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› Flat finish technique needed for Stealth
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Flat finish technique needed for Stealth (Read 647 times)
Dec 3
rd
, 2012 at 2:54pm
stephan
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Colonel
Altitude With Attitude!
Elyria,Ohio
Gender:
Posts: 39
I love a shiny paint job on my AC as much as the next guy.But,on my stealth ac,its not feasible.I was lucky enough to be close enough to the SR71 Habu in Okinawa to throw a rock at it and hit it as she flew overhead.She wasnt shiny.Dont think other stealth are either.I have Photoshop 7 as my painting editor,and the DXT Bmp editor by MWGraphics. How do I take a shiny paint job,and remove the shiny finish?Thanx.
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Dec 3
rd
, 2012 at 3:14pm
Polar_Lion
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Du Doch Nicht!!!- Ernst
Udet
Maine, USA
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Posts: 152
its not the textures that are shiny, its the model. they need to de-mirror the textures. I'm not sure if MDLMat Material Editor will do this or not. you can find it at MW Graphics. if not then try contacting the Author and see if he can fix it for you.
and and just so you know the SR-71 wasn't a stealth. not that anything could touch her.
"Courage is the discovery that you may not win, and trying when you know you can lose."
-Tom Krause
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Reply #2 -
Dec 3
rd
, 2012 at 3:39pm
stephan
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Colonel
Altitude With Attitude!
Elyria,Ohio
Gender:
Posts: 39
I know.I used the term incorrectly.Lord,we could hear her engines start up,echoing through the mountains nearly 25-30 miles away.None the less,she was fairly flat in color.My all time favorite.I have a couple very STRANGE tales about encounters with The Habu. Frighteningly impressive.
And thanx for the paint info sir. Stephan
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Reply #3 -
Feb 11
th
, 2013 at 11:26pm
FoMoCo63
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Colonel
@Simviation.
Posts: 35
Removing shiny textures from a paint is done with the Alpha Channel side of the house.
If you notice your Alpha Channel when you import a .bmp or a .dds file into DXTBmp coverter, if it has any type of black or darker shades of gray on the file this will infact reflect the artifical ambient light produced in FSX.
FSX by using white for a Alpha Channel color absorbs the the light and produces the least amount of reflective texture, a real flat texture. On the other hand using black, or darker shades of gray (gray scale) produces the shiny reflective paint textures when viewed in FSX.
So send your Alpha Channel to the Paint Editor, Photo Shop, if you want to use the Image Ready you'll have to change your image to RGB Image first.
I don't think much of a man that doesn't learn something new everyday.
-Abraham Lincoln 1861-
-FoMoCo63 2011-
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