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first succes. (Read 2584 times)
Oct 28
th
, 2011 at 12:33pm
jetprop
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i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
i don't know anything about animations and i failed at the gear over and over again+i can't export so i may just give it to someone with more knowlage.
but what do you guys think about it?
i will soon do a polycount but i think its about 1000...
it doesn't look like it has much polys in the pics but you must remember the body+cockpit window.
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Reply #1 -
Oct 28
th
, 2011 at 1:00pm
FSX_Dude
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FSX need any more info?
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Looking good Jetprop.I don't really know about that stuff.
I don't need a Sign.....wait......Damn!
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Reply #2 -
Oct 28
th
, 2011 at 1:11pm
alrot
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jetprop wrote
on Oct 28
th
, 2011 at 12:33pm:
i finaly made an aircraft with more then 20 polys!
its an improved version of the one i showed a long time ago:
[img]
i can't export so i may just give it to someone with more knowlage.
I told yesterday to Skoker how to , check in the bottom of this topic and second page
/yabb?num=1319483899/0#0
Venezuela
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Reply #3 -
Oct 28
th
, 2011 at 1:26pm
jetprop
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there isn't anything with fsxgamepack....
not in the sdk or gmax...
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Reply #4 -
Oct 28
th
, 2011 at 2:02pm
alrot
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jetprop wrote
on Oct 28
th
, 2011 at 1:26pm:
there isn't anything with fsxgamepack....
not in the sdk or gmax...
yes there is , I can't remember right now where exactly is in the FSX-SDK-SP2 or aceleration, is a folder that has those 9 files , it says, FSX_GmaxGamePack
I think you also need to download FSX_SDK_Sp1 and FSX_SDK_SP2
Venezuela
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Reply #5 -
Oct 28
th
, 2011 at 2:08pm
jetprop
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in the sdk part i only have the 'kits' and in the gmax part i only have the installer and the help files(wich i can't open because i don't have winzip).
and i have both service packs so...
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Reply #6 -
Oct 28
th
, 2011 at 2:24pm
jetprop
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ok it isn't there.
i used search,i looked up tutorials but the folder isn't on this computer!
i have installed the sdk properly but it just isn't there!
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Reply #7 -
Oct 28
th
, 2011 at 3:07pm
alrot
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Ok lets calm down , I will give you this link that have instructions where is the files and how to install it
http://www.fsdeveloper.com/wiki/index.php?title=Installing_FSX_GMax_gamepack
Venezuela
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Reply #8 -
Oct 28
th
, 2011 at 3:42pm
jetprop
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tried that already.
didn't work.
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Reply #9 -
Oct 28
th
, 2011 at 4:04pm
Xpand
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You're using gmax right? Go to the FSX SDK instalation folder (Microsoft games). Go to this directory: SDK/Environment kit/Modeling sdk/FSX_GMAXGamepack
and start gmax from the link presented there.
That is all you have to do. (IF you have the FSX SDK)
Up is the way to go.
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Reply #10 -
Oct 28
th
, 2011 at 4:16pm
jetprop
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thats the problem:there is no FSX_GMAXGamepack.
sorry if i apear abit rude/impatient but...(i need to stop using ... all the time.)
this is my eviroment folder thing:
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Reply #11 -
Oct 28
th
, 2011 at 4:37pm
Xpand
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You seem to be lacking the 3dsm9 folder as well...
But that's the first instalation or did you instal SP1, SP1a and Acceleration already?
Up is the way to go.
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Reply #12 -
Oct 29
th
, 2011 at 5:23am
jetprop
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i am actualy not sure.
i have fsx gold edition and from what i can tell not many people have that.(gold edition= fsx deluxe and acceleration)
did a polycount on the new version,well,i think 10000 is a bit too much.
how do i remove excess polygons?
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Reply #13 -
Oct 29
th
, 2011 at 6:43am
Xpand
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Bah, I have 35k on the Orca and 37k on the Blackfish. Not to mention the YAK-15, which is only at 40% and already has 30k....
That won't be a problem... But check the acceleration disk for the SP1a and Acceleration SDK
You can't simply remove them. Deleting them will create holes in the plane and won't make any diference in helping you to reduce the polycount. You should account for that when you are starting the plane from the basic shape.
Up is the way to go.
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Reply #14 -
Oct 29
th
, 2011 at 7:52am
jetprop
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ok thanks for the advice.
i will just have to cope with the slow loading.
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Reply #15 -
Oct 29
th
, 2011 at 8:27am
Mitch.
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You can add an 'optimize' modifier from the modifier stack. Play around with the varibles, you should be able to find the right balance between detail and polygon count. However, 10k in polys in nothing my Starship currently sits at 80k, I have 10k in the engine nacelles alone.
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #16 -
Oct 29
th
, 2011 at 10:20am
jetprop
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haha.
but thanks guys,it worked.
i am going to export soon and i will see what i got.
well,i exported it but a tiny problem:its flying backwards.
i must turn the model around but then i am ready for learning how to do animations and textures.(someday
)
ok another problem:it only flies backwards.
i tried to turn the model around but to no avail.
anyone know what the prob is?
yeah i know,i have lots of problems.
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Reply #17 -
Oct 29
th
, 2011 at 11:34am
Xpand
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In gmax the front view is the rear of the plane and the back view is the front. In the left view, the plane must have the nose oriented to your left.
Up is the way to go.
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Reply #18 -
Oct 29
th
, 2011 at 11:41am
jetprop
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ok thanks.
i will try,i think i had that at first but...
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Reply #19 -
Oct 29
th
, 2011 at 11:49am
jetprop
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sorry if posting twice in a row isn't allowed(it isn't on some forums)
it didn't work.
its still flying backwards.
i know you are getting sick of me. XD
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Reply #20 -
Oct 29
th
, 2011 at 12:08pm
Xpand
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Weird... Check the fuselage's Pivot. Align it to world... Did you remember to export after you made the changes?
Up is the way to go.
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Reply #21 -
Oct 29
th
, 2011 at 12:13pm
jetprop
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i never forget things!
but it didn't work,will i try and move the pivot point around?
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Reply #22 -
Nov 4
th
, 2011 at 5:39pm
alrot
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Taken from here
/yabb?num=1315825660/15#15
jetprop wrote
on Nov 3
rd
, 2011 at 3:59pm:
nice
i still need to get my aircraft to fly the right way around.
Is that it? Is that all the silly trouble ,man you should ask
Please take a note How many squares (Meters) approximately take beeween from 2 to 4 squares of the gmax,I'm like here making like a learjet or a bit bigger using 8 and a half square size from the tip of each wing distance appart of course I'm sure you haven't touch the Grids and snap settings ,By default it sets to 10.0 ( I believe each quare is a meter ,Not sure ,can't remember)
:Take a look
:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you I'm showing to you..Latter we will deal with the real size of YOUR airplane
Venezuela
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Reply #23 -
Nov 5
th
, 2011 at 7:31am
jetprop
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hhhmmm.
i think i already tried that but i will check.
and what are the coordinates?
Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you
what does that mean?
sorry but that sentence is a bit hard to read.
«
Last Edit: Nov 5
th
, 2011 at 8:53am by jetprop
»
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Reply #24 -
Nov 5
th
, 2011 at 9:43am
alrot
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Posts: 10231
jetprop wrote
on Nov 5
th
, 2011 at 7:31am:
hhhmmm.
i think i already tried that but i will check.
and what are the coordinates?
Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you
what does that mean?
sorry but that sentence is a bit hard to read.
ahhahaha
sorry, you know English isn't my native language
what I was trying to tell you is to follow as much as possible the same way is in my pics ,Size, and position ,The views:Top, left, and front (which you would put it backwards ) should work..
Venezuela
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Reply #25 -
Nov 5
th
, 2011 at 10:12am
jetprop
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i have it like that for ages...
i don't know whats wrong.
if i don't fix it i am just going to make something else.
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Reply #26 -
Nov 7
th
, 2011 at 2:18am
JakesF14
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I've had a similar problem with the JBizz . Have you tried to select the Exterior part ( or the first part in your hierarchy), and reset the X-Form?
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Reply #27 -
Nov 7
th
, 2011 at 3:28am
jetprop
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no,i will try that when i come back from school.
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Reply #28 -
Nov 7
th
, 2011 at 8:59am
JakesF14
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Cool. It will probably rotate your aircraft in a 90 deg orientation, but then, after resetting the X =Form, you can rotate it back to the position it need to be. Hope it helps!
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Reply #29 -
Nov 8
th
, 2011 at 10:03am
jetprop
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where is the x-form?
you mean the x-axis?
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Reply #30 -
Nov 8
th
, 2011 at 10:18am
Xpand
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Expert on flying bricks.
Portugal
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Try to do a simpler thing: open gmax
make a cube
make a pyramid with said cube so that the point is faced left on the left view.
Export.
If the problem remains that means that it's some internal gmax thing.
Up is the way to go.
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