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› New MD600N
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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New MD600N (Read 993 times)
Aug 27
th
, 2010 at 1:07pm
learjunkie
Ex Member
Started working on a model for the first time in my life ...nobody warned me that I will loose all my hair overnight...and its only been 2 weeks of work...
...a couple of shots of the progress so far...lots still to fix and re-fix..
ethan
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Reply #1 -
Aug 27
th
, 2010 at 1:13pm
SeanTK
Ex Member
WOW!!!!!!!!!!!!
That's very impressive!
FSX or 2004?
VC planned?
Default avionics or systems sim?
Looking forward to more!
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Reply #2 -
Aug 27
th
, 2010 at 2:41pm
Happyapple96
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Vancouver, Canada
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Posts: 58
That's awsome!
Very detailed rotor!
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Reply #3 -
Aug 27
th
, 2010 at 3:08pm
learjunkie
Ex Member
Thanks guys...its my first go at modelling so at the moment I am only thinking as far as the body and outside..I am using 3ds max.. so still figuring out how to export the model..but yes I plan to include a full VC and avionics and sound. It will be for fsx..
will post a few more screen shots later..
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Reply #4 -
Aug 28
th
, 2010 at 12:07am
BrandonF
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The Future of Flight
Location: Earth...Duh!!!!
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WOW!!! YAAAAAAAAAAAAAAY!!!! Model is looking awesome. I can take the MD600N off my to-do list now. If you need any help with textures, feel free to give me a shout!
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Reply #5 -
Aug 28
th
, 2010 at 5:56am
learjunkie
Ex Member
Cheers MdFlyer! Lol I have never modelled anything before so best not to take it off your to-do list...yet.. I am working in 3ds max9 and so far so good..but will def need help with textures and advice on exporting and things I don't yet know about..
Started to work on the the Landing Gear but still way off detailing..also will redo the nose and rotors..
Day 11 shots...
Ethan
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Reply #6 -
Aug 28
th
, 2010 at 3:39pm
BrandonF
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The Future of Flight
Location: Earth...Duh!!!!
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Posts: 2296
For your first model, it's looking great. I use gmax. (Have the 3Ds demo currently installed, too) I haven't worked with 3Ds much. Never had much success. Lets face it. GMax is much simpler. But 3Ds can do much more. I wish you luck on the project, and I will help you out anyway I can.
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Reply #7 -
Aug 29
th
, 2010 at 12:41pm
learjunkie
Ex Member
Thanks MdFlyer4 for the support...I will defenitely need help and will shout when i get stuck...am also keeping an eye on your S61 project...wow..wish i was that far ahead...
cheers
Ethan
ps. will load a few pics later of todays progress
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Reply #8 -
Aug 29
th
, 2010 at 2:37pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Quote:
Thanks MdFlyer4 for the support...I will defenitely need help and will shout when i get stuck...am also keeping an eye on your S61 project...wow..wish i was that far ahead...
cheers
Ethan
ps. will load a few pics later of todays progress
No problem. The S-61 has been a nightmare. But I'm making progress.
EDIT: Saw the new pics in the Freeware gallery. Looking better and better!
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Reply #9 -
Sep 3
rd
, 2010 at 10:45am
alrot
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Colonel
Freeware Designers Above
All..
Posts: 10231
That's a nice model learjunkie
Quote:
Started working on a model for the first time in my life
Ok,just to help you are you aware that and FSX/FS9 models can't have infinitive polygons counts?
other wise the model will be a frozen model in the game fs9 FSX
you can have access in Max9 by pressing the 7 key (not on the numeric keypad)
and should be less than 100.000
also ,Have you exported any object yet?
see , exporting a model sometimes can be very challenge, if you a re using FSX-SDK you may need to update direcX9 and frameworks among many other things ,as for FS9-SDK there are certain things that probably will give you trouble and WE are ready to help you .
Good luck
Alex
Venezuela
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Reply #10 -
Sep 3
rd
, 2010 at 6:13pm
learjunkie
Ex Member
Hi Alex , thank you for the nice comment and advice. I will probably only try a fsx model first and to be honest am quite scared of the xporting bit ... I have no idea what to do yet and even the texture or uv mapping sounds difficult ... Also my model has a few naked edges so am doing a cleanup and prob a rebuilt as I am already on 40 000 polys on the exterior alone ... Also I am using rhino 3d and then exporting it to 3ds max 9 ... Will look at your site and keep in touch.. Thanks again
Ethan
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