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My real First try... (Read 4587 times)
Reply #30 -
Aug 28
th
, 2011 at 7:53pm
Capt.Propwash
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Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
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Bleeding.
if i did choose to pick up this project again, and it all on 1 layer. Would Bleeding such as this even matter being that it would just bleed over to the other side of the craft that would end up being red anyways???
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
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Reply #31 -
Aug 29
th
, 2011 at 5:24am
garryrussell
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it only matters if it runs into an area that should be a different colour.
It doesn't matter if it looks untidy as long as it's doing the job
Sometimes, instead of going straight into the job, it's worth making copy and just do a few quick experiments to get a feel of such things before you co onto the job proper and start worrying about things like retaining details.
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Reply #32 -
Sep 1
st
, 2011 at 1:59pm
jon157uk
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I can see Propwash's point of view entirely here, I've been trying my first re-paint on the C-172 for quite a few days now and even after reading several articles about how to do it there are still a lot of things that are not clear so in my opinion 'the in-depth tutorials' are not as 'in-depth' as they maybe should have been.
I've had a go at multiple layers and a single layer but still can't seem to achieve anything worth a damn, there isn't any guide as to where different parts of the aircraft meet up in a lot of cases.... i.e. - if I wanted to add stripes along the fuselage it's all trial and error trying to get them to join at the right point once FS has joined the two parts back together again.
As for multi-layers, is there a guide anywhere that explains how to use these? I've painted hundreds of cars for the race sim 'Rfactor' using many multi-layers and every single one has worked out fine but for some reason the layers I'm using for FS just end up a big blurry mess once I've flatted them down.... I'm with you Propwash, I'm seriously thinking of giving it a miss....haha!
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Reply #33 -
Sep 1
st
, 2011 at 4:42pm
garryrussell
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Joining up maps for fuse etc is always a trial and error affair
Ther is nothing a guide can tell you as it's different on individual models
The layer flattening problem..why do you flatten??
I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.
There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.
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Reply #34 -
Sep 1
st
, 2011 at 4:49pm
jon157uk
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garryrussell wrote
on Sep 1
st
, 2011 at 4:42pm:
Joining up maps for fuse etc is always a trial and error affair
Ther is nothing a guide can tell you as it's different on individual models
The layer flattening problem..why do you flatten??
I always leave my layered doc intact just saving a copy as a BMP and then it will be fine. The BMP of course is non layed but the flatten function I have never used as it serves no puropse.
There is no difference in the car painting than FS painting
The only thing I can think of is saving the extended BMP with the mips box checked.
Garry, the big difference between Rfactor cars and FS aircraft is that when you open up car texture/skins, they are already layered into each individual part of the car that is 'paintable'. Once you've finished your painting you have to flatten all layers and save as a .dds to put it in to the sim. It's pretty easy once you've done a couple so I was hoping FS painting would be the same.
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Reply #35 -
Sep 1
st
, 2011 at 6:58pm
garryrussell
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If you have .psd's or simlar for aircraft they are already layered.
The layered docs exist just the some Paint kits don't supply them.
Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.
All textures will have been created as layered documents, you couldn't make them from scratch otherwise.
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Reply #36 -
Sep 2
nd
, 2011 at 3:40pm
jon157uk
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garryrussell wrote
on Sep 1
st
, 2011 at 6:58pm:
If you have .psd's or simlar for aircraft they are already layered.
The layered docs exist just the some Paint kits don't supply them.
Thers is no difference in the way they are made to the car ones you sedscribe, just perhaps how they are suppled to painters.
All textures will have been created as layered documents, you couldn't make them from scratch otherwise.
I've tried several different ways of doing this now and everything I try ends up with the same result..... Not a bad paint job but no aircraft detail what so ever. I.E. - all rivets, flaps, rudder, doors etc, etc have disappeared under the paint and this is happening no matter how many layers I use. The finished plane ends up looking like a kid's painting of one because all the detail is missing.
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Reply #37 -
Sep 2
nd
, 2011 at 5:21pm
garryrussell
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How does the detail get under the paint.?
The paint should be under the detail
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Reply #38 -
Sep 2
nd
, 2011 at 5:32pm
Shavron117
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Nice start! So how did you learn this? Is there a manual somewhere? Curious myself.
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Reply #39 -
Sep 3
rd
, 2011 at 5:52am
jon157uk
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garryrussell wrote
on Sep 2
nd
, 2011 at 5:21pm:
How does the detail get under the paint.?
The paint should be under the detail
Yes I know that Garry but that's the bit that I can't seem to make happen. No matter what order or how many layers I use I always end up with either paint and no detail or just the standard texture again.
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Reply #40 -
Sep 3
rd
, 2011 at 8:38am
garryrussell
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What programme are you using
Have you tried saving to BMP without flattening the image
It makes no sense..it should stay in the order you put the layers in else there's no point.
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Reply #41 -
Sep 3
rd
, 2011 at 9:02am
jon157uk
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garryrussell wrote
on Sep 3
rd
, 2011 at 8:38am:
What programme are you using
Have you tried saving to BMP without flattening the image
It makes no sense..it should stay in the order you put the layers in else there's no point.
Yes mate, I've tried saving in all sorts of manner and formats but always end up with one or the other result, which is like I explained before, the aircraft ends up being the same colour as it was before I started or I get the paint job with no aircraft detail. I've been using Photoshop up to now because I'm not familiar with how to work layers in Corel Paintshop. The procedure I've been using is pretty much the same as I've used on the car templates that I mentioned earlier but the end result is just not working out. If I get time later on I'll try posting up some screen shots of the stages I'm going through.
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Reply #42 -
Sep 3
rd
, 2011 at 11:54am
JoBee
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Better to give than receive.
Posts: 582
What layer blending options are you using?
If your layers are all set to normal then you might as well use MSPaint.
Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.
One specific site that has some good tutes is-
http://www.simmerspaintshop.com/
To produce quality repaints you first have to be proficient with the editing program you use.
Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.
Here is another good tute-
http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #43 -
Sep 3
rd
, 2011 at 1:13pm
jon157uk
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Posts: 45
JoBee wrote
on Sep 3
rd
, 2011 at 11:54am:
What layer blending options are you using?
If your layers are all set to normal then you might as well use MSPaint.
Google can be your friend here, look for some Photoshop tutorials, there are tons of them out there.
One specific site that has some good tutes is-
http://www.simmerspaintshop.com/
To produce quality repaints you first have to be proficient with the editing program you use.
Once you master layers and the pen tool the world is your repainting oyster and you will only be limited by texture mapping.
Here is another good tute-
http://www.youtube.com/watch?v=rwHkzVszOMg&feature=player_embedded
cheers,
Joe
I seem to be repeating myself a few times here, "Yes mate, I've tried saving in all sorts of manner and formats."
'Normally' I'm perfectly capable of working in Photoshop or Corel Paintshop and as I've also mentioned before, I've done countless skins for cars, trucks, trains and even Ka-50's for Black Shark but for some reason I haven't put my finger on yet these planes for FS are proving a right pain! Thanks JoBee.
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Reply #44 -
Sep 3
rd
, 2011 at 6:53pm
JoBee
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Better to give than receive.
Posts: 582
jon157uk wrote
on Sep 3
rd
, 2011 at 1:13pm:
JoBee wrote
on Sep 3
rd
, 2011 at 11:54am:
What layer blending options are you using?
... "Yes mate, I've tried saving in all sorts of manner and formats."
All due respect, layer blending options have nothing to do with "saving".
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
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