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ICON A5 (Read 496 times)
Feb 5th, 2012 at 12:15pm

brett   Offline
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Posts: 79
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Hi,
Just downloaded the latest version of this aircraft and like it just fine. Kudos to the author.

I do have a problem with landing on water though, it sounds like I am landing on a runway with gear up. I tried aliasing the sound to another amphibian aircraft instead of the Mooney and also tried changing the water effect and adding a wake effect to the CFG file but none of this helped. I think I am looking in the wrong area but am not sure how this sound is generated and or linked to the [Effects] section. Is this something I can fix?

Appreciate any help with this.
 

Take Care,
Brett
...
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Reply #1 - Feb 9th, 2012 at 11:20am

dave3cu   Offline
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Brett, if you're referring to the IconA5_1_0.zip download.....

The problem is in the aircraft.cfg [contact_points]. The 8 float lines (point.x=4,,,,lines) have their sounds mapped to 'scrapes'.

In the //Floats lines, under column 13 the 4's, 6's and 7's (which are all scrape sounds) should be changed either to 0's or, as most floats are, to 2's for left side floats and 3's for right side floats.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #2 - Feb 9th, 2012 at 4:18pm

brett   Offline
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Thanks for the reply Dave, always fun learning new things. Sorry for not posting the file link, that is indeed the one. I did look up this section(aircraft configuration file,contact points and effects) in the SDK to have a look see also. I have changed the Float section all to 0's in the 13th column because I am not sure which points are the left and right floats. Columns 14 and 15 are not included in this file and are not needed, if I read the SDK correctly. The ICON has no wing floats, just the main fuselage sits in the water. The scraping sounds have stopped but now I get no sounds upon landing. From what you have told me and what I read, the water effect is the one that pertains to landing, taxing and takeoff's. Not sure what I have done wrong. I did change around the Effect section, trying different effects to no avail. Below is the two sections mentioned above as they stand now in my CFG file. Any additional input would be appreciated, thanks,
Brett

//FLOATS
point.3=   4, 6.300 ,   0.600,   -2.200, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.4=   4, 6.300 ,  -0.600,   -2.200, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.5=   4, -2.800,   2.800,   -2.100, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.6=   4, -2.800,  -2.800,   -2.100, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.7=   4, 4.500 ,   1.700,   -2.100, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.8=   4, 4.500 ,  -1.700,   -2.100, 1568,      0, 0.512,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.9=   4, -1.200, -16.900,    1.602,  800,      0, 0.000,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0
point.10=  4, -1.200,  16.900,    1.602,  800,      0, 0.000,  0.000, 0.200, 3.000, 0.900, 0.000, 0.000, 0

[EFFECTS]
wake=fx_wake
water=fx_spray
//special water  s
//water=fx_DolphinSpray
windshield_rain_effect_available=1
WetEngineWash=fx_WetEngineWash
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
startup=fx_engstrt
 

Take Care,
Brett
...
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Reply #3 - Feb 9th, 2012 at 6:49pm

dave3cu   Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA

Gender: male
Posts: 3077
*****
 
Brett,

The [Effects] section is not the problem. 'Effects' define the visual effects......

The Mooney sound.cfg file needs a few lines added. For safety, rather than editing the Mooney sound.cfg file I suggest you remove the Icon_A5's Sound folder and replace it with a copy of the Mooney's Sound folder. Then edit the (new) Icon_A5\Sound\sound.cfg.

Scroll down 'till you find these sections....

[GROUND_ROLL4]
filename=cnroll4
flags=512
link=GROUND_ROLL5

[GROUND_ROLL5]
filename=cnroll5
flags=1024
link=GROUND_ROLL6

[GROUND_ROLL6]
filename=cnroll6
flags=131072          <------ add the following lines below this line


link=GROUND_ROLL7

[GROUND_ROLL7]
filename=waterloop
flags=8

Save the file and you should have water sounds. The other option is to use a sound folder from some other similar aircraft with 'floats'. The Goose or Beaver gives the Rotax a nice 'throaty' sound....   Cheesy

You determine left and right from column 3 (lateral position), negative numbers are left.  Point.3 thru point.8 are the hull and  sponsons. Point.8 and 9 are wing tip 'float' locations, don't know the reason they are there. Maybe so you can't 'stick' a wing on landing. In any case, not needed  but it doesn't hurt anything.

Dave
« Last Edit: Feb 9th, 2012 at 11:39pm by dave3cu »  

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Feb 9th, 2012 at 10:13pm
U4EA   Ex Member

 
Once again I am thankful for the smart folks here at SimV!

Thanx y'all! Smiley
 
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Reply #5 - Feb 11th, 2012 at 10:07am

brett   Offline
Colonel
Gear Down,Gear Down!
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Gender: male
Posts: 79
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Thank you Dave , once again for a knowledgeable answer. I got it now, great. Used the Beaver sound file and I understand the relationship between the waterloop file and or linking it in the sound.cfg. Also thanks for the info on the contact points, always fun to explore the many sections of the aircraft.cfg.

Although I got it working now, I think I will explore different engine sounds for this slick little sport plane and link the ground roll sound to it. Smiley

Thanks for taking the time out to help me with this,
Brett
 

Take Care,
Brett
...
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