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What We Wish: Default Aircraft (Read 10534 times)
Reply #15 -
Nov 2
nd
, 2010 at 11:17pm
Tai-2
Offline
Colonel
Georgia
Gender:
Posts: 702
Id love a c-130 with many variants, including ac-130, blue angels with jato, etc.
F-22
B-17
Of course 767
Cessna jets(don't care which)
Wheeled float planes.
Helicopters with emergency flotation systems
(Think I am getting more complicated as my list goes on
)
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Reply #16 -
Nov 3
rd
, 2010 at 4:42am
littlebenny
Offline
Colonel
See those cumuli ? A perfect
day for soaring !
EBKT,LFAV
Gender:
Posts: 73
many would love a harrier jumpjet which is real VTOL not ultra STOL
just a pair of long wings and some rising air.
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Reply #17 -
Nov 3
rd
, 2010 at 4:21pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
I think the key here is to ask for aircraft that we know are unique enough to need their own programming in the sim. For instance, how the Concorde needed it's own animation protocols for FS2k. So we need true VTOL capabilities. That alone would open up a whole range of new aircraft creation. We would also need stable flight dynamics for helo's, since that was an issue from FS2k2 on up. Then of course there's the problems with military aircraft and their systems. Modern mil aircraft have such integrated electronics and functions that we have had huge issues in programming gauges (or more specifically: panels) that could emulate the functions of some of these aircraft. So we need at least one or two mil aircraft, preferably a fighter and a transport. Also, having some functions that simulate the more obscure tech from different eras would also be nice, like gyrocopters and jetpack prototypes, as well as ducted fans and perhaps even a way to simulate flapping wings similar to a real bird. Perhaps some of these are a bit out there on the edge, but it would be interesting to see this type of thing take shape.
EDIT: I almost forgot about multiple engine types! JATO would be awesome, as well as a way to simulate ramjets or even scramjets! Of course, just the ability to utilize rockets and then another form of engine would be pretty cool, too.
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Reply #18 -
Nov 4
th
, 2010 at 7:56pm
kev13479
Offline
Colonel
C172pilot@W13
Posts: 88
I think we need full VC's. Better graphics and for planes:
-F/A-18E super hornet.
-C5B Galaxy.
-Boeing 747.
-Variety of helicopters.
-Variety of GA aircraft.
-More to detail airports.
-and real clouds that you can fly through without seeing anyting other than the fog.
- And one more thing, i think they otta' get in the cockpits and see what its really like.
Kev13479
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Reply #19 -
Nov 5
th
, 2010 at 5:15am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
kev13479 wrote
on Nov 4
th
, 2010 at 7:56pm:
-and real clouds that you can fly through without seeing anyting other than the fog.
- And one more thing, i think they otta' get in the cockpits and see what its really like.
I'm not sure what you mean by these two statements.
The clouds: flying through them is fairly accurate in the last two FS installments, when the clouds are set high.
As for the cockpits, I know for a fact that the last two flight sims have had designers sitting in the cockpits of the various aircraft, photographing and studying the layouts. Most of the aircraft were photorealistic, and all of them were accurate to the blueprints/diagrams of said aircraft. So what was missing?
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Reply #20 -
Nov 5
th
, 2010 at 5:30pm
Al_Fallujah
Ex Member
Am I the only one the likes the Maule?
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Reply #21 -
Nov 5
th
, 2010 at 5:59pm
SeanTK
Ex Member
I think everyone just forgets about the Maule. I like it too, but I just don't use it enough.
Also, MS, keep the Goose. That's a fun one!
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Reply #22 -
Nov 5
th
, 2010 at 8:22pm
patchz
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Colonel
What, me worry?
IN THE FUNNY PAPERS
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Posts: 10589
For whatever default aircraft they decide on, two sided textures so us repainters can do proper repaints for them. It's stupid for them to do something like Edwards AFB in FSX and have just one side of the fuse in the DC-3 et al.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #23 -
Nov 6
th
, 2010 at 1:10pm
kev13479
Offline
Colonel
C172pilot@W13
Posts: 88
Travis, what im saying is, well they only make one variation of the cockpits. They should make more than one cockpit for each aircraft.
and the defult clouds dont quite have the IFR in them.
Kev13479
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Reply #24 -
Nov 6
th
, 2010 at 11:56pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
They gave us the ability to create our own cockpits in FSX, something that was missing from previous versions of the sim. That should be kept in. It isn't really necessary for them to create extra cockpits for aircraft that are going to be modded out anyway.
I seem to recall having fairly good IFR clouds when I flew in FS. Although I could be mistaken . . . what standards are you judging this by?
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Reply #25 -
Nov 7
th
, 2010 at 10:06am
kev13479
Offline
Colonel
C172pilot@W13
Posts: 88
Travis,
by the realism standards, well i only fly the C172 in real life so i cant judge any of the other aircraft, but the C172 in the flight sim didnt have the feel of the real one, like the speed and the effects (e.x: flaps dont have real effect in the sim) as they would in real life.
they did a good job non the less ill say that, but this time i think im saying they should step it up a knotch you know what i mean?
Kev13479
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Reply #26 -
Nov 8
th
, 2010 at 5:08pm
drbob777
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Colonel
KAPA - Centennial Co.
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Posts: 89
kev13479 wrote
on Nov 7
th
, 2010 at 10:06am:
Travis,
by the realism standards, well i only fly the C172 in real life so i cant judge any of the other aircraft, but the C172 in the flight sim didnt have the feel of the real one, like the speed and the effects (e.x: flaps dont have real effect in the sim) as they would in real life.
they did a good job non the less ill say that, but this time i think im saying they should step it up a knotch you know what i mean?
One reason may be a difference in model. Considering I only fly N/P models and the in game is a S model.
Although the trim effects of the C172 in FSX always feel realllllllly weird
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Reply #27 -
Nov 8
th
, 2010 at 6:47pm
Atticus18
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Colonel
RGAAF, Fort Hood,TX
Gender:
Posts: 148
Travis wrote
on Nov 2
nd
, 2010 at 4:04am:
Atticus: you'll never get MS to give you such specific options.
i realize that.....but the thread is called "what we WISH"
i'll probably end up adding them all myself....and im fine with that!
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Reply #28 -
Nov 8
th
, 2010 at 7:54pm
DaveSims
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Colonel
Clear Lake, Iowa
Gender:
Posts: 2453
drbob777 wrote
on Nov 8
th
, 2010 at 5:08pm:
kev13479 wrote
on Nov 7
th
, 2010 at 10:06am:
Travis,
by the realism standards, well i only fly the C172 in real life so i cant judge any of the other aircraft, but the C172 in the flight sim didnt have the feel of the real one, like the speed and the effects (e.x: flaps dont have real effect in the sim) as they would in real life.
they did a good job non the less ill say that, but this time i think im saying they should step it up a knotch you know what i mean?
One reason may be a difference in model. Considering I only fly N/P models and the in game is a S model.
Although the trim effects of the C172 in FSX always feel realllllllly weird
The SP model 172 is much different than an N or P (I have flown both). One FBO that I used to rent from actually required you to have checkouts in both if you wanted to fly both. The biggest difference is power, 150-160 hp vs. 180 hp.
As for the trim effects, that is a flight sim issue all together. No one is entirely happy with the way FS handles trim.
Dave
www.flymcw.com
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Reply #29 -
Nov 11
th
, 2010 at 11:44am
Don-Mafiozo
Offline
2nd Lieutenant
I Like Flight Simulation!
Posts: 1
littlebenny wrote
on Nov 3
rd
, 2010 at 4:42am:
many would love a harrier jumpjet which is real VTOL not ultra STOL
yeah man great idea i love the harrier jump jet
and the vertical take-off
keep posting ideas' s
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