i don't know if it's what you're looking for, but here's one I whipped up myself real quick. I originally made it for FS9 and I tried switching stuff for FSX, but I may have missed some stuff.
Necessary Materials
• Microsoft Flight Simulator X
• Dxtbmp
• A good image creation/editing program
Main File Names
This is done by what the file names end with and what they control._T Main Outer Body of Aircraft
_C 3-D Virtual Cockpit
_Specular Controls the specular shine on an aircraft.
_bump Don’t edit these.
_Night These usually somewhat control the aircraft textures at night.
_LM These usually control things like aircraft lights.
Making the Textures Editable
Before doing this, I would suggest making a second copy of your FSX’s main “Aircraft” folder and calling it “Edits” and editing the textures in here so you don’t accidentally mess up the actual textures.1. Open the texture you want to edit in Dxtbmp.
2. If it is a DDS image, you may have to flip it.
3. Go to file save as, and save it as a 24 bit BMP Image.
Editing the Textures
1. Open the texture in your image creator/editor and paint away. Be aware that most of the aircraft _T textures have doors. If they do, make sure you paint those as well, or the door section of the airplane will be the same as it was before editing when you put the texture into Flight Simulator.
2. Save the image.
Putting Your Newly Edited Texture Into Flight Simulator
1. Make a copy of one of the texture folders of the aircraft you’re repainting, and change the number after it to the next unused number.
2. Open your newly edited texture in Dxtbmp.
3. Save the file as an Extended Bitmap, and then DXT 1 if it is one of the 3-D cockpit textures, and DXT 3 if it is one of the _T or _L textures and overwrite the copy of it in the copy of the texture folder.
4. If not already there, move the copy of the texture folder to the aircraft’s folder.
The aircraft.cfg File
1. Open the aircraft’s aircraft.cfg file in notepad.
2. In the aircraft.cfg file there will be a section that looks like this (except with things after the = signs.):
[fltsim.0]
title=
sim=
model=
panel=
sound=
texture=
kb_checklists=
kb_reference=
atc_id=
ui_manufacturer=
ui_type=
ui_variation=
description=
Copy it, and paste one section underneath the last section of it for each new texture you add. Make sure there is an empty line between both the above section and the [General] section below.
Edit as following:
Descirptions of the Different aircraft.cfg File Sections
[flightsim.x] Replace with the x with the next unused number of the sections.
Title= Replace what’s after this with what you want the aircraft title to be. Make sure the titles of all the sections are different.
Sim= Do not change.
Model= Do not change.
Panel= Do not change.
Sound= Do not change.
Texture= Replace what’s after this with whatever you placed after the period in the name of the new texture folder.
Kb_checklists= Do not change.
Kb_reference= Do not change.
Atc_id= Replace what’s after this with what you want the aircraft’s tail number to be. Make sure it is no longer than seven digits, and that the letters are all capitals, and that you only use letters and/or numbers.
Ui_manufacturer= Do not change
Ui_type= Do not change
Ui_variation= Replace what’s after this with what you want the aircraft’s variation to be in the aircraft selection menu. Make sure it is different from the variation of all the other sections.
Description= Replace what’s after this with what you want the description to be in the aircraft selection menu.
3. Save and overwrite the aircraft.cfg file.
4. Put the new texture folder and new aircraft.cfg file in the aircraft’s folder.
5. Open the aircraft in flight simulator and check that it works. If it doesn’t, check back and make sure you did all the steps correctly.
Reflective Metal on the Aircraft’s Exterior
1. Make a copy of the _T image and open it in your image editor.
2. Edit the image using only shades of black, white and gray, making the area’s you want more reflective closer to black, and the areas you want less reflective closer to white.
3. Save the image as a bitmap.
4. Open the actual _T texture in Dxtbmp.
5. Click on Alpha on the bar at the top, and select Import Alpha Channel.
6. Click OK on the popup.
7. Open the image you created.
8. Save the image as an Extended Bitmap, DXT 3. (The whole image, not just the alpha)
Specular Shine
1. Make a copy of the _T texture.
2. Open the copy in your image editor.
3. Edit the image as you want the color of the shine to appear on the aircraft
4. Save it as a bitmap.
5. Then, make another copy of the _T texture, and open it in the editor.
6. Make it in only shades of black white and grey, with the closer to black the more you want the shine to appear and the closer to white for less shine. (Note: putting it at all black will not make the shine full time, but full white will still make no shine appear)
7. Save it as a bitmap.
8. Open the colored one in DXTbmp
9. Click on Alpha on the bar at the top, and select Import Alpha Channel.
10. Click OK on the popup.
11. Open the black and white image you created.
12. Save the image as an Extended Bitmap, DXT 3. (The whole image, not just the alpha)