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MS Announces New Flight! (Read 25293 times)
Reply #150 - Sep 28th, 2010 at 3:23am

Travis   Offline
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Wow.

Wasn't expecting this when I dropped by . . . but good to see that MS is finally dusting off the series to get it working.

Of course, like everyone else here, I'm filled with mixed feelings on the matter.

One of the important things that I think has been noted seems to be the naming of the thing.  "Flight" (sans "Simulator") seems to indicate to me that they aren't necessarily going for the low-brow market, but that they want to distinguish themselves from the previous versions, to let everyone know that this is an entirely new product that has nothing to do with the previous versions, which I find to be refreshing.  There was far too much backwards-compatible kowtowing in the last few releases.  So much so that it hindered the designers (and programmers from ACES) from grasping at the true potential of the release.  I for one will be glad to see a complete reboot for the series.

Another interesting aspect of this is how they will implement the 3rd-party software design.  After all, I know of no game that has a scope of this magnitude that doesn't allow modification and improvement.  Hell, that was what made MSFS so popular in the past: the ability to customize your heart out!

To that end, they can't simply release something that can ONLY be modified or fleshed-out by Maya.  The program is nearly $5,000 US, which is horribly outside most people's budget.  That was the issue they were working with for FS8 and FS9 with Gmax: they essentially needed a "dumbed-down" version of 3ds Max (a cousin of Maya!) so they stripped Max 6 (or was it 5?) down to it's bare bones and created Gmax.  So it would follow for one of two things: either they will create a Maya-esque version of Gmax, or they will restrict the content completely to authorized developers, in which case I give up on MS completely and move on to X-Plane! Wink

Whatever happens, I'm sure this will be a few years in the making, so we all have time to save up for that 12-core, 20-GB RAM, high-fidelity interactive VR system that will tremble under the mighty weight of M$'s latest foray into the ultra-crisp, yet slightly annoying area of cutting-edge graphics with disappointing simulation behind them! Tongue
 

...
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Reply #151 - Sep 28th, 2010 at 12:10pm

f-35simpilot   Offline
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has everyone forgot that MS. Sold the term "Flight Simulator" to Aerosoft or someone when they shut down that division (i am looking for the article), would that be the reason it is not called flight simulator 11???
 

Carriers would be so mush easier to land on if they would just stop turning!!!
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Reply #152 - Oct 1st, 2010 at 12:22pm

fleetwood77   Offline
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Any speculation this might be a browser based platform like they did with PGATOUR.com
h**p://www.pgatour.com/players/00/87/93/

 
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Reply #153 - Oct 1st, 2010 at 1:28pm
SeanTK   Ex Member

 
This program will NOT be browser based. That has already been confirmed by Microsoft. Read the FAQ on the Flight website. It will be a program for PCs...(not Xbox either).
 
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Reply #154 - Oct 2nd, 2010 at 1:09am

BrandonF   Offline
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f-35simpilot wrote on Sep 28th, 2010 at 12:10pm:
has everyone forgot that MS. Sold the term "Flight Simulator" to Aerosoft or someone when they shut down that division (i am looking for the article), would that be the reason it is not called flight simulator 11???


They didn't sell the Flight Simulator name to Aerosoft. It's not called FS11 because it's separate from the original FS series. Flight is meant to replace it. They simply removed "Simulator" to give some distinction between the old series and the new sim. Also, FSX was such a wreck that the FS series had a bad name. They sure didn't want people to think this would be another FSX.

Cool
 
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Reply #155 - Oct 5th, 2010 at 1:16pm
SeanTK   Ex Member

 
Head's up, they changed the wording in a portion of the FAQ section that is pretty important!

Q: How does Games for Windows – LIVE factor in?

A: Games for Windows – LIVE introduces a new level of connectivity to virtual flight, enhancing both the social and game play experiences of the title.
Content is updated virtually.
You can fly solo or join an entire global flight community online. You can easily connect with and facilitate flight experiences with your friends. The addition of Games for Windows - LIVE creates an ubiquitous virtual world of flight that offers easy and engaging access to the magic of flight for all.
 
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Reply #156 - Oct 5th, 2010 at 1:23pm

BrandonF   Offline
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They also changed:

Q: What is "Microsoft Flight?"

A: "Microsoft Flight" is a new PC game from Microsoft Game Studios. The new title will be available on the Games for Windows – LIVE service and will bring a new perspective to the long-standing "Flight Simulator" franchise.
From new game play elements and enhanced scenery and terrain to new aircraft and integrated content marketplace,
it is an entirely new breed of virtual flight. The Games for Windows - LIVE platform sets the stage for all your virtual flight needs while connecting you to a global base of users, content and endless exploration. Microsoft Flight builds off its heritage of deep, immersive simulation and is redesigned to make the experience easier for virtual fliers of all interests and skills.

So, do these changes mean something good, or bad. (Referring to "Content is updated virtually)

Cool
 
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Reply #157 - Oct 5th, 2010 at 3:17pm

JBaymore   Offline
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As always... anything said is all speculation based on the minimal information that parsing of the official press releases provides.  And that ain't much.

Reading between the lines, it sounds to me like Micro$oft is likely planning on controlling the add-ons, so that they get at least a piece of the action on most if not all stuff involved in the new sim. 

".....integrated content marketplace......" sounds like it will focus on payware add-ons only, and only those offered thru that venue will maybe be available to work with the new sim.  They'll probably have a few "teaser" freebies... but I bet most of the content will be payware based.

If they allow freeware development to go on the download site, it sounds like they will still want to put their "stamp of approval" on it.  Which might eliminate stuff like real airline repaints (due to licensing issues) and other such stuff.

".....available on the Games for Windows – LIVE service......" seems to say that it is more focused on the LIVE market than on the stand alone PC market.  Which fitsd the predictions that stand alone PCs are becoming dinosaurs ....with apps and storage online being the wave of the future.

And I always cringe when I see the word "game play" applied to something that I think of as being a simulation.  But that is just me.

"......builds off its heritage of deep, immersive simulation and is redesigned to make the experience easier for virtual fliers of all interests and skills." is a bit worrisome to me.  What it seems to imply is that they are lookng to "dumb down" the program to attract the people who don't want to bother with the "deep heritage" that requires learning how to fly and navigate and such.  The BIG market is in games, not a technical simulation... so from a business standpoint, it makes sense.  For every hard-core "simulator addict" they disenfranchise... there will be 10 casual gamers that will stand in line to replace him/her.

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #158 - Oct 5th, 2010 at 3:52pm

Mr._Ryan   Offline
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alrot wrote on Sep 25th, 2010 at 12:41pm:
Boikat wrote on Sep 25th, 2010 at 12:33pm:
If I understood correctly, they are going to incorporate Maya as their 3D modeling application.  How that impacts GMax or other 3D modeled add-ons is beyond me.  I think that's also one of the other questions that is hanging in the wind:  Will current (FS9 and FSX) add-ons be usable in MS Flight?


That would be  the end, at least for me of what I do , Maya? I don't know how to work in Maya , I won't buy maya

I hope they Learn to LISTEN the customers ,and if Old models fs9 and FSX won't work in this "Flight" bye bye MSFS   Sad,

I really had a bad feelings ,I would better start to see Xplane


I don't know about the rest of you, but I'm at least another computer away from being close to running FSX how I want to. The computer to really max out FSX is probably available commercially, but I'm not spending the $4,000 or whatever it would cost to buy it. I guess the point of my post is this: if MSFlight is something completely different than the FS series - which would in turn make it pretty likely something I'm not interested in - I have years and years and years of FSX to go before I would consider it obsolete. Tons of people will still be playing it and developing for it - I mean for God's sake, people are still playing and developing add-ons for FS9, which I believe was released over 7 years ago.

I'm not really too worried about having to jump to X-Plane if MSFlight sucks.
 
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Reply #159 - Oct 5th, 2010 at 3:54pm

alrot   Offline
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JBaymore wrote on Oct 5th, 2010 at 3:17pm:
If they allow freeware development to go on the download site, it sounds like they will still want to put their "stamp of approval" on it.  Which might eliminate stuff like real airline repaints (due to licensing issues) and other such stuff.




they always being focused in just one thing  MONEY! and that's all it matter to them as always  ,typical


that will be the murder of what's being the key of what they always denied themselves,the successful of all MSFS is because of these freeware designers ,they want to earn more money at all cost and kill one part of this game which it was design .

So now if anyone wants to make and airplane ,will have to paid to M$ something somehow , well IMHO people always seems to like more to paid ,Ive seen crappy FSX Payware models and just because you have to paid is automatically better , You wishes has being listen. (maybe we will go back in the times of MSF98 when only they release other models I bought a 747..thats great)

"Flight"=this will be the room for only payware

FSX and FS2004 will be on the games for couple years and then will vanish behind this new style "Flight"

This is normal ,it doesn't surprise me its the M$ style ,but every lider has their end.      
 

...

Venezuela
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Reply #160 - Oct 5th, 2010 at 4:30pm

BrandonF   Offline
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JBaymore wrote on Oct 5th, 2010 at 3:17pm:
As always... anything said is all speculation based on the minimal information that parsing of the official press releases provides.  And that ain't much.

Reading between the lines, it sounds to me like Micro$oft is likely planning on controlling the add-ons, so that they get at least a piece of the action on most if not all stuff involved in the new sim. 

".....integrated content marketplace......" sounds like it will focus on payware add-ons only, and only those offered thru that venue will maybe be available to work with the new sim.  They'll probably have a few "teaser" freebies... but I bet most of the content will be payware based.

If they allow freeware development to go on the download site, it sounds like they will still want to put their "stamp of approval" on it.  Which might eliminate stuff like real airline repaints (due to licensing issues) and other such stuff.

".....available on the Games for Windows – LIVE service......" seems to say that it is more focused on the LIVE market than on the stand alone PC market.  Which fitsd the predictions that stand alone PCs are becoming dinosaurs ....with apps and storage online being the wave of the future.

And I always cringe when I see the word "game play" applied to something that I think of as being a simulation.  But that is just me.

"......builds off its heritage of deep, immersive simulation and is redesigned to make the experience easier for virtual fliers of all interests and skills." is a bit worrisome to me.  What it seems to imply is that they are lookng to "dumb down" the program to attract the people who don't want to bother with the "deep heritage" that requires learning how to fly and navigate and such.  The BIG market is in games, not a technical simulation... so from a business standpoint, it makes sense.  For every hard-core "simulator addict" they disenfranchise... there will be 10 casual gamers that will stand in line to replace him/her.



This could also be considered speculation. You can think of these things in different ways. The FAQ page can be taken positively or negatively. It all depends on how you look at it. We just have to wait and see what Microsoft gives us.

Cool
 
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Reply #161 - Oct 5th, 2010 at 4:35pm

Travis   Offline
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Don't get too angry yet, Alrot.  There is still the possibility of the upload/download system having alternatives . . . ah, who am I kidding?  With the way MS does things, it wouldn't surprise me a bit to find that they just took the easy route and eliminated all but the payware developers.

If anyone at Microsoft is paying attention to this website AT ALL: you will lose a large percentage of your clientele if freeware design is eliminated.
 

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Reply #162 - Oct 5th, 2010 at 5:09pm

Boikat   Offline
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Travis wrote on Oct 5th, 2010 at 4:35pm:
Don't get too angry yet, Alrot.  There is still the possibility of the upload/download system having alternatives . . . ah, who am I kidding?  With the way MS does things, it wouldn't surprise me a bit to find that they just took the easy route and eliminated all but the payware developers.

If anyone at Microsoft is paying attention to this website AT ALL: you will lose a large percentage of your clientele if freeware design is eliminated.


Keep in mind, also, that even after MS Flight is released, it will not be the end of FS9 or FSX. MS Flight will not put free-ware or pay-ware designers out of business. It will be MS's loss if they do snub the free-ware designers.  After all, assuming equal quality, if someone comes out with, for example, a Buck Rogers "Thunderfighter" freeware for FSX VS a MS Flight Add-on "Thunderfighter" that I have to pay for, guess which one I'll download and under what program I'll be flying in.
 

...
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Reply #163 - Oct 5th, 2010 at 5:24pm

JBaymore   Offline
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BrandonF wrote on Oct 5th, 2010 at 4:30pm:
This could also be considered speculation.


And you completly missed actually reading the first and second sentence I wrote in that posing exactly HOW?  Roll Eyes

JBaymore wrote on Oct 5th, 2010 at 3:17pm:
As always... anything said is all speculation based on the minimal information that parsing of the official press releases provides.  And that ain't much.

 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #164 - Oct 5th, 2010 at 5:37pm

alrot   Offline
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Boikat wrote on Oct 5th, 2010 at 5:09pm:
Travis wrote on Oct 5th, 2010 at 4:35pm:
Don't get too angry yet, Alrot.  There is still the possibility of the upload/download system having alternatives . . . ah, who am I kidding?  With the way MS does things, it wouldn't surprise me a bit to find that they just took the easy route and eliminated all but the payware developers.

If anyone at Microsoft is paying attention to this website AT ALL: you will lose a large percentage of your clientele if freeware design is eliminated.


Keep in mind, also, that even after MS Flight is released, it will not be the end of FS9 or FSX. MS Flight will not put free-ware or pay-ware designers out of business. It will be MS's loss if they do snub the free-ware designers.  After all, assuming equal quality, if someone comes out with, for example, a Buck Rogers "Thunderfighter" freeware for FSX VS a MS Flight Add-on "Thunderfighter" that I have to pay for, guess which one I'll download and under what program I'll be flying in.


ahh in my experience when something new as MSFS comes ,No matter if it works or not
its true that when FSX was released Didn't work at all but people focused on the new game ,every one bought the most expensive cpus ,video cards and RAM ,and nothing could fix that, then they release the two Service Pack ,and latter many like Nick deal with it

then  FS2004 came back because IT still didn't run too well .
It is Now that technology has achieve to the point that can run FSX ,but still we can't denied that this game has issues ,that ADD ON developers has fixed many of those details,details that YOU and ME Paid for it.


I'm sure that this new game will be much more realistic than FSX and it will not have problems 
and people will get used to it like FSX people will empty their bank accounts to buy the best computer ..

  Silly me ,we were talking about maya as a new 3d3 software develop tool, I was going to ask to allow plugins to export in their new format in gmax and 3d max ,

I was thinking to improve my models into this new FLIGHT , I was dreaming ..
M$ never listen to people ,they just wish to have xray vision to see your wallet to take your money..

all I can say is This is/was a society ,was born seriously in 1998, there are millions behind this world of MSFS , Forums ,Clubs are made because of this revolutionary Adult game
that children plays with it too, a game that allows people ,teams and companies to develop other business based in this (Payware people)  .
  Your about to destroy everything  and you will drag too , Try to listen to the people , make a better FS ,allow ANYONE built in the way YOU (M$) allow us (GMAX)
Don't be selfish ,You will earn a lot if a new MSFS comes and not this software that seems a killer of this culture.


Take a look around and see . PlaneX everyday more people are making models . what if they achieve what FSX couldn't one of these days?
 

...

Venezuela
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