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FSX Texture scroll (Read 439 times)
Nov 3rd, 2012 at 8:45pm

Russell Irwin   Offline
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Since I bought FSX, I noticed that as the aircraft rotated (such as in preview mode), the textures seem to "scroll back" and reveal more detail every 15 degrees of rotation or so. I'm looking for a way to solve this without giving up and downloading POSKY repaints for all the blurred textures.
 

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Reply #1 - Nov 3rd, 2012 at 9:48pm

brett   Offline
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Switch off DirectX10 preview mode?
 

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Reply #2 - Nov 3rd, 2012 at 10:22pm

Russell Irwin   Offline
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I never use it. It kills frames.
 

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Reply #3 - Nov 4th, 2012 at 8:15am

Boikat   Offline
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Russell Irwin wrote on Nov 3rd, 2012 at 8:45pm:
Since I bought FSX, I noticed that as the aircraft rotated (such as in preview mode), the textures seem to "scroll back" and reveal more detail every 15 degrees of rotation or so. I'm looking for a way to solve this without giving up and downloading POSKY repaints for all the blurred textures.


I'm not sure, but it sounds like you're saying the more distant parts of the aircraft looks blurry.  If that is what's happening, then the testures are "mip maped".  The only way I know of to cure that is to use (I'm beginning to sound like an advertisement) DXTBmp, open the textures for fusalege, wings, all the external textures, and make sure the "Mip Maps" boxes" on the right are un-checked, then save the bmp.  If "getting blurry" is the problem, that sud cure it.
 

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"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #4 - Nov 4th, 2012 at 2:17pm

Russell Irwin   Offline
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Thanks. It works great. I can now fly cathay pacific without feeling guilty.
 

If the engine doesn't start, check the master switch. True story.
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