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Question: Do you think Flight will be more CPU-hungry than FSX?



« Created by: F35LightningII on: Aug 13th, 2011 at 6:59pm »

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Do you think Flight will be more CPU hungry than FSX? (Read 7574 times)
Aug 13th, 2011 at 6:59pm

F35LightningII   Offline
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Place your votes.
 

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Reply #1 - Aug 13th, 2011 at 7:35pm

hyperpep111   Offline
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Too bad there is a limit on how many times you can push yes  Cry Grin Grin
 

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Reply #2 - Aug 13th, 2011 at 7:39pm

F35LightningII   Offline
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Quite the results I expected.

So do you guys think a quad core (eg. i5) will be enough to max out its settings, or do you think it will need a hex-core (eg. i7-3930K)?
 

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Reply #3 - Aug 13th, 2011 at 8:33pm

skoker   Offline
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F35LightningII wrote on Aug 13th, 2011 at 7:39pm:
Quite the results I expected.

So do you guys think a quad core (eg. i5) will be enough to max out its settings, or do you think it will need a hex-core (eg. i7-3930K)?

My quad i5 can run fsx @17-24 in rural areas, Im sure it will struggle just as much with flight unless they finally figure out how to develop games that are like just cause or AVA, tons of detail, great FPS.
 


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Reply #4 - Aug 14th, 2011 at 12:13am

Travis   Offline
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I hold firm to the belief that one of the main reasons FSX hogs so much mem and CPU time is that the legacy software it was built on had too much goofy code that was left over from previous versions.  I still think Flight will work better with current tech than FSX did with the systems available upon its release.
 

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Reply #5 - Aug 14th, 2011 at 10:15am

SamYeager   Offline
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I voted no - but I think a better question would have been "Do you think Flight will be as CPU bound as FSX?". After all who cares if Flight uses more CPU as long as it is responsive and delivers decent frame rates?

Maybe I'm naive but I believe a large part of existing processing will be offloaded to the GPU. In my view Flight will be designed for multi-core and optimised for dual core. I also believe the system requirements will mandate a minimum of Vista and DX11, possibly DX10.

IMHO Microsoft's definition of 'existing PC'  means Vista or better. IE9 already offloads processing to the GPU and I find it inconceivable that Flight won't do the same thing.

I can't point to any sources for my beliefs so I may be completely wrong.  Grin However the logic seems reasonable to me.
 
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Reply #6 - Aug 14th, 2011 at 2:09pm

BrandonF   Offline
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What's wrong with you people that voted yes?  Grin There's no way anything will be more CPU hungry than FSX. If anything, it should be somewhat less hungry, or at least take advantage of multicore processors to the fullest. Like the team has said, it needs to run on today's hardware, not tomorrow's. Well, not everyone has a i7, especially not your everyday users/casual gamers. They are pretty much forced to write something that runs well or they really will screw themselves again, which doesn't seem likely will happen.  Roll Eyes
 
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Reply #7 - Aug 14th, 2011 at 5:56pm

Strategic Retreat   Offline
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BrandonF wrote on Aug 14th, 2011 at 2:09pm:
What's wrong with you people that voted yes?  Grin There's no way anything will be more CPU hungry than FSX.


Damn it, that's it! You just jinxed us all! You underestimate the POWER of the dark side of M$, young padawan. Angry


BrandonF wrote on Aug 14th, 2011 at 2:09pm:
Like the team has said, it needs to run on today's hardware, not tomorrow's.


That would be a first, coming from M$. For real. Roll Eyes


BrandonF wrote on Aug 14th, 2011 at 2:09pm:
Well, not everyone has a i7, especially not your everyday users/casual gamers. They are pretty much forced to write something that runs well or they really will screw themselves again, which doesn't seem likely will happen.  Roll Eyes


Remember FSX. They DID NOT feel forced to code something that ran, run or, five years down the line, will run smoothly on any hardware today's available. Tongue

And, for the short of memory, remember FS2000. THAT was maybe a lesser mess-up if compared to FSX, seen that with hardware from 2005 you CAN actually use it. Roll Eyes

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Reply #8 - Aug 14th, 2011 at 6:05pm

BrandonF   Offline
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Why is it that you just HAVE to  look at what FSX was, and then say what Flight is going to be? That makes absolutely no sense and is not logical. I don't think ACES ever went on and on about how FSX would have amazing performance on today's hardware. Well, guess what? The Flight team (Not "M$"....call them MS) has said in pretty much every news release/article about how the approach to flight simulation in the past was not right...and that the goal was to have the end user go through a few computers in a few years time and gradually be able to get better performance as they upgraded. Even the Flight team realizes that. It was a bad bad approach, AND THEY KNOW IT. There's no point in saying all this just to disappoint. Why do you think they've been so secretive about Flight's details? They don't want to promise what they can't deliver like they did with FSX. They are only saying that they know for sure. You may not think so, but the Flight team are people that know what they are doing. The Microsoft marketing team, well that's a whole different story.  Roll Eyes
 
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Reply #9 - Aug 14th, 2011 at 10:18pm

JBaymore   Offline
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Is there any chance that you two guys (Strategic Retreat and BrandonF) will ever agree on anything?   Wink

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Reply #10 - Aug 15th, 2011 at 8:42am

Strategic Retreat   Offline
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BrandonF wrote on Aug 14th, 2011 at 6:05pm:
Why is it that you just HAVE to  look at what FSX was, and then say what Flight is going to be? That makes absolutely no sense and is not logical.


Please explain in this instance WHY it doesn't not make sense, by YOUR point of view. Huh


BrandonF wrote on Aug 14th, 2011 at 6:05pm:
I don't think ACES ever went on and on about how FSX would have amazing performance on today's hardware.


I seem to remember EXACTLY THE CONTRARY... you know... marketing reasons and all that jazz... paramount is TO SELL, customer satisfaction comes for last... if then.... this has ALWAYS been M$ philosophy. Roll Eyes


BrandonF wrote on Aug 14th, 2011 at 6:05pm:
Well, guess what? The Flight team (Not "M$"....call them MS)


Is there a rule on how to call THEM, now? Huh


BrandonF wrote on Aug 14th, 2011 at 6:05pm:
has said in pretty much every news release/article about how the approach to flight simulation in the past was not right...and that the goal was to have the end user go through a few computers in a few years time and gradually be able to get better performance as they upgraded.


And in fact, the first thing they did was to EJECT the "simulation" part even from the title... not to start about the closed market thinghy they have thought for their "new software". Angry


BrandonF wrote on Aug 14th, 2011 at 6:05pm:
Even the Flight team realizes that. It was a bad bad approach, AND THEY KNOW IT. There's no point in saying all this just to disappoint. Why do you think they've been so secretive about Flight's details? They don't want to promise what they can't deliver like they did with FSX. They are only saying that they know for sure. You may not think so, but the Flight team are people that know what they are doing. The Microsoft marketing team, well that's a whole different story.  Roll Eyes


If you read my past posts in this area, you'll see I'm still a hopeful, but a cynical one. Words are just that, and the FACTS that follow, when M$ is concerned, almost never have followed the promises, in the past. You may be a M$ staunch believer, but where I live, a chronical and historical liar remains a LIAR that CANNOT be believed only on a word basis, his/her actions MUST be controlled and monitored cautiously and s/he MAY be believed only on the base of the end results. Tongue


JBaymore wrote on Aug 14th, 2011 at 10:18pm:
Is there any chance that you two guys (Strategic Retreat and BrandonF) will ever agree on anything?   Wink


Is there any chances of a gas guzzling eight liters V8 engine of the sixties stopping being such, even in modern day petrol crisis? Or M$ stopping behaving like M$? Huh
 

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Reply #11 - Aug 15th, 2011 at 8:54am
NNNG   Ex Member

 
I voted no, but I think it will be. Here's why.

FSX doesn't take proper use of multiple cores, Flight undoubtedly will take better advantage of multiple core processors. So even if it requires more CPU power, it still could run better on the same hardware. If however, Flight is anything like FSX in terms of its hardware requirements relative to current hardware, then it will not be purchased by myself and instead the next DCS will.

I never set any expectations for the next release of any computer software or hardware release. That way I can not be disappointed. I don't see the point in moaning about what MS did or did not say in the past, it will be what it will be and there's no changing that.


Quote:
So do you guys think a quad core (eg. i5) will be enough to max out its settings, or do you think it will need a hex-core (eg. i7-3930K)?

Who knows. I would say that very high end hardware is required for highest settings, which would likely be a Sandy Bridge-E processor by the time Flight is released.
 
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Reply #12 - Aug 15th, 2011 at 11:26am

Club508   Offline
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If they don't follow atleast a few of the following suggestions I think it will.  If they do, I think it will be perfectly frame rate and CPU friendly.
Number 1 and number 4 are the biggest.

1.  One of the big probloms is all the bitmap and Direct Draw Surface images.  those things use whopper amounts of data.  I'm talking about around 1,500 Kb per bitmap.  I would suggest using jpeg images instead if possible.  Even on some of the larger ones, I have never seen a jpeg image exceed 300Kb.  They are slightly lower quality than bmp and DDS, but they use about five times less data.

2. Don't use as many water effects as FSX.  I bet they only need about 1/2 to 2/3 of the effects they put in to make it look as good as it does.

3. In the textures, try to use less colors.  I beleive that with less colors, it uses less data.  and a 1-3 difference on the RGB scale barely makes a diffrence.  And also, it might make it easier on some repainters.

4. THIS ONE IS VERY IMPORTANT
Bring back the 800x600 screen resolution ability!  I had the ability to use 800x600 resolution in FS9, but not in FSX, and in FS9, I found that if you increase the resolution, it takes a HUGE amount out of your frame rate.  I'm talking about 50 fps.
 

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Reply #13 - Aug 15th, 2011 at 4:51pm

Strategic Retreat   Offline
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Club508 wrote on Aug 15th, 2011 at 11:26am:
1.  One of the big probloms is all the bitmap and Direct Draw Surface images.  those things use whopper amounts of data.  I'm talking about around 1,500 Kb per bitmap.  I would suggest using jpeg images instead if possible.  Even on some of the larger ones, I have never seen a jpeg image exceed 300Kb.  They are slightly lower quality than bmp and DDS, but they use about five times less data.


An image, NO MATTER how compressed on disk, to be used in memory MUST be decompressed, so it's ALL MOOT. Tongue


Club508 wrote on Aug 15th, 2011 at 11:26am:
2. Don't use as many water effects as FSX.  I bet they only need about 1/2 to 2/3 of the effects they put in to make it look as good as it does.


I can already hear the mob approaching... RUN FOR YOUR LIFE!!! I'll try to cover your escape. Shocked


Club508 wrote on Aug 15th, 2011 at 11:26am:
3. In the textures, try to use less colors.  I beleive that with less colors, it uses less data.  and a 1-3 difference on the RGB scale barely makes a diffrence.  And also, it might make it easier on some repainters.


You DO know you can use 16bit colors (which coincidentally is the MINIMUM color depth for 3D acceleration... if you go below, you return to software rendering territory) on FSX already, don't you? Huh

Not that it makes all that difference under the performances point if compared to 32bit depth. Roll Eyes


Club508 wrote on Aug 15th, 2011 at 11:26am:
4. THIS ONE IS VERY IMPORTANT
Bring back the 800x600 screen resolution ability!  I had the ability to use 800x600 resolution in FS9, but not in FSX, and in FS9, I found that if you increase the resolution, it takes a HUGE amount out of your frame rate.  I'm talking about 50 fps.


Personally never found any particular delta of performances between 800x600 and 1042x768 EVER SINCE FS2002... at 800x600 though the problem becomes the UNGODLY amount of Antialias needed to make it look good, making MOOT of this suggestion, too. Tongue

Sorry, but this is NOT the way. Turn back and switch on your GPS. Wink
 

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Reply #14 - Aug 15th, 2011 at 7:52pm

Club508   Offline
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Strategic Retreat wrote on Aug 15th, 2011 at 4:51pm:
Club508 wrote on Aug 15th, 2011 at 11:26am:
1.  One of the big probloms is all the bitmap and Direct Draw Surface images.  those things use whopper amounts of data.  I'm talking about around 1,500 Kb per bitmap.  I would suggest using jpeg images instead if possible.  Even on some of the larger ones, I have never seen a jpeg image exceed 300Kb.  They are slightly lower quality than bmp and DDS, but they use about five times less data.


An image, NO MATTER how compressed on disk, to be used in memory MUST be decompressed, so it's ALL MOOT. Tongue


Club508 wrote on Aug 15th, 2011 at 11:26am:
2. Don't use as many water effects as FSX.  I bet they only need about 1/2 to 2/3 of the effects they put in to make it look as good as it does.


I can already hear the mob approaching... RUN FOR YOUR LIFE!!! I'll try to cover your escape. Shocked


Club508 wrote on Aug 15th, 2011 at 11:26am:
3. In the textures, try to use less colors.  I beleive that with less colors, it uses less data.  and a 1-3 difference on the RGB scale barely makes a diffrence.  And also, it might make it easier on some repainters.


You DO know you can use 16bit colors (which coincidentally is the MINIMUM color depth for 3D acceleration... if you go below, you return to software rendering territory) on FSX already, don't you? Huh

Not that it makes all that difference under the performances point if compared to 32bit depth. Roll Eyes


Club508 wrote on Aug 15th, 2011 at 11:26am:
4. THIS ONE IS VERY IMPORTANT
Bring back the 800x600 screen resolution ability!  I had the ability to use 800x600 resolution in FS9, but not in FSX, and in FS9, I found that if you increase the resolution, it takes a HUGE amount out of your frame rate.  I'm talking about 50 fps.


Personally never found any particular delta of performances between 800x600 and 1042x768 EVER SINCE FS2002... at 800x600 though the problem becomes the UNGODLY amount of Antialias needed to make it look good, making MOOT of this suggestion, too. Tongue

Sorry, but this is NOT the way. Turn back and switch on your GPS. Wink

?



I don't hear them, and anyway, it was just a suggestion.  I found switching from water effects x1 High to water effects to x2 High water effects encountered a frame rate loss of about 10-15.




No Comment





I actually found 800x600 quite acceptible.  I find acceptible/good visuals with a frame rate of 35-80 ten times better than wonderfull visuals with a frame rate of 2-5.





What on Earth (or Pluto) is MOOT?
 

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