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› Inspection panels and covers
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Inspection panels and covers (Read 515 times)
Apr 27
th
, 2011 at 12:50am
Dickert
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Ontario Canada
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Texturing?
How do I get my inspection panels and covers to look more realistic? I am doing the texture mapping on my aircraft using layers to make the various paint jobs. My top layer is the panels and screws. I cant seem to make them look very 3D, in fact I am not even sure if you can do bump mapping in FS9 or FSX. The screen capture is taken from FS9 while the other image is the same area from the texture map enlarged to see the details. Those line showing the inspection panels are only one pixel wide, the screws are 2 wide, yet they look way too thick in the sim. Anyone know where I can go to get info on techniques for painting these types of detail?
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Jun 10
th
, 2011 at 10:56am
garryrussell
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It looks like you need to reduce the opacity
I make all mine solid black and have a opacity of about 6-8 percent for the lines and 12-20 for the screws/rivets the exact amount depends on the background colour.
You can always make a copy, invert it so it's sold white displace that by one pixel to the left and one up, merge that solid white to the solid black then reduce the opacity as that can give a slight 3D effect at time and help show something where the base colour is darker.
Garry
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Jun 14
th
, 2011 at 1:41am
J2Summit
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Littleton, CO
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Try creating actual panels on a new layer instead of drawing them out with lines. In PSP I create panels with anti-laised edges, put a slight bevel on them for 3D effect, and then do a drop shadow under them with a blur of 5. Then I set that shadow to about 50% opacity. Details of this process all depend on what type of panel it is, but that's about my usual routine. Hope that helps.
John
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Jun 14
th
, 2011 at 1:46am
J2Summit
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Littleton, CO
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Best shot I have on hand to show you. The panel with all the holes in it and the 2 on the belly were made using my method described above. Same with the wingroot fairing if you can see it.
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