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POSKY Aircraft light effect problem, please help. (Read 2555 times)
Reply #15 - May 10th, 2012 at 5:59pm

alrot   Offline
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Im so orry Something came up (JOB) and I did have to shutdown my pc and interrupt the download, hang in there I just started again  Sad
 

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Reply #16 - May 10th, 2012 at 8:03pm

alrot   Offline
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,I don't see the problem ,Nav and strobe .and all lights ON ,

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http://www.simviation.com/phpupload/uploads/1336774805.jpg

http://www.simviation.com/phpupload/uploads/1336716837.jpg

It can be in you FSX.cfg ,or It can be some other airplane that change something in the Effect folder  Undecided
 

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Reply #17 - May 10th, 2012 at 8:09pm

alrot   Offline
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Just in case this is in Wing Tip Model

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Reply #18 - May 10th, 2012 at 8:36pm

andy190   Offline
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I don't have the plane but as Xpand said it's probably a missing fx Texture.

When you installed the plane did you copy the effects to the FSX Effects folder & the Effect Textures to The FSX Effects\Texture folder?
 

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Reply #19 - May 10th, 2012 at 9:09pm

alrot   Offline
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No Andy ,It doesn't comes with any FX at all , I think could be a missing FX that FSX uses to strobes or Nav lights 

also any FX files is not a texture its a description of how certain thing will work

example oif you open any *. fx they will show you things like this

[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=0.50, 0.50
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.05, 0.05
Z Offset=0.05, 0.05
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00


its longer ,but see how it describe particles as smoke ,movemets ,lights etc  Smiley
« Last Edit: May 11th, 2012 at 9:29am by alrot »  

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Reply #20 - May 10th, 2012 at 10:40pm

andy190   Offline
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Quote:
also any FX files is not a texture its a description of how certain thing will work


What I mean by fx Texture is the texture that some fx files use.

For example "fx_alrot_smoke"

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=50, 50, 50, 18
Color End=50, 50, 50, 0
Jitter Distance=0.00
Jitter Time=1.00
TempK=107.00
TempRate=0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=4.00
Y Scale Goal=4.00
Z Scale Goal=4.00
Extrude Length=3.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 

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Reply #21 - May 10th, 2012 at 10:57pm

dave3cu   Offline
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Alrot,

Light .fx do use a texture. If used, the texture is called  under [particleattributes.x]. Most light fx call a texture from the 'fx_2.bmp' texture sheet.

Also your screen shots are missing the lights that Evan is having problems with.

I downloaded a smaller Posky 757-200W package (b752w_posky_aa_oneworld.zip). Checking the aircraft.cfg, the package was missing a couple Opensky* light fx, including the 2 giving Evan problems.

The missing fx  can be downloaded here http://www.projectopensky.com/index.php?app=downloads&showfile=520. There are no textures in the download as all the fx call the default fx_2.bmp.

Once I installed the Opensky* fx, the nav and strobe lights that are misbehaving for Evan appeared and worked fine on the ac I downloaded.

Dave 
« Last Edit: May 11th, 2012 at 9:30am by dave3cu »  

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You know....you can just rip up a to-do list.
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Reply #22 - May 10th, 2012 at 11:56pm

Evan Popchock   Offline
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by the way, I just looked in the effects folder and noticed that somehow, the fx files were modified on 04/22/12.  I don't know how this could have happened, but maybe when I installed another aircraft requiring these files, I must have replaced the existing ones that were there without knowing it.  I mean, there is no way this problem could have happened by itself. Smiley
 
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Reply #23 - May 11th, 2012 at 7:52am

Bass   Offline
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Evan Popchock wrote on May 9th, 2012 at 9:25pm:
I just tried to use Simviation image uploader, but it won't let me upload the image I want to post on here because it says the image is too large. Angry


Xpand, we are just trying to help too!
 
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Reply #24 - May 11th, 2012 at 8:37am

Xpand   Offline
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Bass wrote on May 11th, 2012 at 7:52am:
Xpand, we are just trying to help too!

Ahaha, no worries!  Wink Just kiddin'.

But yeah, you can either try to reinstall FSX or ask politely for someone to send you a copy of their fx_1.bmp file!  Grin
But have you tried the lights on the default aircraft to check if the problem persists?
 

Up is the way to go.
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Reply #25 - May 11th, 2012 at 8:50am

Bass   Offline
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Evan Popchock wrote on May 10th, 2012 at 11:56pm:
by the way, I just looked in the effects folder and noticed that somehow, the fx files were modified on 04/22/12.  I don't know how this could have happened, but maybe when I installed another aircraft requiring these files, I must have replaced the existing ones that were there without knowing it.  I mean, there is no way this problem could have happened by itself. Smiley


In fsx and windows, everything can happen.
The other day i deleted 120 (copy2) bmp's in txt folder, and i didn't install anything regarding to those bmp's!!
 
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Reply #26 - May 11th, 2012 at 9:28am

alrot   Offline
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andy190 wrote on May 10th, 2012 at 10:40pm:
Quote:
also any FX files is not a texture its a description of how certain thing will work


What I mean by fx Texture is the texture that some fx files use.

For example "fx_alrot_smoke"

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=50, 50, 50, 18
Color End=50, 50, 50, 0
Jitter Distance=0.00
Jitter Time=1.00
TempK=107.00
TempRate=0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=4.00
Y Scale Goal=4.00
Z Scale Goal=4.00
Extrude Length=3.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


dave3cu wrote on May 10th, 2012 at 10:57pm:
Alrot,

Light .fx do use a texture. If used, the texture is called  under [particleattributes.x]. Most light fx call a texture from the 'fx_2.bmp' texture sheet.

I downloaded a smaller Posky 757-200W package (b752w_posky_aa_oneworld.zip). Checking the aircraft.cfg, it was missing a couple posky light fx,  which can be downloaded here http://www.projectopensky.com/index.php?app=downloads&showfile=520. All these fx call the default fx_2.bmp.

The nav and strobe lights that are misbehaving for Evan, worked fine on the ac I downloaded.

Dave 


Of Course Gentlemen, I know that ,everything behind FSX are textures
What I mean to say Its that when and airplane comes with *.fx files,its really strange to find one *.fx along with its own texture,
at least I have never seen one yet to put in the Microsoft Flight Simulator X\Effects\texture folder yet 

In the case of this Posky which I download it yesterday ,It did not comes with any *.fx neither fx textures ,which I put 5 pic above and as you cold see and I did not saw those squares than Ethan has

  Now I don't think its a missing *.fx from this 260mb package ,

If it is a missing Texture from the folder Effects\texture, Only by insert the DVD and then the option "fix"  the problem could be solved  Cool
« Last Edit: May 11th, 2012 at 12:54pm by alrot »  

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