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› Adding Models to ADE9x
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Adding Models to ADE9x (Read 906 times)
Mar 22
nd
, 2012 at 8:34am
G.K.
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Posts: 190
Probably a dumb question this as I'm new to this design stuff.
I've found some hangars online, 6 models in one bgl file in a folder called scenery, the textures are in a folder named texture.
I've added the models (BGL's) from the scenery file into the library and they are now listed, I can add the objects into my project. saved compiled etc. However they are not visible in FSX.
At a guess, the textures are not being applied....What do I do with the textures (DDS ext if I remember correctly) to get them into ADE9x?....or maybe it's not possible?
Any help appreciated
Gary
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Mar 22
nd
, 2012 at 10:43am
dave3cu
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Sounds like you downloaded what is referred to as a scenery 'Object Library'. This consists of a .bgl file and the textures for the models contained in the .bgl. If you can provide a link to the download we could verify this.
An Object Library is added like any other (simple) scenery addon in FSX.
Create a folder to contain the files anywhere on your hard drive....example; in .....\Addon Scenery\ create a new folder named \Object Libraries\. Inside that create \scenery\ and \texture\ sub-folders.
..\Addon Scenery\
|_______\Object Libraries\
|_______\scenery\ .bgl's go here
|_______\texture\ textures go here
Add ...\Object Libraries\ to the FSX-Settings-Scenery Library
In the future,, if you add to your object library collection you place the files in the same \scenery\ and \texture\ sub-folders and they will automacally be recognized by FSX and ADE.
«
Last Edit: Mar 22
nd
, 2012 at 1:20pm by dave3cu
»
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #2 -
Mar 22
nd
, 2012 at 11:24am
G.K.
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Thanks Dave, that worked. Now I understand.
I now have 6 new hangars
Gary
My Pics on flickr
http://www.flickr.com/photos/34727332@N04/
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Reply #3 -
Mar 22
nd
, 2012 at 7:05pm
RSorochak
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As an aside, if you should create some scenery that you want to release using these libraries, you would need to include the object library in question in the scenery package. Otherwise, people who download it won't see the objects--just as you were unable to.
Rich
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Reply #4 -
Apr 21
st
, 2012 at 5:24am
Scruffyduck
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Posts: 164
To clarify the distribution of third party object libaries. Generally if you are using libraries created and uploaded by third parties then don't include them in your package. The reasons being that first you are bloating your package with stuff that the user may already have and second the risk exists of them installing the object libraries several times. The usually accepted way is to list the libraries used in your read me file and tell your users where to get them (if they don't already have them).
Of course if this is your library then you may want to distribute it with the package.
ADE has a simple addin that will give you a list of third party libraries used in your project. This can be the basis for what you might say in your readme file
Jon&&Microsoft Flight Sim MVP&&------&&
www.airportdesigneditor.co.uk
&&
www.scruffyduck.org.uk/scenery
&&
www.fsdeveloper.com
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