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Bumpmaps... (Read 686 times)
Sep 28
th
, 2010 at 1:49pm
Mr Shanks
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FSX Ace Combat
N.W. Scotland
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Posts: 198
Hello SimV,
I have an aircraft (for FS9 and FSX) that has Bitmap files for the textures, rather than DDS. Is it possible to make and use a 'Bump' with these files??? I have made a bumpmap from the rivets/panels, although making the alpha eludes me at the moment. When I create the 'normal map' with the Nvidia plug-in for Photoshop, I do not get an alpha channel, and I see no way of making one.
I looked at some posts about making Bumpmaps, and I can't see where I am going wrong, other than the fact that it may not be possible to do what I want to do.
Any help is very welcome., Thanks.
Flying 'Spam' Can
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Reply #1 -
Sep 28
th
, 2010 at 8:44pm
RaptorF22
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First of all, if you're using FSX, you can convert the bitmaps to .DDS files and they should will work fine.
Second, the alpha is embedded in the .DDS file.
Never used bump maps, so I'll not be of much help on the other issues.
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Reply #2 -
Oct 1
st
, 2010 at 7:50am
garryrussell
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FS 9 does not support bumpmaps or .DDS
Extended Bitmaps only
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Reply #3 -
Oct 1
st
, 2010 at 11:52am
Mr Shanks
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Colonel
FSX Ace Combat
N.W. Scotland
Gender:
Posts: 198
Thanks for the replys.
I use the plane in FSX, but it has the bitmap files (as FS9) does. I was trying to add a bumpmap file (DDS) into the texture folder but it does not make it onto the plane in FSX.
Just wondering if it was possible?? Maybe i'll change all the textures to DDS and see if that makes any difference. As far as i can tell, im creating the bummaps correctly, just they are not showing up. Im not sure if this is something that needs to done at the plane design stage??
Flying 'Spam' Can
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Reply #4 -
Oct 2
nd
, 2010 at 11:00am
garryrussell
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It needs to be an FS.X native aeroplane with the appropriate coding complied into the model
It is FS9.....must be as it works in FS.9 so there is nothing you can do about it.
Garry
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Reply #5 -
Oct 3
rd
, 2010 at 6:33am
Mr Shanks
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Colonel
FSX Ace Combat
N.W. Scotland
Gender:
Posts: 198
garryrussell wrote
on Oct 2
nd
, 2010 at 11:00am:
It needs to be an FS.X native aeroplane with the appropriate coding complied into the model
It is FS9.....must be as it works in FS.9 so there is nothing you can do about it.
Garry
Thanks Garry, I was starting to think that was the case. Its amazing how many 'Different' versions of one subject you can find on the interwebz
I only wasted a couple of hours
but it was fun all the same.
Regards
Flying 'Spam' Can
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