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Should this Board be Moved? (Read 6555 times)
Reply #45 -
Mar 12
th
, 2012 at 10:41am
Flight Ace
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Camel_Moe wrote
on Mar 11
th
, 2012 at 7:31pm:
Case in point.
Years ago I lived in a very small town/village. Population less than three hundred, out in the middle of cornfields.
Out of curiosity, not long after Wiki started becoming known, I looked up the town just to see if anyone had listed it. For years now, there has been an edit war, where at any given time the town is listed has a suburb of Chicago, or a subdivision of McHenry. It is niether. Not less than an hour from McHenry, and quite a bit further from Chicago, it is it's own villiage, with it's own independant government.
Every once in awhile I check it, and once in awhile it's correct, but that's rare. Have no idea why it happens. Today it's correct, next month it won't be.
Sometimes when you put a bunch of monkeys in a room with a typewriter, you don't get Shakespeare. Sometimes you just get a room full of poo and a broken typewriter.
First let me say that your posts are very humorous - "room full of poo and a broken typewriter" - you got to be kidding me. However, I just checked your spelling of poo with Wikipedia and they immediately changed it to poop, wait - wait - just a moment, somebody just changed it back to poo! Now tell me that wasn't you.
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Reply #46 -
Mar 12
th
, 2012 at 10:58am
Camel_Moe
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Lol, Frankly, I changed it to "toilet surprise" just last week, but was promptly overridden by some dedicated experts who really know their feces.....
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Reply #47 -
Mar 12
th
, 2012 at 11:56am
Flight Ace
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Camel_Moe wrote
on Mar 12
th
, 2012 at 10:58am:
Lol, Frankly, I changed it to "toilet surprise" just last week, but was promptly overridden by some dedicated experts who really know their feces.....
In all seriousness, Wikipedia is referred by some as a virtual on-line Encyclopedia. I read somewhere that PC Pro created an article and purposely put errors in it, submitted it to Wikipedia, and within hours it was corrected. I would like to think this forum is a friendly discussion group looking for help or just information while not getting involved in worrying whether a post meets some sort of academia standard.
The way I look for new product information is first go to the source of the infromation. In the case of Microsoft Flight, go to the Microsoft Studio. Then if one desires, check several more sources which could or not be Wikipedia. This will give you a better perspective about the new product. In most instances, if it was Wikipedia, Microsoft would have already fed them their information and the only thing new would be their own characteration of the product. In my case, they referred to Microsoft Flight Game as Microsoft Flight Simulator Game which I totally agree. I have also found that Wikipedia has a very sophyticated consensus model with far more internal checks and balances than I first envisioned.
Having said all this and because of the apparent distrust by some in using Wikipedia as a source, I will never refer to them again in this forum.
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Reply #48 -
Mar 12
th
, 2012 at 12:45pm
Mike..
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I think it should be moved to computer games and software. I like your original post saying that the down side would be it would dissapear within the thread area as it is a game..........AND? Just my opinion
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Reply #49 -
Mar 12
th
, 2012 at 12:55pm
Flight Ace
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It's the 11th version of the Microsoft Flight Simulator series. Leave it where it is.
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Reply #50 -
Mar 12
th
, 2012 at 1:06pm
jetprop
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Flight Ace wrote
on Mar 12
th
, 2012 at 12:55pm:
It's the 11th version of the Microsoft Flight Simulator series. Leave it where it is.
The flight simulator series is discontineud...
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Reply #51 -
Mar 12
th
, 2012 at 1:41pm
Flight Ace
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jetprop wrote
on Mar 12
th
, 2012 at 1:06pm:
Flight Ace wrote
on Mar 12
th
, 2012 at 12:55pm:
It's the 11th version of the Microsoft Flight Simulator series. Leave it where it is.
The flight simulator series is discontineud...
Your right, it is the 11th Flight Simulator Game they produced. So leave it where it is.
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Reply #52 -
Mar 12
th
, 2012 at 2:50pm
Wing Nut
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An interesting thought is what happens in a few years when Flight has brought out everything and starts looking a little long in the tooth. Will we have to start all over again and buy the entire planet and planes or will Flight continue to evolve forever from what it is now? I am not a defender or a hater of Flight. I don't think it replaces FSX, but I am not ready to throw it on the trash heap either. I understand MS wanting a fresh start, though I don't agree with the execution of it. But if I get five years down the road and have to start again from scratch, I will be one highly pissed off flight (not the title) enthusiast.
I wonder if MS realizes that we DO have memories, after all...
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Reply #53 -
Mar 12
th
, 2012 at 3:36pm
JoBee
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First off, nothing personal towards Wing Nut. I am quoting your post simply as a launching pad to post some thoughts.
Wing Nut wrote
on Mar 12
th
, 2012 at 2:50pm:
Will we have to start all over again and buy the entire planet and planes or will Flight continue to evolve...
Isn't that what we have had to do with every version of FS?
While a lot of addons have been backwards compatible, not all have.
And providing backwards compatibility was probably one of the primary reasons for ACES rehashing old code for new versions instead of starting from scratch. Was that their decision or Microsoft's?
How many complaints have been posted in this forum, and others, over the years complaining about ACES retaining legacy code and not utilizing the latest technologies?
Wing Nut wrote
on Mar 12
th
, 2012 at 2:50pm:
I don't think it replaces FSX,... ...
It was never intended to do that. Anyone who thinks it was simply has not been paying attention.
Wing Nut wrote
on Mar 12
th
, 2012 at 2:50pm:
...if I get five years down the road and have to start again from scratch, ...
Again, isn't that what we have done in the past?
Now we have the beginnings of a new flight sim.......erm, simulated experience, or simulator, that is not tied to code based in the stone ages of personal computing.
Is it FSNext? No.
Do I wish for a new full world, AI populated, ATC controlled with accurate airspace, terrain, flight dynamics flight simulator? You bet.
Do I want it locked to the performance-limiting core of the past, released before it's fixed, followed by Service Paks, each with their own SDK? No friggin' way.
I think that an important idea to remember is, unlike MSFS in which each version was released basically complete (then patched), Flight is in it's infancy and the potential for growth is unlimited.
Back to the issue of "is Flight a simulator or a game?", it's both. It is what you (the flight simming community) want it to be and what you want to get out of it. If you want to play like a game, go ahead, have fun.
If you want to use it as a flight simulator, you can, granted to a different level of immersion than FS9 and FSX,....so far. Personally, I find it very realistic, as I am a GA nut and former resident of Hawaii.
Thanks for reading.
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #54 -
Mar 12
th
, 2012 at 5:27pm
Wing Nut
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No, actually, it's not. There are plenty of instances where a plane can be ported from FS9 to FSX with minimal effort. The CFS2 planes could even be ported into FS9.
Backwards compatibility will never be perfect, but it is an excellent tool. I'm sure right now there's someone, somewhere trying to figure out how to convert a .mdl to a .model.
BTW, I just noticed today that I've barely even touched Flight for the past week while FSX has been running pretty steady.
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Reply #55 -
Mar 12
th
, 2012 at 5:35pm
andy190
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Wing Nut, where did you read that Flight's planes are in .model format?
From what I know it's all in .dll format.
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Reply #56 -
Mar 12
th
, 2012 at 5:40pm
Wing Nut
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Another thread on this board.
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Reply #57 -
Mar 12
th
, 2012 at 6:31pm
Camel_Moe
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I think the real point is not exactly backwards comparability of add-ons relative to how they work with MSFS.
Discounting the computer costs, an expense that occurs with every new generation of technology anyway, you could buy any MSFS title, run it, and never buy a thing for it again. You had a larger stable of planes, with a variety to choose from, a whole world, and assorted features like AI, right out of the box.
When the next one came out, true you could bring things from past FS versions, but you didn't need to, you still had a whole world, ATC, default aircraft, etc.
Now you have to buy the whole program bit by bit, for a total that could reach into the hundreds of dollars or more, just to get a comparable content when compared to what was standard in a MSFS title.
So the real questions are: Is every version of Flight going to start fresh, and force the user to spend hundreds of dollars yet again to get the basic content and features that approximate an MSFS title? Or, on the flip side, is this it one continually evolving program that get's added to forever? The latter being unlikely just because eventually you'd have an antiquated bit of software with compatability issues pertaining to modern hardware in the future.
This brings us to another question: If there are new versions, and you can use old DLC, wouldn't the sales model eventually implode, as each one would sell less DLC than the previous as people became content with their collections?
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Reply #58 -
Mar 12
th
, 2012 at 6:34pm
Wing Nut
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Camel_Moe wrote
on Mar 12
th
, 2012 at 6:31pm:
I think the real point is not exactly backwards comparability of add-ons relative to how they work with MSFS.
Discounting computer costs, an expense that occurs with every new generation of technology anyway, you could buy any MSFS title, run it, and never buy a thing for it again. You had a larger stable of planes, with a variety to choose from, a whole world, and assorted features like AI, right out of the box.
When the next one came out, true you could bring things from past FS versions, but you didn't need to, you still had a whole world, ATC, default aircraft, etc.
Now you have to buy the whole program bit by bit, for a total that could reach into the hundreds of dollars or more, just to get a comparable content when compared to what was standard in a MSFS title.
So the real questions are: Is every version of Flight going to start fresh, and force the user to spend hundreds of dollars yet again to get the basic content and features that approximate an MSFS title? Or, on the flip side, is this it one continually evolving program that get's added to forever? The latter being unlikely just because eventually you'd have an antiquated bit of software with compatability issues pertaining to modern hardware in the future. Bringing us to the last question: If there are new versions, and you can use old DLC, wouldn't the sales model eventually implode, as each one would sell less DLC than the previous as people became content with their collections?
I think that's what I said...
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Reply #59 -
Mar 12
th
, 2012 at 6:37pm
Camel_Moe
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Wing Nut wrote
on Mar 12
th
, 2012 at 6:34pm:
Camel_Moe wrote
on Mar 12
th
, 2012 at 6:31pm:
I think the real point is not exactly backwards comparability of add-ons relative to how they work with MSFS.
Discounting computer costs, an expense that occurs with every new generation of technology anyway, you could buy any MSFS title, run it, and never buy a thing for it again. You had a larger stable of planes, with a variety to choose from, a whole world, and assorted features like AI, right out of the box.
When the next one came out, true you could bring things from past FS versions, but you didn't need to, you still had a whole world, ATC, default aircraft, etc.
Now you have to buy the whole program bit by bit, for a total that could reach into the hundreds of dollars or more, just to get a comparable content when compared to what was standard in a MSFS title.
So the real questions are: Is every version of Flight going to start fresh, and force the user to spend hundreds of dollars yet again to get the basic content and features that approximate an MSFS title? Or, on the flip side, is this it one continually evolving program that get's added to forever? The latter being unlikely just because eventually you'd have an antiquated bit of software with compatability issues pertaining to modern hardware in the future. Bringing us to the last question: If there are new versions, and you can use old DLC, wouldn't the sales model eventually implode, as each one would sell less DLC than the previous as people became content with their collections?
I think that's what I said...
Yep, was trying to help clarify, as he didn't seem to see a difference.
Somehow I buggered up the qoutes that tied it all together. They ran away.
I can also point out an example of a game, that while not being free to play, has a simular DLC model.
EA's "The Sims" series.
What EA does, and why I lost interest, is put out new versions with some basic function updates to each one (Sims, 1,2,3), but most of the popular content stripped from each one.
Each version starts out with has little of the previous DLC/expansion content has they can get away with without causing a revolt, and then they sell it all back to you again in "new" DLC and expansion packs.
The base game was improved enough from Sims 1 to 2, that I put up with it, but by the 3rd version it just wasn't worth buying everything again a third time.
I have the feeling that's where MS is going to try and go with Flight .
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