem to be having more than your fair share of problems. Rather than blaming the software, look for something you're doing wrong. The first thing I would check is to make sure you're saving the edited files under their correct file names to the correct location.
 

...

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Reply #23 - Dec 26th, 2012 at 10:39am

Brian Z   Offline
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Saw the PM last night, for some reason I can't reply.  "invalid user name or names, or person has you on their ignore list."
 
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Reply #24 - Dec 26th, 2012 at 12:55pm

Brian Z   Offline
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Alright, with Abacus anyway I was able to finally save a flyable draft.  Still not sure what's up with DXTBmp, and it's probably important to figure that out, since Abacus can't open every DDS version, only DXT1, 3, and 5 it looks like.  Anyway, took a screen shot, still needs a little touching up, and I haven't done anything with the alpha channel, the text and the pinup shouldn't be so shiny.  Also from somewhere I picked up the monkeyed-with chrome file, which is making the spinners black.  Once I figure out how to post a screenshot here or on my profile I'll let you know, the "right-click for help" thing isn't very helpful.
 
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Reply #25 - Dec 26th, 2012 at 1:05pm

Brian Z   Offline
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[img][c:documents_and_settings/Brian_Zaenglein/my_documents/Jolly_Roger.jpg]

See if this works?  Um, no... ok, when they set up stuff like this, they need to see if their mom can follow their directions.  Anyway, once it's a bit more polished, I'll upload the texture to simviation.
 
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Reply #26 - Dec 27th, 2012 at 2:36am

garryrussell   Offline
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You're trying to link to a pic on your own computer

You must upload images to this site.

/yabb?num=1289831860
 
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Reply #27 - Dec 29th, 2012 at 1:03pm

Brian Z   Offline
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Ah, thank you, I thought it might need to be on a website somewhere first, but I didn't see where.  ...  Pinup is "Rum Runner" by Amano Jyaku
 
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Reply #28 - Dec 30th, 2012 at 6:47pm

garryrussell   Offline
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Glad you're sorted.

Nice effort on the King Air Wink

This site requires you to upload to and use the links

For other sites you need to upload to Photo Bucket, Image Shack or something similar.

Whatever, the result is the same.  You upload to the site and post a link.

But here they do not allow external links as it can slow things down and they prefer to maintain control.

You can not upload direct from your computer into a page on any forum.
 
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Reply #29 - Jan 2nd, 2013 at 2:48pm

Felix/FFDS   Offline
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The OTHER thing you could have done is use Abacus FSRepaint to create your variant AND set Gimp! as your actual texture editor..  That way you can save the painted textures as a Gimp! default file, and still use FSRepaint to place your textures.


 

Felix/FFDS...
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Reply #30 - Jan 3rd, 2013 at 5:17pm

Brian Z   Offline
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Right, Felix, that's how I'm doing it.  I don't know what's going on with DXTBmp, but any changes I make don't get saved, and I'm seeing errors creeping in, windows where they don't belong, other details in the wrong places too.  I would like to figure out the problem, because Abacus can't open all DDS extension types. 
  Also... I've never seen ANY "cheesecake" nose art on repaints available for download on simviation.  Is it against policy, even if it's non-explicit?  (e.g. my pirate babe isn't even topless).  Or has it somehow not occurred to anyone?  It does seem most repaints are of real-world aircraft, fictitious repaints don't seem to be very common.
 
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