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Rebuilding MD-600N (Read 1956 times)
Sep 22
nd
, 2010 at 4:56pm
learjunkie
Ex Member
After several exporting errors...and still no luck in exporting the entire model, I had to resort to rebuilding it again and even tho it looks ok-ish in a render...it is still not exporting..even without textures
Hi Alex...Alrot...I have not UV mapped the model yet...could it be a problem with the number of verts? Am on 51 000 at moment...
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Reply #1 -
Sep 22
nd
, 2010 at 6:44pm
alrot
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Posts: 10231
Quote:
After several exporting errors...and still no luck in exporting the entire model, I had to resort to rebuilding it again and even tho it looks ok-ish in a render...it is still not exporting..even without textures
Hi Alex...Alrot...I have not UV mapped the model yet...could it be a problem with the number of verts? Am on 51 000 at moment...
No, IIm sure that plane carries a map and the game is looking to it ,do as I said just to try
Venezuela
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Reply #2 -
Sep 22
nd
, 2010 at 7:10pm
BrandonF
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Looking good. Poly count seems a little high for just being at this stage.
How about a head on shot?
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Reply #3 -
Sep 22
nd
, 2010 at 7:50pm
skoker
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Jordan never wore his
safety goggles...
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For exporting high poly models see here:
http://lionheartworld.net/misc/FS9_Unlimited_Export_System_for_Gmax.pdf
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Reply #4 -
Sep 23
rd
, 2010 at 3:45am
learjunkie
Ex Member
Thank you Skoker for the pdf link...I am using FSX... but I am sure it will apply and give me more ammo to tackle this model/exporting thing!
Thanks for your help
Alex...I will do as you suggest and post the results later today..again thanks for your help and interest..considering how busy you are with your own project...
Ethan
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Reply #5 -
Sep 23
rd
, 2010 at 4:16am
learjunkie
Ex Member
BrandonF wrote
on Sep 22
nd
, 2010 at 7:10pm:
Looking good. Poly count seems a little high for just being at this stage.
How about a head on shot?
I used this 3 view from the tech pdf and cross ref with the picture you suggested.. the photo you suggested is not realy accurate as it is shot from a low angle but good for ref ... but I think it is not far off from the 3view...not perfect but ok for a newbie
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Reply #6 -
Sep 23
rd
, 2010 at 9:32am
learjunkie
Ex Member
Alrot... Alex I have removed the materials as you suggested and only got the max colours...but the model still does not show..apart from two small items ...the door hinges
...I then tried removing the materials and the uvw mapping...and set to gray....nothing...I get a warning that the scene contains both fsx and fs9 materials and the program asks if i want to export as fsx..I selected "yes"
I get a warning in the xtomdl that the model exceeds the buffer size....but no other warnings or errors...
...Hjelp please
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Reply #7 -
Sep 23
rd
, 2010 at 12:37pm
alrot
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Posts: 10231
is that is so rounded ,and smooth that is scary about polygon counts, the warnings or errors. are normals ,I see them sometimes , but why is not showing in the game ,is worrying
edit
Quote:
I get a warning that the scene contains both fsx and fs9
that's very normal too
keep dinging my friend , otherwise the other solution is for me to check your file ,because IT SHOULD BE AS YOU SEE IT IN FSX AS THE BOX AS
THE TROYAN HORSE
AND MANY objects ,I mean there is no animation, maps , attachpoints no Nothing , I don't get it
Venezuela
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Reply #8 -
Sep 23
rd
, 2010 at 5:47pm
learjunkie
Ex Member
Alex...yes I was thinking the same...I will email you the 3ds file or whatever format you need.. I would be grateful if you can have a look at it...just pm me with your details....
cheers...
p.s just a few more shots to show you where the polys are going...will delete the detail again...
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Reply #9 -
Sep 24
th
, 2010 at 1:41pm
alrot
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Posts: 10231
read your PM
Venezuela
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Reply #10 -
Sep 25
th
, 2010 at 9:15am
alrot
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Posts: 10231
I knew it since I saw this beautiful chopper the first time,"
it was too beautiful
"
http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1282928859
too many rounded shapes ,too shiny , Lots of vertex and wayyyy too many polygons!!
It doesn't even export in my pc ,every time I load max with this Helicopter my machine tries to hang.
First its exacly what it says Too many vertex for FSX
http://www.simviation.com/yabbuploads/elhelicop1.jpg
I almost get blind by selecting this view mode the screen turns almost white
You're going to have to remake this chopper
there are too many unnecessary parts ,for example the windows ,By lofting you can get almost the same shape
I'll give you and example
you helicopter has
154.949 polygons and 101.000 verts <---without the blades
and airplane like the one Im making right now which the exterior its complete
34.079 polygons and less than 18.000 verts
YOU HAVE 4 AIRPLANES IN A SINGLE MODEL!!
Unnecessary parts like this engines which is hidden and all those tubes or cylinders this parts has more vertex and polygon than my whole Citation x with its VC
there are no blades in the file you send me ,but I can imagines is the same thing ,You need to remake many parts as you can my friend If this models could be export it It couldn't even run in FSX
Lofting lines ,draw rounded shape and then extrude to make blades or wings ,
I think I saw once a tool to kill polygons without changing the shape, I'll look for it and I'll get back ..
«
Last Edit: Sep 25
th
, 2010 at 11:24am by alrot
»
Venezuela
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Reply #11 -
Sep 25
th
, 2010 at 10:22am
alrot
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Colonel
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Posts: 10231
at least I could make my Black hawk fly
Venezuela
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Reply #12 -
Sep 25
th
, 2010 at 10:38am
learjunkie
Ex Member
Hey Alex, lol thanks for the feedback on the model...it is kinda what I expected
I have to re learn ways to model with less polys..not sure how to do the lofting for the windows as you suggest but I will look into that...rebuild it again and then send you the file again if you don't mind...
Thanks for helping a newbie...
Your chopper looks great and I feel a bit dispondent at the moment..mostly since I don't know much about 3ds max..only had it for about a month..
anyway thanks again
would you mind if I keep bugging you with questions when I get stuck?
cheers
ps. I do have the poly cruncher plug-in installed and also have 3ds max 2011 with pro optimiser...and I did remove about 50% of the polys before I'd send you the file!!!! It had over 280 000!!
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Reply #13 -
Sep 25
th
, 2010 at 10:43am
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
I don't mind at all , I'm here to serve
Venezuela
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Reply #14 -
Sep 25
th
, 2010 at 10:54am
learjunkie
Ex Member
Thanks Alex lol... btw..my cmd window..the black xtomdl window did not give me those errors...I hope my xtomdl is set up correctly...
Back to the drawing board again!!!
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Reply #15 -
Sep 25
th
, 2010 at 11:22am
alrot
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All..
Posts: 10231
Quote:
Thanks Alex lol... btw..my cmd window..the black xtomdl window did not give me those errors...I hope my xtomdl is set up correctly...
Back to the drawing board again!!!
that is why I don't have win7 or vista ,I use xp ,BUT I'm aware that everything runs fast in W7
I forgot to tell you the Blackhawk is one from many many proyect from a dude who also start a design and never could export a model, neither in makemdl9 ...does that seems familiar?
I do have maybe a dozens (Maybe more) of abandon models from guys who can't at the end do anything else
I being analyzing your model and its 100% savable , Just work on those glasses and wipe out those little tubes I told you above , and try to remake the parts that are full of polys
BTW you have to set your model in meters the Chop is made in feets
http://www.simviation.com/yabbuploads/wklj7756jmc54.JPG
these parts can stay like this
Venezuela
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Reply #16 -
Sep 25
th
, 2010 at 12:09pm
learjunkie
Ex Member
I also have been tinkering and managed to get it flying also..albeit backwards lol and its pink! I deleted the rubber window trim and the notar fan ...nor sure how I can do the windows...but at least I know my xtomdl is setup correctly...
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Reply #17 -
Sep 25
th
, 2010 at 1:10pm
BrandonF
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The Future of Flight
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AAAAHHHHHH! Pink!!!
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Reply #18 -
Sep 26
th
, 2010 at 7:55am
learjunkie
Ex Member
Lol yes I removed all the materials and Uvw maps as Alrot suggested and used poly reducer..and max randomly coloured it pink and purple...and I left it like that thinking it prob won't work ...but by luck it showed up! May name it the pink panther
Have started to rebuild the parts that Alrot suggested to reduce polys and fix some sloppy work like the windows..
but at least it is still alive!
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Reply #19 -
Sep 29
th
, 2010 at 11:59am
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
Quote:
I also have been tinkering and managed to get it flying also..albeit backwards lol and its pink!
That's a rookie mistake...
Here's the simple way to get it right the first time...
If you are in the Left Viewport, you should be looking at the
left
(port) side of the model!
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #20 -
Sep 29
th
, 2010 at 1:32pm
learjunkie
Ex Member
That's a rookie mistake...
Here's the simple way to get it right the first time...
If you are in the Left Viewport, you should be looking at the
left
(port) side of the model!
[/quote]
LOL Yes I had that wrong...thanks Bill
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