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The Catapult!!!!???? (Read 685 times)
Aug 19th, 2010 at 12:25pm

Tango_Romeo   Offline
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Tennessee

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Posts: 1184
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Smiley Sometime ago I did a tutorial on converting aircraft (props only) for catapult launch.   While the subject of the tutorial deals specifically with setting-up an aircraft to launch from a standard aircraft carrier, the system can be used:

- To launch any aircraft (props only) from any ship by simply modifying the takeoff position for the aircraft on the particular ship you are using.....of course, the ship must have a 'landable surface' defined in the ship.cfg file, something that must be added to ships other than regular aircraft carriers.  Roll Eyes

- To launch a seaplane (props only) from the water surface by using only those instructions applicable to the plane itself, as there is no ship involved.  Wink 

The file is available here at SimV:

http://www.simviation.com/simviation/?type=item&ID=301&page=8

Should anyone have any questions/problems with the system, I'm happy to assist.   Just give me a shout....my email is in the download, and I'm usually hanging around here.  Cool

*** Jet aircraft cannot be cat-launched using this system, but they can be using the 'afterburner' function, but that's another story.  Cheesy
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #1 - Aug 20th, 2010 at 2:40pm

Tango_Romeo   Offline
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Once you've converted an aircraft to use the catapult function, you're all set for it's use on standard aircraft carriers (unless you want to tweak your Start Takeoff position to match the actual catapult on the forward deck, which is covered in the tutorial download above).  Smiley

BUT what do you do, if  you want to do a catapult launch with a floatplane off of a merchantman, cruiser or battlewagon? Undecided

Here's the short version...

If you try to place the aircraft on a cruisers catapult rail, it just ends up in the water.   Sad   That's because there is no 'landable surface' on the rail defined by a set of vertices in the Ship.CFG file.  See an example of these vertices in the sample CFG file below (from Groundcrew's CAM Ship merchantman):

[fltsim.0]
title=GC_CAMship
sim=GC_CAMship
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=20
length=30
takeoff_start=0.0,13.900,50.40
takeoff_stop=0.0,13.900,81.55
landing_start=0,0,0
landing_touch_down=0,0,0
landing_stop=0,0,0

[platform.0]
; platforms are the actual surface that the planes
; land on.  You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers.  e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.


vertex.0=5.450,10.150,81.90
vertex.1=5.450,10.150,45.80
vertex.2=-5.450,10.150,45.80
vertex.3=-5.450,10.150,81.90


[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale  = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale  = 1


So by defining a 'landable surface' in the Ship.CFG file you can place an aircraft on any ship's catapult rail.   It may take some real trial and error, but it does work.  Smiley
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #2 - Aug 23rd, 2010 at 12:09am

Tango_Romeo   Offline
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Campaign Cobbler
Tennessee

Gender: male
Posts: 1184
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In the example SHIP.CFG file below, the 'Takeoff Start Position' is defined L/R of the centerline of the ship, height above and fore/aft of the centerpoint of the ship.

The vertices are points that define the hard surface on which the aircraft sits on the ship.  Here there are four vertices that define a rectangular plane....and each vertex is defined in position L/R, Height and Fore/Aft....


[fltsim.0]
title=GC_CAMship
sim=GC_CAMship
model=
panel=
sound=
texture=

[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=20
length=30
takeoff_start=0.0,13.900,50.40

takeoff_stop=0.0,13.900,81.55
landing_start=0,0,0
landing_touch_down=0,0,0
landing_stop=0,0,0

[platform.0]
; platforms are the actual surface that the planes
; land on.  You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers.  e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.


vertex.0=5.450,10.150,81.90
vertex.1=5.450,10.150,45.80
vertex.2=-5.450,10.150,45.80
vertex.3=-5.450,10.150,81.90



[Dynamics]
pitch_wave_moment_scale = 1
bank_wave_moment_scale  = 1
pitch_damp_moment_scale = 1
bank_damp_moment_scale  = 1
 

Many Hands Make Small Work ... P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair/cfs2kwextras.htm
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Reply #3 - Aug 28th, 2010 at 9:24pm

Nole   Offline
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I love YaBB 1G - SP1!
Charlotte, NC

Gender: male
Posts: 109
*****
 
Thanks, Tango, for the pointers on the vertices.  With a little trial and error, I finally tweaked a nice landing platform for the catapult on one of my battleships.  Cheesy
 
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Reply #4 - Sep 10th, 2010 at 12:42pm

Nole   Offline
Colonel
I love YaBB 1G - SP1!
Charlotte, NC

Gender: male
Posts: 109
*****
 
While the catapult system is great for launching your floatplanes and CAM aircraft from warships and merchant ships, it really comes into it's own when you use it on standard aircraft carriers.   No more problems getting your loaded aircraft off the deck...

What a blast!  I've been flying TR's modified DB_F4U off of Collin's CVE Sicily (Cat version) and the realism is fantastic.

Plane here:

http://www.simviation.com/simviation/?type=item&ID=301&page=6

Carrier here:

http://www.simviation.com/lair/cfs2shipyard.htm

Using TR's instructions I've also setup one of Collin's Essex class carriers and my Hellcat and Wildcat to use the catapult.

TR's Tutorial here:

http://www.simviation.com/simviation/?type=item&ID=301&page=8
 
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