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first succes. (Read 2582 times)
Reply #15 -
Oct 29
th
, 2011 at 8:27am
Mitch.
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If you don't like my driving,
get off the footpath
Australia
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Posts: 3923
You can add an 'optimize' modifier from the modifier stack. Play around with the varibles, you should be able to find the right balance between detail and polygon count. However, 10k in polys in nothing my Starship currently sits at 80k, I have 10k in the engine nacelles alone.
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #16 -
Oct 29
th
, 2011 at 10:20am
jetprop
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a chair infront of a monitor.
Posts: 1523
haha.
but thanks guys,it worked.
i am going to export soon and i will see what i got.
well,i exported it but a tiny problem:its flying backwards.
i must turn the model around but then i am ready for learning how to do animations and textures.(someday
)
ok another problem:it only flies backwards.
i tried to turn the model around but to no avail.
anyone know what the prob is?
yeah i know,i have lots of problems.
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Reply #17 -
Oct 29
th
, 2011 at 11:34am
Xpand
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Expert on flying bricks.
Portugal
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In gmax the front view is the rear of the plane and the back view is the front. In the left view, the plane must have the nose oriented to your left.
Up is the way to go.
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Reply #18 -
Oct 29
th
, 2011 at 11:41am
jetprop
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ok thanks.
i will try,i think i had that at first but...
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Reply #19 -
Oct 29
th
, 2011 at 11:49am
jetprop
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a chair infront of a monitor.
Posts: 1523
sorry if posting twice in a row isn't allowed(it isn't on some forums)
it didn't work.
its still flying backwards.
i know you are getting sick of me. XD
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Reply #20 -
Oct 29
th
, 2011 at 12:08pm
Xpand
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Expert on flying bricks.
Portugal
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Weird... Check the fuselage's Pivot. Align it to world... Did you remember to export after you made the changes?
Up is the way to go.
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Reply #21 -
Oct 29
th
, 2011 at 12:13pm
jetprop
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a chair infront of a monitor.
Posts: 1523
i never forget things!
but it didn't work,will i try and move the pivot point around?
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Reply #22 -
Nov 4
th
, 2011 at 5:39pm
alrot
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Freeware Designers Above
All..
Posts: 10231
Taken from here
/yabb?num=1315825660/15#15
jetprop wrote
on Nov 3
rd
, 2011 at 3:59pm:
nice
i still need to get my aircraft to fly the right way around.
Is that it? Is that all the silly trouble ,man you should ask
Please take a note How many squares (Meters) approximately take beeween from 2 to 4 squares of the gmax,I'm like here making like a learjet or a bit bigger using 8 and a half square size from the tip of each wing distance appart of course I'm sure you haven't touch the Grids and snap settings ,By default it sets to 10.0 ( I believe each quare is a meter ,Not sure ,can't remember)
:Take a look
:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you I'm showing to you..Latter we will deal with the real size of YOUR airplane
Venezuela
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Reply #23 -
Nov 5
th
, 2011 at 7:31am
jetprop
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a chair infront of a monitor.
Posts: 1523
hhhmmm.
i think i already tried that but i will check.
and what are the coordinates?
Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you
what does that mean?
sorry but that sentence is a bit hard to read.
«
Last Edit: Nov 5
th
, 2011 at 8:53am by jetprop
»
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Reply #24 -
Nov 5
th
, 2011 at 9:43am
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
jetprop wrote
on Nov 5
th
, 2011 at 7:31am:
hhhmmm.
i think i already tried that but i will check.
and what are the coordinates?
Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you
what does that mean?
sorry but that sentence is a bit hard to read.
ahhahaha
sorry, you know English isn't my native language
what I was trying to tell you is to follow as much as possible the same way is in my pics ,Size, and position ,The views:Top, left, and front (which you would put it backwards ) should work..
Venezuela
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Reply #25 -
Nov 5
th
, 2011 at 10:12am
jetprop
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a chair infront of a monitor.
Posts: 1523
i have it like that for ages...
i don't know whats wrong.
if i don't fix it i am just going to make something else.
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Reply #26 -
Nov 7
th
, 2011 at 2:18am
JakesF14
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South Africa
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I've had a similar problem with the JBizz . Have you tried to select the Exterior part ( or the first part in your hierarchy), and reset the X-Form?
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Reply #27 -
Nov 7
th
, 2011 at 3:28am
jetprop
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a chair infront of a monitor.
Posts: 1523
no,i will try that when i come back from school.
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Reply #28 -
Nov 7
th
, 2011 at 8:59am
JakesF14
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Cool. It will probably rotate your aircraft in a 90 deg orientation, but then, after resetting the X =Form, you can rotate it back to the position it need to be. Hope it helps!
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Reply #29 -
Nov 8
th
, 2011 at 10:03am
jetprop
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Posts: 1523
where is the x-form?
you mean the x-axis?
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