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Animated Ground Servicing (Read 1864 times)
Jul 4th, 2011 at 2:46am

headtrip   Offline
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How to make Automatic Ground Service for your AI aircraft for FSX??? anybody help
 
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Reply #1 - Jul 5th, 2011 at 9:05am

dave3cu   Offline
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FSX provides the animated GSE (baggage loader and cart) at all gates. The number of gates that have GSE is controlled by the 'Airport vehicle density' slider in the display settings Traffic tab.

Your ai aircraft.cfg files must have a line in the [Exits] section that defines the 'Cargo' door (similar to the lines you added to define the 'Main' exit to make the jetways work with your ai.)

Refer to Reply #15 in your earlier topic. http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1306899391/15 There you'll see that the 'Exit.1=' line defines the location for type 1=cargo.
   
 

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Reply #2 - Jul 5th, 2011 at 11:03am

headtrip   Offline
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by the way thanks again dave for the response,, i already have the exits but one thing i want to know is, how can i get that animated ground servicing like on ARNZ AIS aircrafts? is that build together with the ai model? because i want my ai aircrafts to have ground service equipments.
 
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Reply #3 - Jul 5th, 2011 at 11:28am

dave3cu   Offline
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Quote:
is that build together with the ai model?


Yes, AIS (stands for 'automated inbuilt scenery'), is built into the aircraft model therefore cannot  be 'added' to other aircraft.
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #4 - Jul 5th, 2011 at 11:18pm

headtrip   Offline
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is there any other way to add a ground service for my ai?
 
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Reply #5 - Jul 17th, 2011 at 9:09am

Capt.Propwash   Offline
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no
 

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