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› Mitch sparked my intrest again...
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Mitch sparked my intrest again... (Read 4905 times)
Oct 24
th
, 2011 at 3:18pm
skoker
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Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Lets see if anyone can tell what it is, but I highly doubt it since its fairly new and there is literally no detail right now.
If anyone wants to help/has experience in gmax/3ds with texturing send me a message. I would like some help with this.
Also Mitch... can you teach me how to export properly for FSX?
This is the first export so I have a lot of cleaning up to do...
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Reply #1 -
Oct 24
th
, 2011 at 3:39pm
gtirob01
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Colonel
FSXer
Ft. Walton Beach, FL
Gender:
Posts: 3522
Hmmm, Citation Latitude?
My specs... A hard drive, motherboard, graphics card, some memory, a keyboard, mouse, and monitor - in other words, nothing special.
&&
&&My Posky 777 VC settings -
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1218341439&&Posky
777 and FSX jetways -
http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1228448408
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Reply #2 -
Oct 24
th
, 2011 at 4:23pm
skoker
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Jordan never wore his
safety goggles...
1G3
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Nope! Not even a Cessna jet... here is the fixed wing root:
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Reply #3 -
Oct 24
th
, 2011 at 4:53pm
jetprop
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A freeware addict!
a chair infront of a monitor.
Posts: 1523
nimrod?
its hard to see the size.
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Reply #4 -
Oct 25
th
, 2011 at 6:04am
Mitch.
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If you don't like my driving,
get off the footpath
Australia
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Wow, glad to see your back into it Jordan. Its a great feeling seeing something you work on actually in the sim. And I'm sorry.
If you can see the model in the sim then it has exported just fine.
Perhpas an Embraer Phenom 300?
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #5 -
Oct 25
th
, 2011 at 9:46am
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Mitch. wrote
on Oct 25
th
, 2011 at 6:04am:
Wow, glad to see your back into it Jordan. Its a great feeling seeing something you work on actually in the sim. And I'm sorry.
If you can see the model in the sim then it has exported just fine.
Perhpas an Embraer Phenom 300?
Its actually going to be a Hawker 4000.
And I ask how to export because I exported as a Fs9 model and I want to make it a FSX native model... which I don't quite know how to do.
Also here is a new render:
«
Last Edit: Oct 25
th
, 2011 at 10:53pm by skoker
»
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Reply #6 -
Oct 26
th
, 2011 at 6:35am
jrbirdman
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Colonel
I love the Bell 222
Posts: 290
Looks great!! What platform are you aiming for with this beauty? Kind regards, Jeremy
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Reply #7 -
Oct 26
th
, 2011 at 2:33pm
alrot
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Freeware Designers Above
All..
Posts: 10231
wow! that begins to looks good !
do you know how to cut Jordan and Mitch?
I mean to open the cockpit and landing gears etc..
anything just let me know
Venezuela
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Reply #8 -
Oct 26
th
, 2011 at 5:04pm
Xpand
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Expert on flying bricks.
Portugal
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Looks nice, but you might want to take care of the dark edges on the wing. They're usualy caused by the wing having a very proeminent edge separating the bottom wing from the top wing. That's solved with using prevent indirect smoothing and autosmooth on the smooth modifier.
Up is the way to go.
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Reply #9 -
Oct 26
th
, 2011 at 7:22pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Xpand wrote
on Oct 26
th
, 2011 at 5:04pm:
Looks nice, but you might want to take care of the dark edges on the wing. They're usualy caused by the wing having a very proeminent edge separating the bottom wing from the top wing. That's solved with using prevent indirect smoothing and autosmooth on the smooth modifier.
I still need to cut out the flap parts and such, hopefully I can do that soon and fix it.
alrot wrote
on Oct 26
th
, 2011 at 2:33pm:
wow! that begins to looks good !
do you know how to cut Jordan and Mitch?
I mean to open the cockpit and landing gears etc..
anything just let me know
Yeah, I'm going to need a lot of help with that, and probably the animating too. (I can model just not animate yet)
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Reply #10 -
Oct 27
th
, 2011 at 6:47am
Mitch.
Offline
Global Moderator
If you don't like my driving,
get off the footpath
Australia
Gender:
Posts: 3923
skoker wrote
on Oct 25
th
, 2011 at 9:46am:
And I ask how to export because I exported as a Fs9 model and I want to make it a FSX native model... which I don't quite know how to do.
In that case, you will need to use the FSX supplied Gmax within the SDK. Then just export as an .mdl and it will give you a bunch of options to choose such as DDS textures or BMP textures. If all goes well and no problems occur during the export process it should be a native FSX model, check in FSX if the model has self-shadowing.
BTW, looking good.
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #11 -
Oct 27
th
, 2011 at 9:40am
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
wait a minute
are those edited pics?
are you using gmax? I mean I'm SO willing to help YOU Jordan and Mitch ,but I can't guess what you know and what you don't , all you have to do is ask
I see also that Mitch haven't exported to FSX game his
Beechcraft Starship
Venezuela
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Reply #12 -
Oct 27
th
, 2011 at 10:42am
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
I've tried to install the FSX gmax but it doesn't like me and will only give me the FS9 options. I have no idea on how to fix it. Anyone have an idea or just wants to send me theirs?
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Reply #13 -
Oct 27
th
, 2011 at 11:02am
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
skoker wrote
on Oct 27
th
, 2011 at 10:42am:
I've tried to install the FSX gmax but it doesn't like me and will only give me the FS9 options. I have no idea on how to fix it. Anyone have an idea or just wants to send me theirs?
ok ,I'm sure you are in Windows 7 ,I'm on Xp :Make sure you have added the Gmax pack inside Gmax gamepacks like this (Gmax gamepack is in the SDK)
To export a model first you got to give it a Friendly name,like this
Venezuela
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Reply #14 -
Oct 27
th
, 2011 at 1:50pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Good news: It's now FSX native!
Bad news: Smoothing issue...
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Reply #15 -
Oct 27
th
, 2011 at 2:59pm
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
skoker wrote
on Oct 27
th
, 2011 at 1:50pm:
Good news: It's now FSX native!
Bad news: Smoothing issue...
LOL::
that's easy right click on the object ,select:"Convert To > Editable Poly
select all the object with the mouse left click holden and click in the right panel auto smooth
Venezuela
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Reply #16 -
Oct 27
th
, 2011 at 5:38pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Actually its a format error... I found the fix here:
http://www.fsdeveloper.com/forum/showthread.php?t=110116
Thanks anyway Alex, you help is greatly appreciated.
I would like to tart texturing though. If you have any tutorials for that or can teach me on how you do it I would appreciate it as well. I've textured boxes and stuff like that before but when you get to the complex model it Is way different.
Also how to make mirrored things not be invisible? (I'm such a noob! lol
)
«
Last Edit: Oct 27
th
, 2011 at 11:03pm by skoker
»
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Reply #17 -
Oct 28
th
, 2011 at 3:53am
Mitch.
Offline
Global Moderator
If you don't like my driving,
get off the footpath
Australia
Gender:
Posts: 3923
alrot wrote
on Oct 27
th
, 2011 at 9:40am:
I see also that Mitch haven't exported to FSX game his
Beechcraft Starship
No problems exporting on my end Alex.
See
here (first export early build)
and
here (later build)
Jordan, you might want to change the title of this thread for more exposure.
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #18 -
Oct 28
th
, 2011 at 6:21pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
The good news:
The Bad News:
Any solution?
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Reply #19 -
Oct 28
th
, 2011 at 6:41pm
Xpand
Offline
Colonel
Expert on flying bricks.
Portugal
Gender:
Posts: 381
You mirrored the fuselage using that godforsaken button didn't you? Shame on you... You should have used the mirror modifier... If that's not the problem try using the normals modifier and flip the normals on that side...
Up is the way to go.
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Reply #20 -
Oct 28
th
, 2011 at 6:46pm
hyperpep111
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Colonel
You'll Never See Me Coming.
93 million miles from sun
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Great looking plane
. I'll probably never get to that level of degree so Perhaps I should start blabbing about textures
.
And Xpand, Can He use Ctrl+Z?
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
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Reply #21 -
Oct 28
th
, 2011 at 6:46pm
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
xpand is right, BTW what airplane is this?
Venezuela
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Reply #22 -
Oct 28
th
, 2011 at 7:33pm
Xpand
Offline
Colonel
Expert on flying bricks.
Portugal
Gender:
Posts: 381
He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...
Up is the way to go.
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Reply #23 -
Oct 28
th
, 2011 at 8:20pm
alrot
Offline
Colonel
Freeware Designers Above
All..
Posts: 10231
Xpand wrote
on Oct 28
th
, 2011 at 7:33pm:
He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...
or in Modifiers search for Mesh Editing/normal/flip normals , I think you already said that , there are many ways LOL but its looking great, isn't it?
Venezuela
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Reply #24 -
Oct 28
th
, 2011 at 11:10pm
Mitch.
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Global Moderator
If you don't like my driving,
get off the footpath
Australia
Gender:
Posts: 3923
alrot wrote
on Oct 28
th
, 2011 at 6:46pm:
xpand is right, BTW what airplane is this?
Hawker 4000. Coming along very nicely Jordan, the cabin door is on the other side but you already knew that.
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #25 -
Oct 29
th
, 2011 at 12:47am
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Mitch. wrote
on Oct 28
th
, 2011 at 11:10pm:
...Jordan, the cabin door is on the other side but you already knew that.
Really?!?!
Two more for the night/morning. These are just common textures for now. Hopefully I will split them soon but I'm having a problem now with the way they are being mapped.... I don't quite know how to explain it...
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Reply #26 -
Oct 29
th
, 2011 at 6:40am
Xpand
Offline
Colonel
Expert on flying bricks.
Portugal
Gender:
Posts: 381
I suggest you finish the whole basic plane, before mapping it seriously (The fuselage and wings, including the stabs and other details, with all the doors, windows, gear wells and such cut). Then take a picture of left, right, top, bottom depending of the part you want to map, for example the fuselage you need just the left and right side. If you want more detail you can also take a pic at the flat bottom parts. Then just paste everything in a texture sheet and try to preserve space, or not if you have no trouble in using multiple texture sheets, but try to put stuff as close as possible with no big white spaces in between.
To map the fuselage just map the first side, it can be left or right. Then select the polys of the oposite side and, with those selected, add a uvw map modifier and make it square, then add a uvwunwrap modifier and place the polys on their correspondent space.
Ah, and take the pics in orthogonal views, not perspctive otherwise they won't fit the model when you try to map it.
Up is the way to go.
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Reply #27 -
Jan 28
th
, 2012 at 3:08pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Finally added a tail and started engines!
Hopefully I will get to work more on this in the coming months
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Reply #28 -
Jan 28
th
, 2012 at 4:23pm
Fishbed7701
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Colonel
XFalcon750 here with a
facelift.
KORD
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Posts: 190
I can't wait, I love private jets!
*Specs* Dell Inc. Inspiron 530s... Win7 64 bit...Intel Pentium Dual core @ 1.80 GHz...AMD Radeon Sapphire 6670HD...6GB of RAM
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Reply #29 -
Jan 31
st
, 2012 at 4:04pm
skoker
Offline
Colonel
Jordan never wore his
safety goggles...
1G3
Gender:
Posts: 4611
Anyone want to help make the reverser and cockpit?
Added fan blades
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