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Fs2004 Blurry scenery (Read 2762 times)
Jun 21st, 2011 at 5:10pm

CXAMatt   Offline
1st Lieutenant
I Like Flight Simulation!

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Hi Eveyone,

Ever since my Reformation of my Computer, and since i reinstalled fs9, I'v got really blurey scenery, It looks fine really close (Within a mile) But after that it looks really blurred, and i never had that before my reformation.

Iv added some screenshots of how it looks, My in game setting, and my system specs, Any help would be great

http://img195.imageshack.us/img195/6913/closerange.jpg

http://img641.imageshack.us/img641/3135/blurey2.png

Uploaded with ImageShack.us
http://img221.imageshack.us/img221/1091/settingsg.png

http://img810.imageshack.us/img810/9918/settings2f.png


PS TAKES SOME TIME FOR IMG 2 TO LOAD

Any help would be BRILL!

Thankyou
« Last Edit: Jun 27th, 2011 at 12:09pm by ozzy72 »  
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Reply #1 - Jun 21st, 2011 at 11:14pm

Capt.Propwash   Offline
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on the tires!
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Welcome to FS9. That is normal and there is ABSOLUTELY no way around it. see my signature below for my computer spec's, ... I still get absolutely clear close up, and blurry far away in FS9. Sorry.

...
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #2 - Jun 22nd, 2011 at 6:58am

CXAMatt   Offline
1st Lieutenant
I Like Flight Simulation!

Posts: 2
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Before i reformated i had better sceneary, i could see detailed scenery for absolute miles,

My rig is

AMD Phenom black duo core 3.1ghz, 4GB ram, XFX 5830 850mhz overclocked edition (ATI Radeon Card)
 
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Reply #3 - Jun 22nd, 2011 at 11:07am

Romflyer   Offline
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Find these lines in FS9.cfg and change them to read:
TERRAIN_DEFAULT_RADIUS=9.000000
TERRAIN_EXTENDED_RADIUS=9.900000
TERRAIN_EXTENDED_LEVELS=4

 
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Reply #4 - Jun 27th, 2011 at 9:37am

jgf   Offline
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village idiot
Columbus OH

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FWIW:

TERRAIN_ERROR_FACTOR
This is a value from 0 to 100 that control the DEM radius (it is linear in area)/Mesh density setting. (0 - min, 100 - max)

TERRAIN_MIN_DEM_AREA
This the lowest value used to calculate the DEM radius based upon the TERRAIN_ERROR_FACTOR

TERRAIN_MAX_DEM_AREA
This is the highest value used to calculate the DEM radius

TERRAIN_MAX_VERTEX_LEVEL
This is the DEM size FS will render the mesh with. Valid values are 18 - 21 in FS2004, 18 - 23 in FS2002 (higher is better)

TERRAIN_TEXTURE_SIZE_EXP
This controls the terrain texture size. Valid values are 8 (256x256), 7 (128x128) or 6 (64x64)

TERRAIN_USE_GRADIENT_MAP
This turns on/off the gradient map (cliffs)

TERRAIN_EXTENDED_TEXTURES
This turns on/off the extended texture ring

TERRAIN_DEFAULT_RADIUS
This is the default radius in textures for all rings (default is 2.5) - This is how far from the aircrafts point seen the textures will be sharpened, like a ring around the aircraft. valid values are 0 - 9.500000 - where 9.5 being high

TERRAIN_EXTENDED_RADIUS
This is the radius used for the inner ring when the extended texture ring is turned on (default is 4.0). This how far from the aicrafts point seen the textures will be shrpened when Extended Textures are turned on. Again as a ring around the aircraft.

TERRAIN_EXTENDED_LEVELS
This is the number of rings to add when using extended texture rings, default is 1 - How many rings there are around the aircraft.

AUTO_LOD
throwback from Combat Flight Sim Pacific, in which the system would automatically "lower detail" to maintain a locked frame rate counter.

TERRAIN_USE_VECTOR_MAP
grass textured polygons around all the airports and taxiways

TERRAIN_USE_VECTOR_OBJECTS
used for autogen - seems to have a memory leak on FS2004

LOD_TARGET_FPS
LOD_Target_FPS is usually a value (80% of the set frame lock) that the system would use to automatically start degrading Level of Detail to maintain the desired frame rate. If the frame rate would drop below LOD_Target_FPS for an extended period of tiem, then the system would compensate by lowering LOD to boost frames.

TEXTURE_BANDWIDTH_MULT
large value can increase the speed of texture loading - but high value may cause strutter on a lower-end video card

////////////////////////////

and some of Holger Sandmann's thoughts on the topic:

the effect of many of the settings are entirely system-dependent.

In order to maximize the detail/sharpness of ground textures it's a good idea to use terrain extended textures. Below is a summary of what these parameters mean and what values are possible. However, if you're using photoreal scenery (such as MegaScenery) you should turn off extended textures and reduce visibility to 30 miles or so. That is because without extended textures FS needs to load about 5000 texture tiles but with extended textures the number jumps to about 20,000!


There's still a lot of debate what exactly those parameters mean and what units they have but here's what I compiled from various sources and, IMO (!), makes sense:


TERRAIN_EXTENDED_TEXTURES=1

* that's easy: ON/OFF switch to load higher res textures beyond the initial "ring", which extends to about 40 miles


TERRAIN_DEFAULT_RADIUS=9.500000

* apparently, values can range from 0 to 9.99 and higher settings will be ignored
* extends the use of the highest detailed mips (sharper textures) within the inner circle; lower settings means less than 40 miles and higher settings up to the 40-mile max.
* changing this value doesn't seem to make much of a visible difference


TERRAIN_EXTENDED_RADIUS=4.500000

* same range of values as above
* extends the use of higher maps for the outer circle(s). Supposedly, "1.5" reaches to ~70mi and "9.9" to about 100mi
* careful!!! A setting higher than 3.9 can lead to "texture tearing" (blue slivers) in the mid- to far distance when high-res mesh is used. Some add-on mesh files - like some of mine  - provide additional "buffer" mesh files, which prevent those blue slivers even at settings >3.9


TERRAIN_EXTENDED_LEVELS=4
* range from 0 to 8
* is tied to TERRAIN_EXTENDED_RADIUS and defines the max. mip level to be used for the outer ring(s), that is the sharpness of the outer ring textures
* I never noticed much difference between 0 and 4; no changes at all when >4


In summary, the TERRAIN_EXTENDED_RADIUS parameter appears to be the one with the biggest visual influence.

Oh, and TEXTURE_BANDWIDTH_MULT apparently determines the speed or priority with which ground textures are sent for processing to the graphics card.
 
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Reply #5 - Jun 27th, 2011 at 12:10pm

ozzy72   Offline
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Blaze, please don't link images, it slows the forum down for other users. Please upload images using the Upload Images button in the blue toolbar at the top of your screen (just under the advert).

Many thanks,
Ozzy Wink
 

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Reply #6 - Jul 4th, 2011 at 7:53pm

hhomebrewer   Offline
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Sticking with FS2004
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WOW!! jgf really knows his stuff...
 

I am homebrewer. I had 633 posts when for some unknown reason, my account disappeared...
AMD Phenom II X4 940 (Deneb), Asus M3N72-D motherboard, 2 x nVidia 8800GTS @640MB RAM, 1 x Seagate Barracuda 500Gb HDD (storage), 1 x Western Digital Black 250Gb HDD (boot), 12Gb 800Mhz G.Skill RAM (5-5-5-18), 2x Sony DVD writers, 28-inch ViewSonic monitor given to me by my computer guru, FS2004, Windows 7 Professional (64-bit), 850-watt Thermaltake modular p/s, 7 x 120mm fans to cool it...
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Reply #7 - Jul 5th, 2011 at 1:05am

jgf   Offline
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village idiot
Columbus OH

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lol!  I don't understand half of it.  That was copied from my notes, which were copied from forum posts by those much more knowledgeable than I.  Such as Holger Sandmann, who's created some of the nicest meshes available.

I blindly follow their advice, then become thoroughly confused when some payware scenery tells me I should change half those settings.  The only thing of which I'm certain is that there are no "correct" settings, the optimum is quite system dependent and often requires tweaking if you so much as change vid drivers.

And to further obfuscate the issue:

"Re: The "Fuzzies"
by Dieter on Thu Dec 25, 2008 10:48 am
Hello,
there is another important point to pay attention to:
MAX_UNLIMITED_VIS=
This factor is automatically and always changed to 96560 whenever you do a change in FS2004 settings, whatever value you had before!
Realistic value for landscape is 64000.

By the way, following values are recommended by Germany's well know "Texture Pope" Jobia.
(Holger will know him for sure)
He published his intensive studies in his "texture bible" - sorry, about 500 pages all in German.(http://www.jobia.de/)

His proposals are:

MAX_UNLIMITED_VIS=64000
TEXTURE_MAX_LOAD=1024
MipBias=8
[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=0.000000
TERRAIN_MAX_DEM_AREA=200.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=4.000000
TERRAIN_EXTENDED_RADIUS=4.000000
TERRAIN_EXTENDED_LEVELS=2

....

Greetings
Dieter



Re: The "Fuzzies"
by BC_Holger on Thu Dec 25, 2008 11:03 pm
Hi guys,

Joachim (Jobia) is correct in that the maximum values for TERRAIN_DEFAULT_RADIUS and TERRAIN_EXTENDED_RADIUS are 4.0, not 4.5 as I had posted. Similarly, TERRAIN_EXTENDED_LEVELS does only reach to 4, not 8.

Thus, the settings I use are:

TERRAIN_DEFAULT_RADIUS=4.000000
TERRAIN_EXTENDED_RADIUS=4.000000
TERRAIN_EXTENDED_LEVELS=4 (as Joachim has shown in his document, this value makes no difference if the first two are set to the maximum 4)


Different from Joachim's suggestion I set

TERRAIN_ERROR_FACTOR=90.000000

and

TERRAIN_MAX_VERTEX_LEVEL=20

The former is the Mesh Complexity slider value and it has been shown that a value of 100 (percent) has a disproportionate impact on frame rates while any values above 70% or so make no visible difference in the sim.

With TERRAIN_MAX_VERTEX_LEVEL at the default 19 the highest resolution that terrain mesh can resolve is 76-m spacing (LOD9). Most of my projects - as well as lots of other add-on landscape files - use 38-m spacing (LOD10), which is why I tend to use TMVL=20. The maximum value of 21, on the other hand, can lead to visual problems with terrain shading (large blocks instead of accurate shapes).

Cheers, Holger
BC_Holger
Product Support "
« Last Edit: Jul 5th, 2011 at 11:59am by jgf »  
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Reply #8 - Oct 5th, 2011 at 1:19pm

Romflyer   Offline
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Hello!
Canada

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Posts: 365
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A few months back I finally got a new rig and I have been having troubles getting everything dialed in, I had read this thread of someone else asking the question about tweaking and at the time I couldnt find the old thread from NIckN which holds the perverbial "pot of gold at the and of the rainbow".......long story short.......I recently found another thread on another site which quoted Nicks instuctions......and I am finally happy again with the look and performance of my FS9

So I thought I should share http://www.mycockpit.org/forums/showthread.php/11106-Tweaking-Fs9

Blurries.......what blurries?

Enjoy
Romflyer
 
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