Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft Repainting
› DDS & BMP.....Need understanding....
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
DDS & BMP.....Need understanding.... (Read 897 times)
Sep 12
th
, 2010 at 5:18pm
Mistro
Offline
Colonel
Fly FS
Posts: 194
I'm trying to understand why some plane's texture folders are different from others. I'm still fairly new at repainting. I successfully repainted one of Thomas Ruth's airbus models as all I had to do was find the "main" dds file etc. Since this was the first and only type of texture folder I did so far, I understand it well.
But some planes have bmp. only, some with dds only, and some with both bmp. + dds files in the texture folders where the parts of the plane is scattered into many files. Why do some use only bmp while some use only dds or both?
Intel Core Quad CPU&&Q6600 @ 2.40Ghz 2.39Ghz.&&3.25Gb of RAM&&Nvidia GeForce 9800 GT 512mb.&&Windows XP pro with SP2
Back to top
IP Logged
Reply #1 -
Sep 12
th
, 2010 at 6:26pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Some modelers don't bother to convert their textures to DDS. The DDS format is better for FSX. That's why it is used. FS2004 doesn't support the DDS format. So any add-ons from FS9 that you get for FSX will probably not have the textures converted. If the add-on is used in FSX, no matter what sim it is for, (FS9 or FS2002) you can convert the textures to DDS and it will work.
Back to top
IP Logged
Reply #2 -
Sep 12
th
, 2010 at 9:50pm
drbob777
Offline
Colonel
KAPA - Centennial Co.
Gender:
Posts: 89
in FSX all the default aircraft use .DDS files
When it comes to third party freeware aircraft its really what the designer used. If im correct .DDS has alot to do with reflections and light/pixel shading
In short if you want to edit .DDS files open them in DXTbmp and save them as a editable BMP or JPG then resave them back as a .DDS
Back to top
IP Logged
Reply #3 -
Sep 12
th
, 2010 at 11:37pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
If saving as a DDS file, make sure the texture and alpha channel are flipped. In the menu bar, go to Image > Flip Image and Alpha.
Back to top
IP Logged
Reply #4 -
Sep 12
th
, 2010 at 11:43pm
Mistro
Offline
Colonel
Fly FS
Posts: 194
Thanks for the info!
So I can convert a file orginally found as bmp to dds after editing? Been experimenting today but I been trying to save the files as they were found.
Intel Core Quad CPU&&Q6600 @ 2.40Ghz 2.39Ghz.&&3.25Gb of RAM&&Nvidia GeForce 9800 GT 512mb.&&Windows XP pro with SP2
Back to top
IP Logged
Reply #5 -
Sep 13
th
, 2010 at 7:20pm
Bruce448
Offline
Colonel
formally known as WAFU448
Newark, England
Gender:
Posts: 863
Mistro wrote
on Sep 12
th
, 2010 at 11:43pm:
Thanks for the info!
So I can convert a file orginally found as bmp to dds after editing? Been experimenting today but I been trying to save the files as they were found.
to make it even easier for you to convert the *.bmp to *.dds try this batch file that I use, just place the contents of the zip file into the texture folder that you wish to convert, and double click the
bmp2dds.bat
file and the rest should be done for you, all you will need to do afterwards is remove the bmp files to a safe place.
http://www.mediafire.com/file/2d9r7gudux7v867/bmp2dds.zip
the bat file can be modified to convert other formats to .dds, just drop me a line.
Bruce
Back to top
IP Logged
Reply #6 -
Sep 14
th
, 2010 at 12:13am
Mistro
Offline
Colonel
Fly FS
Posts: 194
Thanks Bruce!
Intel Core Quad CPU&&Q6600 @ 2.40Ghz 2.39Ghz.&&3.25Gb of RAM&&Nvidia GeForce 9800 GT 512mb.&&Windows XP pro with SP2
Back to top
IP Logged
Reply #7 -
Sep 17
th
, 2010 at 3:22pm
patchz
Offline
Colonel
What, me worry?
IN THE FUNNY PAPERS
Gender:
Posts: 10589
Yes, definitely thanks Bruce.
I eventually want to convert all my FS9 port over to .dds and this will make it much easier.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting ««
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.