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Microsoft Flight Event (Read 2983 times)
Dec 17
th
, 2011 at 12:25pm
pete
Offline
Admin
'That would be a network
issue'
Cloud Cuckoo Land
Posts: 8500
Well, on December 13th I and a few other people involved in MSFS, visited the Microsoft Games studios in Redmond to meet the MS Flight team, discuss the past and future and to experience and be told about the upcoming game. Impressive place I have to say. And a very professional team.
At this stage the information I learned is strictly confidential.
However in early January we will be will be given the go ahead to release more details.
... and DON'T ask the obvious questions! I cannot tell you! Period!
Think Global. It's the world we live in.
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Reply #1 -
Dec 17
th
, 2011 at 12:28pm
JBaymore
Offline
Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
Well... he COULD tell you.... but then he'd have to KILL you. Then he'd spend the rest of his life in prision.
So please...... let's keep Pete out of prison.
best,
.............john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #2 -
Dec 17
th
, 2011 at 1:56pm
Razgriz
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Colonel
engage enemy aircraft
osea
Gender:
Posts: 169
Are there going to planes that we can fly? jk
In all seriousness if you say that the group is a professional and well structured I expect nothing but a great game from them. look forward to when you can tell us about the game.
It is generally inadvisable to eject directly over the area you just bombed
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Reply #3 -
Dec 17
th
, 2011 at 2:27pm
Steve M
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Colonel
Cambridge On.
Gender:
Posts: 4097
It seems promising that MS had invited some people involved with freeware along. Can't wait to hear more.
Flying with twins is a lot of fun..
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Reply #4 -
Dec 17
th
, 2011 at 2:56pm
drtomkat
Offline
Colonel
I love YaBB 1G - SP1!
providence, RI
Gender:
Posts: 107
pete wrote
on Dec 17
th
, 2011 at 12:25pm:
Well, on December 13th I and a few other people involved in MSFS, visited the Microsoft Games studios in Redmond to meet the MS Flight team, discuss the past and future and to experience and be told about the upcoming game. Impressive place I have to say. And a very professional team.
At this stage the information I learned is strictly confidential.
However in early January we will be will be given the go ahead to release more details.
... and DON'T ask the obvious questions! I cannot tell you! Period!
what can you tell us
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Reply #5 -
Dec 17
th
, 2011 at 3:05pm
drtomkat
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Colonel
I love YaBB 1G - SP1!
providence, RI
Gender:
Posts: 107
did you talk about 3rd party addons?
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Reply #6 -
Dec 17
th
, 2011 at 3:58pm
JBaymore
Offline
Global Moderator
Under the curse of the
hombuilt cockpit!
Gender:
Posts: 10261
drtomkat wrote
on Dec 17
th
, 2011 at 2:56pm:
what can you tell us
He
did
:
pete wrote
on Dec 17
th
, 2011 at 12:25pm:
At this stage the information I learned is strictly confidential.
However in early January we will be will be given the go ahead to release more details.
best,
.............john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #7 -
Dec 17
th
, 2011 at 7:29pm
ozzy72
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Global Moderator
Pretty scary huh?
Madsville
Gender:
Posts: 37122
Pete has had to go through security checks that make Area 51 look like Club Med!
He REALLY can't tell us anything, not even the mods. I personally respect his integrity for being a man of his word.
Believe me when I say that the moment M$ give Pete the word he can talk about what he has seen he'll share it with all of us here
Personally I can feel the excitement building
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #8 -
Dec 17
th
, 2011 at 8:29pm
F35LightningII
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Colonel
I Like Flight Simulation!
Auckland, New Zealand
Gender:
Posts: 266
Say "yes" or "no" in Morse code to tell us if it's Hawaii-only.
Yes = long, short, long, long, short, short, short, short
No = Long, short, long, long, long.
i5 3570K @ 4.3GHz, ASRock Z77 Pro3, EVGA GTX 670 FTW, 8GB DDR3, 128GB Samsung 830, 500GB Seagate Barracuda, Thermaltake Armor A60, Logitech Extreme 3D Pro, Logitech K800, Logitech M510, Windows 8 Pro x64, FSX Acceleration
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Reply #9 -
Dec 18
th
, 2011 at 1:02am
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
How about the simple question...is he excited?
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Reply #10 -
Dec 18
th
, 2011 at 12:41pm
jetprop
Offline
Colonel
A freeware addict!
a chair infront of a monitor.
Posts: 1523
did you get paid to say that about M$?
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Reply #11 -
Dec 18
th
, 2011 at 2:13pm
pete
Offline
Admin
'That would be a network
issue'
Cloud Cuckoo Land
Posts: 8500
jetprop wrote
on Dec 18
th
, 2011 at 12:41pm:
did you get paid to say that about M$?
Those who know me know I'm nobody's lapdog ...
The beauty of Simviation is we are dependent on no-one except our users and contributors. For that we need to keep you happy long term & it's what we try to do. No payware co's to keep advertising, not even MS. We are truly dedicated to the notion of virtual flight (& space travel) simulation. The future of this is amazing.
The MS Flight team are genuinely very professional. MS Flight Website - what they are telling us is what it, more or less, is. & remember it is clearly stated this is not a progression of the previous
MS Flight Simulator
series. Quote:
With “Microsoft Flight” we’re approaching the virtual flight genre from the ground up
«
Last Edit: Dec 18
th
, 2011 at 6:39pm by pete
»
Think Global. It's the world we live in.
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Reply #12 -
Dec 21
st
, 2011 at 11:41am
Xpand
Offline
Colonel
Expert on flying bricks.
Portugal
Gender:
Posts: 381
I only want to know one thing.
Will FLIGHT have an SDK? That's the only reason I will or will not get a copy of it...
Up is the way to go.
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Reply #13 -
Dec 21
st
, 2011 at 12:29pm
RaptorF22
Offline
Colonel
Gender:
Posts: 1643
Steve M wrote
on Dec 17
th
, 2011 at 2:27pm:
It seems promising that MS had invited some people involved with freeware along. Can't wait to hear more.
I agree, I think it's a really good sign that they're letting people like Pete in on the development of the new sim, and I'm really looking forward to hearing what he has to say about it!
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Reply #14 -
Dec 21
st
, 2011 at 12:40pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Xpand wrote
on Dec 21
st
, 2011 at 11:41am:
I only want to know one thing.
Will FLIGHT have an SDK? That's the only reason I will or will not get a copy of it...
There was a job application many months back looking for someone to lead the development of an SDK for Flight. After some hunting, I found the contents of the application:
Quote:
Are you passionate about technology, games, entertainment, and software development? Do you want to be part of a team carrying on the legacy of Microsoft Flight Simulator – one of Microsoft’s longest running entertainment franchises? Are you interested in learning (and testing!) how a single application can render the planet, simulate the world, and provide unique entertaining gameplay experiences? If you answered yes to any – or all – of these, then keep reading! This position may be for you!
Microsoft Game Studios is looking for a Software Development Engineer in Test (SDET) to join us in building Microsoft Flight (
http://www.microsoft.com/games/flight/
) – an all new entertainment product utilizing Microsoft’s Games for Windows Live infrastructure. We are looking for an experienced candidate to work on our SDK (Software Development Kit) and tools pipeline, who is motivated to make a significant impact to our business, and drive great customer experiences - for our gamers, our internal developers, and our external development partners.
If you have the skills and the passion, want to work on a Games for Windows LIVE product, and are looking for challenge in a fun and fast environment, then you should join us!
What we offer:
• OWN the testing of the Microsoft Flight SDK! (Learn how we build the planet and simulate the world!)
• WORK with a highly-skilled, creative, and driven Test and product development team. Have fun while doing it!
• DYNAMIC fast-paced development cycles, small teams, rapid iteration, and strong feature ownership!
• COMMUNICATE with our passionate external development community. Help ensure we are delivering a product that delights our customers and meets their needs!
• DRIVE and develop our new test automation infrastructure, including ownership of how to best integrate with our SDK and tools pipeline!
• LEARN how to build and test games utilizing common industry tools and Games for Windows LIVE! Create fun!
• OPPORTUNITY to be creative in solving interesting technical challenges!
• EXPERIENCE in the video game industry!
Primary Responsibilities will include:
• Own the testing and quality of major features areas such as the Microsoft Flight SDK, the content tools pipeline, and the environment & modeling of the entire EARTH.
• Work with Dev, PM, Art, and UX leads to establish a quality bar that meets the needs of both internal and external parties. Be an advocate of building testability, security, and release criteria into product design.
• Contribute towards the overall test strategy and business direction of the team.
• Develop tools and automation to test the tools pipeline and/or environment features for the PLANET.
• Drive external feedback and quality concerns back into internal development for improvement of future releases.
A great candidate should have the following skills and experience:
• Experience shipping high-quality software on-time and end-to-end ownership of a feature across 1 complete retail product release cycle OR multiple, more frequent releases of a smaller product, such as web experiences or an SDK.
• Exceptional testing skills and a firm understanding of testing methodologies.
• Demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals
• Proven success in utilizing test automation frameworks to generate quality UI or API-level automated tests
• Hands-on knowledge of the overall product development lifecycle and software test engineering components.
• Excellent communication, organization, and multitasking abilities
• Extreme passion for shipping quality computer games.
A BS or higher degree in Computer Science or equivalent experience is preferred.
Experience with game engines, 3D Studio Max, Maya, Direct X, or SQL is desirable but not required.
This is also interesting, as it talks about modeling of the entire earth, which should clear up the hawaii only speculation.
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Reply #15 -
Dec 21
st
, 2011 at 4:02pm
jetprop
Offline
Colonel
A freeware addict!
a chair infront of a monitor.
Posts: 1523
BrandonF wrote
on Dec 21
st
, 2011 at 12:40pm:
Xpand wrote
on Dec 21
st
, 2011 at 11:41am:
I only want to know one thing.
Will FLIGHT have an SDK? That's the only reason I will or will not get a copy of it...
There was a job application many months back looking for someone to lead the development of an SDK for Flight. After some hunting, I found the contents of the application:
Quote:
Are you passionate about technology, games, entertainment, and software development? Do you want to be part of a team carrying on the legacy of Microsoft Flight Simulator – one of Microsoft’s longest running entertainment franchises? Are you interested in learning (and testing!) how a single application can render the planet, simulate the world, and provide unique entertaining gameplay experiences? If you answered yes to any – or all – of these, then keep reading! This position may be for you!
Microsoft Game Studios is looking for a Software Development Engineer in Test (SDET) to join us in building Microsoft Flight (
http://www.microsoft.com/games/flight/
) – an all new entertainment product utilizing Microsoft’s Games for Windows Live infrastructure. We are looking for an experienced candidate to work on our SDK (Software Development Kit) and tools pipeline, who is motivated to make a significant impact to our business, and drive great customer experiences - for our gamers, our internal developers, and our external development partners.
If you have the skills and the passion, want to work on a Games for Windows LIVE product, and are looking for challenge in a fun and fast environment, then you should join us!
What we offer:
• OWN the testing of the Microsoft Flight SDK! (Learn how we build the planet and simulate the world!)
• WORK with a highly-skilled, creative, and driven Test and product development team. Have fun while doing it!
• DYNAMIC fast-paced development cycles, small teams, rapid iteration, and strong feature ownership!
• COMMUNICATE with our passionate external development community. Help ensure we are delivering a product that delights our customers and meets their needs!
• DRIVE and develop our new test automation infrastructure, including ownership of how to best integrate with our SDK and tools pipeline!
• LEARN how to build and test games utilizing common industry tools and Games for Windows LIVE! Create fun!
• OPPORTUNITY to be creative in solving interesting technical challenges!
• EXPERIENCE in the video game industry!
Primary Responsibilities will include:
• Own the testing and quality of major features areas such as the Microsoft Flight SDK, the content tools pipeline, and the environment & modeling of the entire EARTH.
• Work with Dev, PM, Art, and UX leads to establish a quality bar that meets the needs of both internal and external parties. Be an advocate of building testability, security, and release criteria into product design.
• Contribute towards the overall test strategy and business direction of the team.
• Develop tools and automation to test the tools pipeline and/or environment features for the PLANET.
• Drive external feedback and quality concerns back into internal development for improvement of future releases.
A great candidate should have the following skills and experience:
• Experience shipping high-quality software on-time and end-to-end ownership of a feature across 1 complete retail product release cycle OR multiple, more frequent releases of a smaller product, such as web experiences or an SDK.
• Exceptional testing skills and a firm understanding of testing methodologies.
• Demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals
• Proven success in utilizing test automation frameworks to generate quality UI or API-level automated tests
• Hands-on knowledge of the overall product development lifecycle and software test engineering components.
• Excellent communication, organization, and multitasking abilities
• Extreme passion for shipping quality computer games.
A BS or higher degree in Computer Science or equivalent experience is preferred.
Experience with game engines, 3D Studio Max, Maya, Direct X, or SQL is desirable but not required.
This is also interesting, as it talks about modeling of the entire earth, which should clear up the hawaii only speculation.
well,from the looks of it GMAX is gone!
jay!no headbanning and singing the beerpolka anymore.
(some may recognise this...)
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Reply #16 -
Dec 23
rd
, 2011 at 9:15pm
AK_Mongo
Offline
Colonel
Roger, Roger. Do we have
clearance, Clarence?
Juneau, Alaska
Gender:
Posts: 17
It seems very promising that they are interested in working with external developers, too.
Maybe the 3rd party developers will have a spot at the table!
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