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ExcBuilder and Ground Environment Pro (Read 802 times)
Jan 19
th
, 2011 at 7:13pm
Capt.Propwash
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Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
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Posts: 1958
ok guys, as the title says, I have to 2 programs.
I am trying to get rid of some trees, but for whatever reason EXCBuilder will not cut down the trees. I have noticed that it will not create .bgl files, but it will make the .xml.
I have learned that it is okay to have "Exclude.xml" in the ADDON SCENERY / (AREA) / SCENERY folder and it should read. But it will not write the .bgl file. -- yes i went to SETTINGS and told it where BGLcomp.exe is stored, but it will still not write the file. -- does BGLcomp.exe need to be in the ExcBuilder.exe folder????
also.. does anyone know of a way to get rid of the autogen trees / house that Ground Environment Pro creates??? Do I need to move my new scenery file to the top of the list of the Scenery Library?
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Jan 19
th
, 2011 at 11:17pm
dave3cu
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
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The xml file will not be read by FS, you must have the .bgl.
The bglcomp.exe (and bglcomp.xsd) files do not have to be in the ExcBuilder folder but when you run Excbuilderv2 you must click on Settings and make sure it points to correct path for the bglcomp files.
Dave
Added-re-read your post so apparently you have the bglcomp path set. Another reason the bgl may not be written is if the coordintaes are not in their correct north-west corner, south-east corner order.
The good way to assure correct order is slew in the 'top-down' view. Make sure the top-down view is north oriented and press the space bar to north orient your aircraft.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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Reply #2 -
Jan 19
th
, 2011 at 11:31pm
Capt.Propwash
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Colonel
Let's get a little mud
on the tires!
KCHS, Charleston, SC, USA
Gender:
Posts: 1958
ill take a look and see what i might be doing wrong, i think i did do it NW / SE corners... but with Ground Environment Pro, i do not know if FS9 is reading AUTOGEN tree and building textures, or if GEP has its own set of rules as far as autogen. (i thought it just put textures into the FS9/Texture folder, and told FS coordinates to place Xtexture for building or tree.
ugh.. time to go digging.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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