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› Mauro G's US_Pilot
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Mauro G's US_Pilot (Read 1405 times)
Nov 1
st
, 2010 at 4:12pm
Bub
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Hi All,
Ok, I tried for about an hour to get the US_Pilot to work in the FM-2. I followed all the readme's and other installations and still couldn't get it work. So, I'll upload the skin package and leave the modifications to someone who knows what they're doing.
Thanks,
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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Reply #1 -
Nov 1
st
, 2010 at 6:47pm
Tango_Romeo
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I thought Sully had taken-up the torch on this project????????
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FLY FOX FOUR KOREA:
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Reply #2 -
Nov 2
nd
, 2010 at 12:21am
Bub
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I just figured I would give it a shot. But, after an hour I saw I wasn't getting anywhere. Must be missing something.
Anyway,
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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Reply #3 -
Nov 2
nd
, 2010 at 2:27am
Nole
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Wish I knew enough to help out.
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Reply #4 -
Nov 2
nd
, 2010 at 3:07am
Bub
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Thanks Nole,
I appreciate your attention. There are those out there that do know how. The problem, is that they're busy with projects of their own and I hate to ask for something this trivial when they're busy doing their own stuff which is more important. Someome will get around to it when they have time and it will be greatly appreciated. It's a small detail but will make the FM-2 that much better.
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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Reply #5 -
Nov 2
nd
, 2010 at 5:55am
Hagar
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I can't find Mauro's US pilot so I tried MW's RAF pilot instead. He works fine but unfortunately conflicts with the original. Not really worth doing unless someone can find a way to make him invisible.
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Reply #6 -
Nov 2
nd
, 2010 at 11:33am
Nole
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Hagar wrote
on Nov 2
nd
, 2010 at 5:55am:
I can't find Mauro's US pilot so I tried MW's RAF pilot instead. He works fine but unfortunately conflicts with the original.
Not really worth doing unless someone can find a way to make him invisible.
[img]
Sully suggested this solution in an earlier post in the first thread, but I don't even know what a 'mask' is:
Bub, haven't checked it out yet, but if there is a texture for the pilot, you can place a mask over it and he disappears. Then you can add the Martin Wright or Mario G pilots , just to name a few. Hope it works.
Is this what is referred to as 'Alpha him out'.
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Reply #7 -
Nov 2
nd
, 2010 at 11:38am
Hagar
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Nole wrote
on Nov 2
nd
, 2010 at 11:33am:
Hagar wrote
on Nov 2
nd
, 2010 at 5:55am:
I can't find Mauro's US pilot so I tried MW's RAF pilot instead. He works fine but unfortunately conflicts with the original.
Not really worth doing unless someone can find a way to make him invisible.
[img]
Sully suggested this solution in an earlier post in the first thread, but I don't even know what a 'mask' is:
Bub, haven't checked it out yet, but if there is a texture for the pilot, you can place a mask over it and he disappears. Then you can add the Martin Wright or Mario G pilots , just to name a few. Hope it works.
Is this what is referred to as 'Alpha him out'.
The pilot in the FM-2 doesn't appear to be textured so using a transparent mask won't work. The only way I can think of removing him is by Scasm editing the MDL.
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Reply #8 -
Nov 2
nd
, 2010 at 11:49am
Nole
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Is there a SCASM editor in the house?
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Reply #9 -
Nov 2
nd
, 2010 at 11:54am
Bub
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Thanks for trying, Hagar. Its nice of you to take the time.
I don't know if this means anything, if you run the aircraft through ACM to get the UV_Maps, it shows two pilot textures, us_pilot_1 and us_pilot_2, which are not part of the aircraft download. I'm not sure what this means. The only other "texture" is part of the fuselage, wildcat_t, texture. As Gramps no longer has the source file we may never know.
Thanks again,
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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Reply #10 -
Nov 2
nd
, 2010 at 12:04pm
Hagar
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Bub wrote
on Nov 2
nd
, 2010 at 11:54am:
Thanks for trying, Hagar. Its nice of you to take the time.
I enjoyed doing it Bub. It's a long time since I messed around with CFS2 so I've forgotten most of what I once knew about it.
Quote:
I don't know if this means anything, if you run the aircraft through ACM to get the UV_Maps, it shows two pilot textures, us_pilot_1 and us_pilot_2, which are not part of the aircraft download. I'm not sure what this means. The only other "texture" is part of the fuselage, wildcat_t, texture. As Gramps no longer has the source file we may never know.
Thanks again,
Bub
Ah, that would explain it. Those are default textures located in the main CFS2\Texture folder. It might be possible to fix this after all.
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Reply #11 -
Nov 2
nd
, 2010 at 12:20pm
Hagar
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Fixed it!
Find us_pilot_1.bmp and us_pilot_2.bmp in the CFS2\Texture folder. Take a copy of both files & paste them into the Texture folder of the Wildcat. Then open the copies in DXTBmp & change the Alpha Channel to black. (Alpha > Invert Alpha) 'Save As' in Extended 555-1 format. (CFS2 reads textures in the aircraft Texture folder before the main Texture directory.)
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Reply #12 -
Nov 2
nd
, 2010 at 1:18pm
Bub
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Hagar,
Ok, I got that far. So now the next step would be to try and install Mauro's us_pilot? Do you want to take a crack at it? If so, I can send you the zip with the pilot, and others, if you want. Let me know and thanks for putting the time in on this.
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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Reply #13 -
Nov 2
nd
, 2010 at 1:33pm
Hagar
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That's fine Bub. You can have a go at the DP yourself. I found Mauro's British pilot which I suspect is simply the US pilot repainted. Here's my modified DP entries.
First add this extra mount under [HARDPOINTS]
mount.19=-0.03,0.23,-1.01
This is the first payload entry. (He will need adding to each Payload.) Note this is for Mauro's
British Pilot
. Change the name accordingly.
[PAYLOAD.0]
; Payload = Guns Only
mount.19=
BRI_pilot
, 1, 0
Don't forget to delete the CDP file before trying it in CFS2. Good Luck!
Edited:
I found Mauro's US pilot. Here's the correct Payload entry.
[PAYLOAD.0]
; Payload = Guns Only
mount.19=US_pilot, 1, 0
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Reply #14 -
Nov 2
nd
, 2010 at 4:49pm
Bub
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Hagar,
It worked like a charm! Thank you, you have no idea what this means to me. Every little tidbit of information I can learn about this is a plus. Now I just have to package up the skin pack and we're set. Thanks again for taking the time and putting up with me.
Bub
"These Blockbuster Bombs don't go off unless you hit them JUST right".
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