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My real First try... (Read 4587 times)
Reply #30 - Aug 28th, 2011 at 7:53pm

Capt.Propwash   Offline
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Bleeding.


if i did choose to pick up this project again, and it all on 1 layer.  Would Bleeding such as this even matter being that it would just bleed over to the other side of the craft that would end up being red anyways???
 

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Reply #31 - Aug 29th, 2011 at 5:24am

garryrussell   Offline
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it only matters if it runs into an area that should be a different colour.

It doesn't matter if it looks untidy as long as it's doing the job

Sometimes, instead of going straight into the job, it's worth making copy and just do a few quick experiments to get a feel of such things before you co onto the job proper and start worrying about things like retaining details.
 
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Reply #32 - Sep 1st, 2011 at 1:59pm

jon157uk   Offline
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I can see Propwash's point of view entirely here, I've been trying my first re-paint on the C-172 for quite a few days now and even after reading several articles about how to do it there are still a lot of things that are not clear so in my opinion 'the in-depth tutorials' are not as 'in-depth' as they maybe should have been.
I've had a go at multiple layers and a single layer but still can't seem to achieve anything worth a damn, there isn't any guide as to where different parts of the aircraft meet up in a lot of cases.... i.e. - if I wanted to add stripes along the fuselage it's all trial and error trying to get them to join at the right point once FS has joined the two parts back together again.
As for multi-layers, is there a guide anywhere that explains how to use these? I've painted hundreds of cars for the race sim 'Rfactor' using many multi-layers and every single one has worked out fine but for some reason the layers I'm using for FS just end up a big blurry mess once I've flatted them down.... I'm with you Propwash, I'm seriously thinking of giving it a miss....haha!
 
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Reply #33 - Sep 1st, 2011 at 4:42pm

garryrussell   Offline
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Joining up maps for fuse etc is always a trial and error affair

Ther is nothing a guide can tell you as it's different on individual models

The layer flattening problem..why do you flatten??

I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.

There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.

 
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Reply #34 - Sep 1st, 2011 at 4:49pm

jon157uk   Offline
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garryrussell wrote on Sep 1st, 2011 at 4:42pm:
Joining up maps for fuse etc is always a trial and error affair

Ther is nothing a guide can tell you as it's different on individual models

The layer flattening problem..why do you flatten??

I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.

There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.


Garry, the big difference between Rfactor cars and FS aircraft is that when you open up car texture/skins, they are already layered into each individual part of the car that is 'paintable'. Once you've finished your painting you have to flatten all layers and save as a .dds to put it in to the sim. It's pretty easy once you've done a couple so I was hoping FS painting would be the same.
 
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Reply #35 - Sep 1st, 2011 at 6:58pm

garryrussell   Offline
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If you have .psd's or simlar for aircraft they are already layered.

The layered docs exist just the some Paint kits don't supply them.

Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.

All textures will have been created as layered documents, you couldn't make them from scratch otherwise.



 
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Reply #36 - Sep 2nd, 2011 at 3:40pm

jon157uk   Offline
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garryrussell wrote on Sep 1st, 2011 at 6:58pm:
If you have .psd's or simlar for aircraft they are already layered.

The layered docs exist just the some Paint kits don't supply them.

Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.

All textures will have been created as layered documents, you couldn't make them from scratch otherwise.





I've tried several different ways of doing this now and everything I try ends up with the same result..... Not a bad paint job but no aircraft detail what so ever. I.E. - all rivets, flaps, rudder, doors etc, etc have disappeared under the paint and this is happening no matter how many layers I use. The finished plane ends up looking like a kid's painting of one because all the detail is missing.
 
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Reply #37 - Sep 2nd, 2011 at 5:21pm

garryrussell   Offline
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How does the detail get under the paint.?

The paint should be under the detail
 
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Reply #38 - Sep 2nd, 2011 at 5:32pm

Shavron117   Offline
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Nice start! So how did you learn this? Is there a manual somewhere? Curious myself.
 
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Reply #39 - Sep 3rd, 2011 at 5:52am

jon157uk   Offline
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garryrussell wrote on Sep 2nd, 2011 at 5:21pm:
How does the detail get under the paint.?

The paint should be under the detail


Yes I know that Garry but that's the bit that I can't seem to make happen. No matter what order or how many layers I use I always end up with either paint and no detail or just the standard texture again.
 
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Reply #40 - Sep 3rd, 2011 at 8:38am

garryrussell   Offline
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What programme are you using

Have you tried saving to BMP without flattening the image

It makes no sense..it should stay in the order you put the layers in else there's no point.

 
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Reply #41 - Sep 3rd, 2011 at 9:02am

jon157uk   Offline
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garryrussell wrote on Sep 3rd, 2011 at 8:38am:
What programme are you using

Have you tried saving to BMP without flattening the image

It makes no sense..it should stay in the order you put the layers in else there's no point.


Yes mate, I've tried saving in all sorts of manner and formats but always end up with one or the other result, which is like I explained before, the aircraft ends up being the same colour as it was before I started or I get the paint job with no aircraft detail. I've been using Photoshop up to now because I'm not familiar with how to work layers in Corel Paintshop. The procedure I've been using is pretty much the same as I've used on the car templates that I mentioned earlier but the end result is just not working out. If I get time later on I'll try posting up some screen shots of the stages I'm going through.
 
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Reply #42 - Sep 3rd, 2011 at 11:54am

JoBee   Offline
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What layer blending options are you using?

If your layers are all set to normal then you might as well use MSPaint.

Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.

One specific site that has some good tutes is- http://www.simmerspaintshop.com/

To produce quality repaints you first have to be proficient with the editing program you use.

Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.

Here is another good tute- http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #43 - Sep 3rd, 2011 at 1:13pm

jon157uk   Offline
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JoBee wrote on Sep 3rd, 2011 at 11:54am:
What layer blending options are you using?

If your layers are all set to normal then you might as well use MSPaint.

Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.

One specific site that has some good tutes is- http://www.simmerspaintshop.com/

To produce quality repaints you first have to be proficient with the editing program you use.

Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.

Here is another good tute- http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded

cheers,
Joe


I seem to be repeating myself a few times here,                "Yes mate, I've tried saving in all sorts of manner and formats."

'Normally' I'm perfectly capable of working in Photoshop or Corel Paintshop and as I've also mentioned before, I've done countless skins for cars, trucks, trains and even Ka-50's for Black Shark but for some reason I haven't put my finger on yet these planes for FS are proving a right pain! Thanks JoBee.

 
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Reply #44 - Sep 3rd, 2011 at 6:53pm

JoBee   Offline
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jon157uk wrote on Sep 3rd, 2011 at 1:13pm:
JoBee wrote on Sep 3rd, 2011 at 11:54am:
What layer blending options are you using?


... "Yes mate, I've tried saving in all sorts of manner and formats."

All due respect, layer blending options have nothing to do with "saving".

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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