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Texture Conversion (Read 1454 times)
Jul 19
th
, 2011 at 9:42am
Bumkin
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Is there a way to modify or convert a FS9 texture so that it is compatable with FSX Acceleration/SP2? One pack of the Virtavia Phantom freeware is compatable with FSX but two packs are not. One of the packs which is not compatable contains the US Navy Phantoms which are the textures I am interested in. Thanks.
Don't ask an aviator if he flys fighters. If he does he'll tell you, if he doesn't why embarass him.
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Reply #1 -
Jul 19
th
, 2011 at 12:21pm
Club508
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(This is for regular FSX, I haven't installed my new FSX Accelleration yet) If you mean the format like DXT or dds than yes it is. It is still possible to use extended bitmaps in FSX like you do in FS9.
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Jul 19
th
, 2011 at 2:48pm
BrandonF
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He wants to know how to convert the textures, not if if they are compatible. While BMPs will work, DDS is better in FSX.
Simply open the textures in DXTBmp, flip the image and alpha by clicking "Image" in the menubar, and save as a DDS DXT5. (DDS 888-8 32 bit if the texture is for glass or something transparent) Delete the BMP textures once all the DDS textures have been saved.
If you are having visual issues (black glass, non-transparent parts that should be transparent, etc) then there is another fix that can probably help.
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Reply #3 -
Jul 20
th
, 2011 at 8:47am
Bumkin
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Cradle of Naval Aviation
Pensacola, FL
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Thanks for the reply Brandon. One question, there are a number of types of DDS textures (DDS DXT1, DDS DXT2, etc.). Which of the multiple DDS texture types is best for Acceleration/SP2?
Don't ask an aviator if he flys fighters. If he does he'll tell you, if he doesn't why embarass him.
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Jul 20
th
, 2011 at 10:03am
JoBee
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Here is a texture formats overview-
http://www.fsdeveloper.com/wiki/index.php?title=Texture_formats_overview
Which is best is really a situational question.
It boils down to "what is the texture artist using trying to accomplish with the alpha channel".
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Jul 21
st
, 2011 at 4:20pm
alrot
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[quote author=gclaeboe link=1311082971/3#3 date=1311166023]Thanks for the reply Brandon. One question, there are a number of types of DDS textures (DDS DXT1, DDS DXT2, etc.). Which of the multiple DDS texture types is best for Acceleration/SP2?[/quote]
DTX5 as all the default FSX airplanes , I rather use FSX-SDK Imagetool but that would be me :)
Venezuela
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