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Motion Cueing (Read 727 times)
Nov 8
th
, 2012 at 7:43am
Eskimo
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I'm not speeding officer
-- I'm just flying low.
YBAF - Archerfield, Brisbane
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I'm currently looking into building a small scale 6 degree of freedom motion platform. Since my day job is as a programmer I thought I'd try to write the controller software before investing in hardware.
I've been able to use the SimConnect SDK to get data out of flight simulator, but I don't know how to proceed in translating this data into cues for the platform.
Every thing I've found on the topic is a PhD level paper that goes beyond my knowledge to decipher.
Does anyone know any websites or books that go through the next steps needed?
Thanks!
Also, if I'm able to find the information to continue, and there's interest, I'm willing to write up my progress on here or on a blog to assist other people wanting to do the same.
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Reply #1 -
Nov 8
th
, 2012 at 8:57pm
JBaymore
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Eskimo,
That part of things is way outside my field of knowledge.
There are some threads in the older pages that cover full motion.... do some digging in the older pages. Not sure if it is useful stuff to you though.
best,
..............john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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