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› Re: Modifying mdl file
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Re: Modifying mdl file (Read 929 times)
Nov 28
th
, 2012 at 6:03pm
Boikat
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I think the "weapon of choice" is GMAX. It's free from Turbo Squid.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #1 -
Nov 28
th
, 2012 at 7:42pm
Boikat
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NW Loueezianner
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"Registry key cracker"? As a rule, Simviation doesn't condone "cracking", and GMAX is freeware, and the activation code is provided at no cost when you register and activate it (IIRC). No "cracking" needed.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Nov 28
th
, 2012 at 9:12pm
andy190
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If you mean a .mdl file that FS2004 uses you can't open them, you would need to get the source file from the creator.
Intel Core i5-2310 CPU @ 2.90GHz, 6GB RAM, AMD Radeon HD 6450, Windows 7 Professional 64 bit, Logitech Extreme 3D Pro
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Reply #3 -
Nov 29
th
, 2012 at 8:39am
Xpand
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Portugal
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To register gmax you only need to follow the link it shows on the key insertion window.
You cannot retrieve a model from an mdl file, with the exception of FSX mdl to blender, in which case you lose all the animations and other FS features.
You have to have the original source file, no matter if the change is small or big.
Up is the way to go.
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