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My real First try... (Read 4589 times)
Jan 26
th
, 2011 at 6:12pm
Capt.Propwash
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Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
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well, here is my progress so far on trying to repaint the Default FS9 Baron 58.
it has taken a long time to even do this much, and I still have the Engine housings to do too.
ugh... looks like it's going to be a long night.... (anyone have any Kripsy Kreme Doughnuts and Vault soda?? Im gonna need a 'pick me up' in a while..)
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #1 -
Jan 27
th
, 2011 at 6:01pm
cantflywontfly
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like the colours! keep up the hard work!
im really getting into this repaint thing!
Deano
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Reply #2 -
Jan 27
th
, 2011 at 8:51pm
Capt.Propwash
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Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
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im not. every time I try to paint certain areas, the paint runs all over the table (out side of the lines). Microsoft did not do a very good job of having ending lines on their paints/textures. UGH!!!!
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #3 -
Apr 16
th
, 2011 at 10:28am
RaptorF22
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I find that it sometimes helps to use a program by Abacus, FSrepaint, so you can paint on the texture and it gives you a live preview of what it does to the aircraft so you can find what parts of the image correspond to different parts of the aircraft.
You can get a free demo
here
that is time unlimited, but you just can't save your paints, which works just fine for finding parts.
Hope this helps!(and wasn't too confusing)
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Reply #4 -
Apr 16
th
, 2011 at 6:59pm
BrandonF
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Capt.Propwash, I hope you are not using Microsoft Paint, as it is very limited for aircraft painting. I'd go with something more flexible, like paint.net. It has a lot more tools, but is still very simple to use. Plus it has layers, so you won't have to redo the rivets. The easiest thing is just to load your texture, create a new layer, set that layer to Multiply, and paint on that. You can also edit the paint out of the bottom layer so that you have a white texture to paint.
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Reply #5 -
Apr 19
th
, 2011 at 10:07am
patchz
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IN THE FUNNY PAPERS
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If you can get a paint program that uses layers, you can add a multiply layer, use the freehand selection tool to create a border around the area you want to
add color and then just use the flood tool to add the color. Then adjust the layer opacity until you get what you want. You will probably have to play with the hue
(light and dark) until you get comfortable with it. The advantage of this, is your rivets and lines on the base layer will show through the color and you don't have
to go back and hand paint each line/rivet. I am only familiar with Paint Shop Pro and Photoshop, so I don't know if any of the freeware paint programs have layer
capability, but it is almost a must have for repainting. Hope this helps.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #6 -
Apr 19
th
, 2011 at 10:36am
Strawberry Yogurt
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I use GiMP - free, has layers, and is basically Paint.net.
I went outside once. The graphics weren't all
that
great.
Burn the land and boil the sea, you can't take the sky from me.
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Reply #7 -
Apr 21
st
, 2011 at 5:39pm
Polar_Lion
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Du Doch Nicht!!!- Ernst
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some other good programs are the Paint Shop Pro series. I had PSP8 on my old computer but i have Paint Shop Photo Pro X3 on this one. I love them both and prefer them to the Photo Shop series for freehand work.
"Courage is the discovery that you may not win, and trying when you know you can lose."
-Tom Krause
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Reply #8 -
Jun 14
th
, 2011 at 2:21am
J2Summit
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I see Patchz keeps preaching the use of layering and I will back him up every time!! Layers, layers, layers. I thought I was a good texturer back before i knew layering. I had no idea! What was I thinking?
There's too much to learn right from the start, but don't put off learning how layers work for very long. It makes life easier, not harder.
I am an avid Paint Shop Pro user. I tried v9 and stepped back to v8. And Photo Shop is just plain evil imo.
John
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Reply #9 -
Jun 14
th
, 2011 at 2:27am
J2Summit
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BTW, looks like you're doing great so far. No paint job or paint kit is ever complete anyway, and all repainters learn something new every day or week. Just warning you that you have definitely stepped in it for good.
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Reply #10 -
Jun 14
th
, 2011 at 8:36pm
Club508
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Good job! Especially for a first time attempt!
If you're new to repainting though, even though some of the other's are sugesting layers, I wouldn't suggest it. I do good repaints all the time with just the regular image, no layers. Alot of times even no alpha. (I wouldn't suggest getting into alpha channels until you're second or third attempt.) But that's just what I find easy.
By the way, if you want to speed things up, I would suggest checking out Paint.NET (It's not a website it's a program). It's a very good painting program and is able to save files in the necessary format of FSX so you don't have to use DXTBMP. Also, you're able to adjust the levels of leaniency (I think that's how it's spelled) of the fill tool, meaning you can adjust that even colors that are slightly diffrent from the one you clicked will be changed to that color. But the best part is, if you ask me, it's free. (I don't support it, I'm just suggesting it)
«
Last Edit: Aug 17
th
, 2011 at 12:31pm by Club508
»
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Reply #11 -
Jun 15
th
, 2011 at 3:20am
garryrussell
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Layers make painting easy..no layers and it is very difficult to get an acceptable result.
Alphas need to be used properly and selectively but are vital
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Reply #12 -
Jun 15
th
, 2011 at 10:39pm
J2Summit
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Layers simply allow you to keep items separated. That's it. But than one ability will open up a whole new world. You can lay down graphics on a layer as usual. Now create a new layer and lay down more graphics as usual, but now you can paint UNDER other layers. They won't touch each other. Same file, different layers.
And alpha channels (files) are indeed a whole new experience. Darker reflects more light. Dark is light, light is dark... gets a bit crazy until one has had their morning coffee.
John
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Reply #13 -
Jul 2
nd
, 2011 at 8:15pm
Capt.Propwash
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well, its been a while since i posted on this. but as an update i gave up on it.
I do have MS PAINT (which was what i was using to do the paint job), but i also have GIMP, PAINT.NET, and IRFANview so i have an array of programs that I could use.
now that Patchz hooked me up with this paint but on the FSX Baron 58, im flying that one instead.
thanks Patchz
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #14 -
Jul 3
rd
, 2011 at 2:39am
patchz
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What, me worry?
IN THE FUNNY PAPERS
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You're very welcome.
But don't give up, just take your time and maybe look at some tutorials. It will come.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #15 -
Jul 5
th
, 2011 at 12:06pm
Club508
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I like repainting aircraft!
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I know you guys may find layers helpful, but I just like painting on just the one layer of texture and the alpha channel, that way I can see the entire texture at once so I can know how it will look instead of having to switch through layers and try to imagine what it will look like. I've created multiple repaints that turned out amazing (in my opinion) (you can look on pg3 of the topic I started to see them), and each one only took me about 30 minutes to use DXTbmp, edit, and put back through DXTbmp and use them in FS due to keeping them down to just the single layer and the alpha. (sorry if that got confusing) I'm not really saying you're wrong, I'm just stating my opinion.
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Reply #16 -
Aug 13
th
, 2011 at 10:16pm
todayshorse
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Interesting reading. Layers really are the key.
I imagine a paintkit to be the following:-
Imagine lets say 10 layers of glass all lined up on top of each other but separated by say a few inches each. The bottom piece of glass is the bare fuselage. The second is the fuselage painted, lets say white for this example. The third is all the lettering, both livery and aircraft name, exits, emergency stuff, you know. The fourth is the windows. The fifth is all the panel lines rivets and doors and so on. The sixth is the weathering, dirt, general aircraft 'muck'. And so forth...
So i want to paint the colour of the fuselage...i pull out piece of glass 2, paint it and put it back. i want to alter the weathering, using contrast, or even multiplying the layers by copying the original and adding more layers of the same effects, which darkens it and defines it more. so i pull out that piece of glass and change it or copy it then put it back.
Once im finished, i can merge all these pieces into one to see the final result. As long as ive saved all my work i can go back and edit some more if im not happy.
Alphas are another matter entirely and i found them most difficult....trail and error trail and error. Try and try again!
Simple really!!! But without layers i don't believe anything realistic is possible without hours of work. Layers makes it easy.
I started by altering reg numbers of the default aircraft then changing the hue of a colour on some textures of a posky 767. I soon realised by the advice of a few on here ( Gary Russell, he was an enormous help to me!) that a multilayered paintkit and working with layers was the way to go.
Once the bug bites it bites hard. the pursuit of perfection (in my eyes!) took me on quite a journey and quite a few sleepness nites in my quest to produce some what i thought were good repaints.......
They are all still on avsim and some have some impressive download figures (in my eyes anyway!) and i did get emails from god knows where for requests..
Id like to think i succeded on some levels and still had a hell of a lot to learn on others, but i learnt things and produced things i never imagined possible!!!
Firing up your repaints in flight simulator and seeing them before your own eyes is a good moment, uploading them and seeing several hundred downloads of it is a great moment, to see screenshots appear from others with your repaints is fantastic!!!!!
Actualy making the aircraft must be even better but alas i just dont have the time to even learn let alone
do
.
However, Never give up in the pursuit of perfection.
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Reply #17 -
Aug 14
th
, 2011 at 12:32am
garryrussell
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Club 508
When you're painting with layers you're seeing the whole image unless for some reason you want to turn the other layers off
There is never a time where you are painting on a layer and having to imgine how it will look on the paint.
Layers always make it easier and never makes it harder.
At worst you can paint on a new layer over the top of the whole doc just as you would a BMP, but the advantages are that you can be painting on a layer of choice, like the livery layer that is under the detail layer.
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Reply #18 -
Aug 14
th
, 2011 at 7:27pm
Club508
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I like repainting aircraft!
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garryrussell wrote
on Aug 14
th
, 2011 at 12:32am:
Club 508
When you're painting with layers you're seeing the whole image unless for some reason you want to turn the other layers off
There is never a time where you are painting on a layer and having to imgine how it will look on the paint.
Layers always make it easier and never makes it harder.
At worst you can paint on a new layer over the top of the whole doc just as you would a BMP, but the advantages are that you can be painting on a layer of choice, like the livery layer that is under the detail layer.
Oh, never nknew that! to be honest, I've actually never even bothered to try a paintkit or layers.
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Reply #19 -
Aug 14
th
, 2011 at 10:00pm
garryrussell
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In that case why are you giving bad advice on something you've never bothered to try
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Reply #20 -
Aug 14
th
, 2011 at 10:30pm
Club508
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I like repainting aircraft!
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garryrussell wrote
on Aug 14
th
, 2011 at 10:00pm:
In that case why are you giving bad advice on something you've never bothered to try
Correction, just stating what I find easy.
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Reply #21 -
Aug 15
th
, 2011 at 3:44am
garryrussell
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Club508 wrote
on Aug 14
th
, 2011 at 7:27pm:
Oh, never nknew that! to be honest, I've actually never even bothered to try a paintkit or layers.
No...you said you never bothered as the quote shows, yet in the post I questioned you speak up for the less useful method backing up up with nonsense comments like about only seeing one layer.
Some might read that and get put off trying.
That is the problem.
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Reply #22 -
Aug 17
th
, 2011 at 12:32pm
Club508
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There. I made a few edits.
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Reply #23 -
Aug 23
rd
, 2011 at 4:27pm
Capt.Propwash
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Let's get a little mud
on the tires!
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i gave up on the this paint anyways. Patchz was gracious enough to do one for me on the FSX Default Baron 58, so I fly HIS paint instead of my half-ass paint job. Paint kept spilling all over my .bmps and I didnt know how to clean it up. oh well.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Aug 25
th
, 2011 at 5:44am
garryrussell
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Sorry to here that........but why not have another go
Just start with changing the registration or titles.....then perhaps chage the colour of the striping.
Build up in stages
A lot of folk get put off because they try too hard and jump too far in.
Give it a go, step by step.....you know where to come if you get stuck
Garry
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Aug 25
th
, 2011 at 5:20pm
Capt.Propwash
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Let's get a little mud
on the tires!
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striping is not the problem. its the .BMP that the "texture" is painted on. certain areas "bleed off of the plane" into open nothingness. Ill take a pic of it and show it to you.
notice how the red paint "spills" off of the plane above the cockpit and to the left. THIS is what is putting me off in painting.
Ultimately, I want the top of the Baron 58 to be default red, with a blue stripe dividing the red from the Untouched bottom of the craft. (leave the bottom as it is defaultly painted) {there is a logo that goes on the tail, but that is simple to put on}
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #26 -
Aug 25
th
, 2011 at 5:50pm
garryrussell
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You need to create a new layer and make a selection of just the area you want
Make the new layer a 'Multiply' layer and fill the selection with colour.
By being a separate layer you can adjust it without altering the base layer in any way.
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Reply #27 -
Aug 25
th
, 2011 at 6:18pm
hyperpep111
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What's A paintkit for? People Have painted without them So why are they needed? I'm Really confused
Renè
Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
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Reply #28 -
Aug 25
th
, 2011 at 8:29pm
garryrussell
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It's usually the maps split into layers which makes it easier ang quicker to do a good job.
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Aug 25
th
, 2011 at 8:32pm
todayshorse
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When painting a real aircraft, they would 'mask' off areas that they didnt want the paint to be on. In the virtual world we cannot do this, so a multilayerd paintkit allows us to paint 'behind' and 'on top' of various parts of the aircraft using a seperate layer for each part of the aircraft, be it the windows, the doors, the rivets and panel lines and so on.
Although we can use selection tools to pick out parts we want to paint also, i thought id better add
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Aug 28
th
, 2011 at 7:53pm
Capt.Propwash
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Let's get a little mud
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Bleeding.
if i did choose to pick up this project again, and it all on 1 layer. Would Bleeding such as this even matter being that it would just bleed over to the other side of the craft that would end up being red anyways???
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #31 -
Aug 29
th
, 2011 at 5:24am
garryrussell
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it only matters if it runs into an area that should be a different colour.
It doesn't matter if it looks untidy as long as it's doing the job
Sometimes, instead of going straight into the job, it's worth making copy and just do a few quick experiments to get a feel of such things before you co onto the job proper and start worrying about things like retaining details.
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Reply #32 -
Sep 1
st
, 2011 at 1:59pm
jon157uk
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I can see Propwash's point of view entirely here, I've been trying my first re-paint on the C-172 for quite a few days now and even after reading several articles about how to do it there are still a lot of things that are not clear so in my opinion 'the in-depth tutorials' are not as 'in-depth' as they maybe should have been.
I've had a go at multiple layers and a single layer but still can't seem to achieve anything worth a damn, there isn't any guide as to where different parts of the aircraft meet up in a lot of cases.... i.e. - if I wanted to add stripes along the fuselage it's all trial and error trying to get them to join at the right point once FS has joined the two parts back together again.
As for multi-layers, is there a guide anywhere that explains how to use these? I've painted hundreds of cars for the race sim 'Rfactor' using many multi-layers and every single one has worked out fine but for some reason the layers I'm using for FS just end up a big blurry mess once I've flatted them down.... I'm with you Propwash, I'm seriously thinking of giving it a miss....haha!
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Reply #33 -
Sep 1
st
, 2011 at 4:42pm
garryrussell
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Joining up maps for fuse etc is always a trial and error affair
Ther is nothing a guide can tell you as it's different on individual models
The layer flattening problem..why do you flatten??
I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.
There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.
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Reply #34 -
Sep 1
st
, 2011 at 4:49pm
jon157uk
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garryrussell wrote
on Sep 1
st
, 2011 at 4:42pm:
Joining up maps for fuse etc is always a trial and error affair
Ther is nothing a guide can tell you as it's different on individual models
The layer flattening problem..why do you flatten??
I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.
There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.
Garry, the big difference between Rfactor cars and FS aircraft is that when you open up car texture/skins, they are already layered into each individual part of the car that is 'paintable'. Once you've finished your painting you have to flatten all layers and save as a .dds to put it in to the sim. It's pretty easy once you've done a couple so I was hoping FS painting would be the same.
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Reply #35 -
Sep 1
st
, 2011 at 6:58pm
garryrussell
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If you have .psd's or simlar for aircraft they are already layered.
The layered docs exist just the some Paint kits don't supply them.
Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.
All textures will have been created as layered documents, you couldn't make them from scratch otherwise.
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Reply #36 -
Sep 2
nd
, 2011 at 3:40pm
jon157uk
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garryrussell wrote
on Sep 1
st
, 2011 at 6:58pm:
If you have .psd's or simlar for aircraft they are already layered.
The layered docs exist just the some Paint kits don't supply them.
Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.
All textures will have been created as layered documents, you couldn't make them from scratch otherwise.
I've tried several different ways of doing this now and everything I try ends up with the same result..... Not a bad paint job but no aircraft detail what so ever. I.E. - all rivets, flaps, rudder, doors etc, etc have disappeared under the paint and this is happening no matter how many layers I use. The finished plane ends up looking like a kid's painting of one because all the detail is missing.
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Reply #37 -
Sep 2
nd
, 2011 at 5:21pm
garryrussell
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How does the detail get under the paint.?
The paint should be under the detail
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Reply #38 -
Sep 2
nd
, 2011 at 5:32pm
Shavron117
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If its in the air, a crewchief
put it there!
Silvis, Illinois, USA
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Nice start! So how did you learn this? Is there a manual somewhere? Curious myself.
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Reply #39 -
Sep 3
rd
, 2011 at 5:52am
jon157uk
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Colonel
I Love Beaver!
Posts: 45
garryrussell wrote
on Sep 2
nd
, 2011 at 5:21pm:
How does the detail get under the paint.?
The paint should be under the detail
Yes I know that Garry but that's the bit that I can't seem to make happen. No matter what order or how many layers I use I always end up with either paint and no detail or just the standard texture again.
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Reply #40 -
Sep 3
rd
, 2011 at 8:38am
garryrussell
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What programme are you using
Have you tried saving to BMP without flattening the image
It makes no sense..it should stay in the order you put the layers in else there's no point.
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Reply #41 -
Sep 3
rd
, 2011 at 9:02am
jon157uk
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Colonel
I Love Beaver!
Posts: 45
garryrussell wrote
on Sep 3
rd
, 2011 at 8:38am:
What programme are you using
Have you tried saving to BMP without flattening the image
It makes no sense..it should stay in the order you put the layers in else there's no point.
Yes mate, I've tried saving in all sorts of manner and formats but always end up with one or the other result, which is like I explained before, the aircraft ends up being the same colour as it was before I started or I get the paint job with no aircraft detail. I've been using Photoshop up to now because I'm not familiar with how to work layers in Corel Paintshop. The procedure I've been using is pretty much the same as I've used on the car templates that I mentioned earlier but the end result is just not working out. If I get time later on I'll try posting up some screen shots of the stages I'm going through.
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Reply #42 -
Sep 3
rd
, 2011 at 11:54am
JoBee
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Better to give than receive.
Posts: 582
What layer blending options are you using?
If your layers are all set to normal then you might as well use MSPaint.
Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.
One specific site that has some good tutes is-
http://www.simmerspaintshop.com/
To produce quality repaints you first have to be proficient with the editing program you use.
Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.
Here is another good tute-
http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #43 -
Sep 3
rd
, 2011 at 1:13pm
jon157uk
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Colonel
I Love Beaver!
Posts: 45
JoBee wrote
on Sep 3
rd
, 2011 at 11:54am:
What layer blending options are you using?
If your layers are all set to normal then you might as well use MSPaint.
Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.
One specific site that has some good tutes is-
http://www.simmerspaintshop.com/
To produce quality repaints you first have to be proficient with the editing program you use.
Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.
Here is another good tute-
http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded
cheers,
Joe
I seem to be repeating myself a few times here, "Yes mate, I've tried saving in all sorts of manner and formats."
'Normally' I'm perfectly capable of working in Photoshop or Corel Paintshop and as I've also mentioned before, I've done countless skins for cars, trucks, trains and even Ka-50's for Black Shark but for some reason I haven't put my finger on yet these planes for FS are proving a right pain! Thanks JoBee.
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Reply #44 -
Sep 3
rd
, 2011 at 6:53pm
JoBee
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Colonel
Better to give than receive.
Posts: 582
jon157uk wrote
on Sep 3
rd
, 2011 at 1:13pm:
JoBee wrote
on Sep 3
rd
, 2011 at 11:54am:
What layer blending options are you using?
... "Yes mate, I've tried saving in all sorts of manner and formats."
All due respect, layer blending options have nothing to do with "saving".
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #45 -
Sep 29
th
, 2011 at 12:15am
J2Summit
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Colonel
I Like Flight Simulation!
Littleton, CO
Gender:
Posts: 32
BMP and JPG files cannot save layers. You need to find a good graphics program that is worth your time to learn. Photoshop and Paint Shop Pro are probably the two best, but there are numerous others. Try out different programs before you decide in which one to invest HUGE amounts of time.
There is no one tutorial out there for everyone, because doing repaints is a very creative venture, and creative people will always come up with their own ways of doing things. It's more about learning a specific graphics program that you feel is worth years of your life to learn. You can almost master most of the elements of repainting in less than a year, but if doing graphics is a passion of yours then you will always be learning something new every week for the rest of your life - not from someone else, but from your own imagination and creativity.
Does that help to explain why learning repainting is so elusive? There may be wrong ways to do things, but there is no single right way to do graphics. It's up to the individual's tastes and imagination. That is why it sucks for a beginner looking for one set of answers - there isn't one.
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