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Beechcraft Starship Project (Read 7672 times)
Reply #15 -
Nov 3
rd
, 2011 at 3:29am
FoxThree
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KRFD
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Looks awesome Mitch.
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Reply #16 -
Nov 3
rd
, 2011 at 6:15am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
Hi Mitch,
I've started on this tutorial:
http://www.simviation.com/gryphon/tutorials/gMax_10.htm
This one is a bit advanced, but I am sure you will figure it out..
http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl?num=1126473781
there are many tricks, with shine, g,ass, etc, but the basics are the same. Once you get to map them, it will be a battle 90% won!
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Reply #17 -
Nov 3
rd
, 2011 at 10:07am
alrot
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Freeware Designers Above
All..
Posts: 10231
Mitch....once again , Let me know if you need any help (Animations, wheel turnings , flaps movements ,props etc)
but just in case (Maybe you already know this) and if it is this can work out for others
for propelers you need to make a 360º animation that last from 0-100
you need to create 3 pieces Once for still and off animation ,one for slow when propelers is starting and blurry when is running same goes for tires
I'm using Brett Henderson's Saab 340 as and example
many others animation DOES NOT require attachpoint/Visibility including ALL VC animation Buttoms levers , Only these two "Tires and Engines or propelers"
the rest you would use just the animation tool
the Propelers in "Blurred" is a double faced disc using a drawing texture in a transparent mode
-50 in opacity
Venezuela
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Reply #18 -
Nov 3
rd
, 2011 at 2:42pm
FSX_Dude
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I'm a dude that plays
FSX need any more info?
Near M34
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Posts: 535
Looks fun can't wait to fly it.
I don't need a Sign.....wait......Damn!
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Reply #19 -
Nov 3
rd
, 2011 at 3:59pm
jetprop
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a chair infront of a monitor.
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nice
i still need to get my aircraft to fly the right way around.
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Reply #20 -
Nov 4
th
, 2011 at 2:31am
JakesF14
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Blistering Barnacles!
South Africa
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Posts: 1866
jetprop wrote
on Nov 3
rd
, 2011 at 3:59pm:
i still need to get my aircraft to fly the right way around.
Well, it is just a matter of rotating it with 180 deg in Gmax...
When in left view, you will see the left side of the model, and the same with right, but in front view, you will see the rear, looking towards the front.
Unless I am HUGELY missing something...
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Reply #21 -
Nov 4
th
, 2011 at 12:31pm
jetprop
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a chair infront of a monitor.
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tried that.
for some weird reason it doesn't work.
anyways,that model was just for getting to know some of the stuff.
i will make a new model so...
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Reply #22 -
Nov 6
th
, 2011 at 12:00am
Mitch.
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If you don't like my driving,
get off the footpath
Australia
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Thankyou gents.
JakesF14 wrote
on Nov 3
rd
, 2011 at 6:15am:
Hi Mitch,
I've started on this tutorial:
http://www.simviation.com/gryphon/tutorials/gMax_10.htm
This one is a bit advanced, but I am sure you will figure it out..
http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl?num=1126473781
there are many tricks, with shine, g,ass, etc, but the basics are the same. Once you get to map them, it will be a battle 90% won!
Thanks for the links Johan, very helpful. I've followed the first tutorial and have achieved some form of a texture map on my aircraft however the textures I've applied appear to be very, very low-resoulution. I've used a 1024x1024 base and even tried a 4096x4096 texture base but they yield the same results, very pixelated. Its probabaly just a problem on my end, perhaps I missed a step?
See picture here
Cheers
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #23 -
Nov 6
th
, 2011 at 7:53am
Xpand
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Expert on flying bricks.
Portugal
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You using gmax?
Costumize/preferences: Viewport Tab/Configure driver
Make background/download texture size 1024.
Up is the way to go.
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Reply #24 -
Dec 28
th
, 2011 at 9:34am
Xpand
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Expert on flying bricks.
Portugal
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Posts: 381
Well, the way I use to map is grab the part that I want to map, for example the fuselage, and isolate it from the other parts by hidding them. Then take a print screen of it in the viewport that is best (in round fuselages like yours you're better off using the left viewport) with the best zoom I can get while the part is still all in screen.
Then paste that print screen in photoshop or whatever and select only the flat grey viewport with the fuselage in it and copy it. Create a 1024^2 px or 2048^2 px to paste the fuselage and remove the flat grey part that outlines the fuselage. then just resize and move it around to fit the texture better.
In gmax you add a UVWmap modifier to the fuselage, make it square and align it to the side view. Then add a UVWunwrap modifier to position the fuselage edges on the texture. Make sure you have the texture material applied to the object. Ah, and the material must be FSX material and to display the texture on the viewport you have to click on the blue cube on the material editor. To display the map in the UVWunwrap editor click on the pick texture rollout and select your texture...
Here's an example of a texture sheet from my S-46 Orca:
Up is the way to go.
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