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Question about texture formats using FS Repainter (Read 503 times)
Jul 25th, 2011 at 5:57pm

Jaypee Dippel   Offline
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This is for anyone who is familiar with Abacus FS Repaint program.                                                                         I just purchased FS Repaint V2. I understand that DXT3 and other formats (except 32bit) are extracted to be viewed and painted, Then compressed into a space saving file. I also know that the images may deteriorate when extracted and compressed and it is best to convert texture files to 32 bit untill the painting is complete.
FS Repaint mentions nothing about this. When a aircraft is selected it displays thumbnails of all the texture files. Am I deteriorating my texture files simply by viewing the the thumbnails? Also I've found nothing regarding mip maps. How do you save your work with of without mip maps?
Any help would be greatly apreciated.
 
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Reply #1 - Jul 29th, 2011 at 3:43am

Hagar   Offline
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Jaypee Dippel wrote on Jul 25th, 2011 at 5:57pm:
This is for anyone who is familiar with Abacus FS Repaint program.                                                                         I just purchased FS Repaint V2. I understand that DXT3 and other formats (except 32bit) are extracted to be viewed and painted, Then compressed into a space saving file. I also know that the images may deteriorate when extracted and compressed and it is best to convert texture files to 32 bit untill the painting is complete.
FS Repaint mentions nothing about this. When a aircraft is selected it displays thumbnails of all the texture files. Am I deteriorating my texture files simply by viewing the the thumbnails?

As nobody has answered this I'll have a go. My knowledge of FS Repaint is limited to the Demo version which has the Save function disabled. From what I remember the full version of the software will automatically save copies of modified textures leaving the originals intact.

I've been messing around with images in all sorts of formats for many years. Unless you modify the files & save the changes on exit or save them in a different format I can't see how simply opening textures (or any other files) to view them can affect the quality in any way.

Quote:
Also I've found nothing regarding mip maps. How do you save your work with of without mip maps?

Sorry, I don't know the answer to this. I would have thought it would be addressed in FS Repaint Help.
 

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Reply #2 - Jul 29th, 2011 at 5:12pm

Jaypee Dippel   Offline
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Thanks for the reply, Hagar. I think for now to be on the safe side I'll convert my textures to 32bit before I begin a project. I can allways convert them back to DXT3 when Im finished. The FS Repaint program seems to be a great time saver, I intend to use it a lot.
 
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